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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/ui/gtk/titlebar_throb_animation.h" | |
6 #include "grit/theme_resources.h" | |
7 #include "third_party/skia/include/core/SkBitmap.h" | |
8 #include "ui/base/resource/resource_bundle.h" | |
9 #include "ui/gfx/skbitmap_operations.h" | |
10 | |
11 namespace { | |
12 | |
13 // We don't bother to clean up these or the pixbufs they contain when we exit. | |
14 std::vector<GdkPixbuf*>* g_throbber_frames = NULL; | |
15 std::vector<GdkPixbuf*>* g_throbber_waiting_frames = NULL; | |
16 | |
17 // Load |resource_id| from the ResourceBundle and split it into a series of | |
18 // square GdkPixbufs that get stored in |frames|. | |
19 void MakeThrobberFrames(int resource_id, std::vector<GdkPixbuf*>* frames) { | |
20 ui::ResourceBundle &rb = ui::ResourceBundle::GetSharedInstance(); | |
21 SkBitmap frame_strip = rb.GetImageNamed(resource_id).AsBitmap(); | |
22 | |
23 // Each frame of the animation is a square, so we use the height as the | |
24 // frame size. | |
25 int frame_size = frame_strip.height(); | |
26 size_t num_frames = frame_strip.width() / frame_size; | |
27 | |
28 // Make a separate GdkPixbuf for each frame of the animation. | |
29 for (size_t i = 0; i < num_frames; ++i) { | |
30 SkBitmap frame = SkBitmapOperations::CreateTiledBitmap(frame_strip, | |
31 i * frame_size, 0, frame_size, frame_size); | |
32 frames->push_back(gfx::GdkPixbufFromSkBitmap(frame)); | |
33 } | |
34 } | |
35 | |
36 } // namespace | |
37 | |
38 // TODO(tc): Handle anti-clockwise spinning when waiting for a connection. | |
39 | |
40 TitlebarThrobAnimation::TitlebarThrobAnimation() | |
41 : current_frame_(0), | |
42 current_waiting_frame_(0) { | |
43 } | |
44 | |
45 GdkPixbuf* TitlebarThrobAnimation::GetNextFrame(bool is_waiting) { | |
46 InitFrames(); | |
47 if (is_waiting) { | |
48 return (*g_throbber_waiting_frames)[current_waiting_frame_++ % | |
49 g_throbber_waiting_frames->size()]; | |
50 } else { | |
51 return (*g_throbber_frames)[current_frame_++ % g_throbber_frames->size()]; | |
52 } | |
53 } | |
54 | |
55 void TitlebarThrobAnimation::Reset() { | |
56 current_frame_ = 0; | |
57 current_waiting_frame_ = 0; | |
58 } | |
59 | |
60 // static | |
61 void TitlebarThrobAnimation::InitFrames() { | |
62 if (g_throbber_frames) | |
63 return; | |
64 | |
65 // We load the light version of the throbber since it'll be in the titlebar. | |
66 g_throbber_frames = new std::vector<GdkPixbuf*>; | |
67 MakeThrobberFrames(IDR_THROBBER_LIGHT, g_throbber_frames); | |
68 | |
69 g_throbber_waiting_frames = new std::vector<GdkPixbuf*>; | |
70 MakeThrobberFrames(IDR_THROBBER_WAITING_LIGHT, g_throbber_waiting_frames); | |
71 } | |
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