Index: ui/display/manager/display_layout.h |
diff --git a/ui/display/manager/display_layout.h b/ui/display/manager/display_layout.h |
index 07ede0eab87b2761191dfd4340a668c28103e459..3afc8fa381f612efb952e411dee81fc88b54089b 100644 |
--- a/ui/display/manager/display_layout.h |
+++ b/ui/display/manager/display_layout.h |
@@ -27,7 +27,7 @@ class Display; |
// DisplayLayoutStore. |
using DisplayIdList = std::vector<int64_t>; |
-using DisplayList = std::vector<Display>; |
+using Displays = std::vector<Display>; |
// DisplayPlacement specifies where the display (D) is placed relative to |
// parent (P) display. In the following example, D given by |display_id| is |
@@ -92,7 +92,7 @@ class DISPLAY_EXPORT DisplayLayout final { |
// |updated_ids| (optional) contains the ids for displays whose bounds have |
// changed. |minimum_offset_overlap| represents the minimum required overlap |
// between displays. |
- void ApplyToDisplayList(DisplayList* display_list, |
+ void ApplyToDisplayList(Displays* display_list, |
std::vector<int64_t>* updated_ids, |
int minimum_offset_overlap) const; |
@@ -127,7 +127,7 @@ class DISPLAY_EXPORT DisplayLayout final { |
// Apply the display placement to |display_list|. |
// Returns true if the display bounds were updated. |
static bool ApplyDisplayPlacement(const DisplayPlacement& placement, |
- DisplayList* display_list, |
+ Displays* display_list, |
int minimum_offset_overlap); |
DISALLOW_COPY_AND_ASSIGN(DisplayLayout); |