Index: ash/laser/laser_pointer_controller.h |
diff --git a/ash/laser/laser_pointer_controller.h b/ash/laser/laser_pointer_controller.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef ASH_LASER_LASER_POINTER_CONTROLLER_H_ |
+#define ASH_LASER_LASER_POINTER_CONTROLLER_H_ |
+ |
+#include <memory> |
+ |
+#include "ash/ash_export.h" |
+#include "base/timer/timer.h" |
+#include "ui/aura/window_observer.h" |
+#include "ui/events/event.h" |
+#include "ui/events/event_handler.h" |
+#include "ui/gfx/geometry/point.h" |
+ |
+namespace base { |
+class Timer; |
+} |
+ |
+namespace ui { |
+class LocatedEvent; |
+class MouseEvent; |
+class TouchEvent; |
+} |
+ |
+namespace ash { |
+ |
+class LaserPointerView; |
+ |
+// Controller for the laser pointer functionality. Enables/disables laser |
+// pointer as well as receives points and passes them off to be rendered. |
+class ASH_EXPORT LaserPointerController : public ui::EventHandler, |
+ public aura::WindowObserver { |
+ public: |
+ explicit LaserPointerController(); |
+ ~LaserPointerController() override; |
+ |
+ void SetEnabled(bool enabled); |
jdufault
2016/09/12 21:10:11
Add a comment
sammiequon
2016/09/13 01:09:56
Done.
|
+ |
+ private: |
+ friend class LaserPointerControllerTestApi; |
+ |
+ // WindowObserver: |
jdufault
2016/09/12 21:10:11
aura::WindowObserver
jdufault
2016/09/12 21:10:11
Move this to below the ui::EventHandler overrides
sammiequon
2016/09/13 01:09:56
Done.
sammiequon
2016/09/13 01:09:56
Done.
|
+ void OnWindowDestroying(aura::Window* window) override; |
+ |
+ // ui::EventHandler: |
+ void OnMouseEvent(ui::MouseEvent* event) override; |
+ void OnTouchEvent(ui::TouchEvent* event) override; |
+ |
+ // Contains common logic between OnMouseEvent and OnTouchEvent. |
+ void OnLocatedEvent(ui::LocatedEvent* event, |
+ const ui::PointerDetails& pointer_details); |
+ |
+ void StopTimer(); |
+ void SwitchTargetRootWindowIfNeeded(); |
+ |
+ // Timer callback which adds a point where the mouse was last seen. This |
+ // allows the trail to fade away when the mouse is stationary. |
+ void AddStationaryPoint(); |
+ |
+ // Timer which will add a new stationary point when the mouse stops moving. |
+ // This will remove points that are too old. |
+ std::unique_ptr<base::Timer> timer_; |
+ int timer_repeat_count_ = 0; |
+ |
+ bool enabled_ = false; |
+ |
+ gfx::Point current_mouse_location_; |
+ std::unique_ptr<LaserPointerView> laser_pointer_view_; |
jdufault
2016/09/12 21:10:11
I'd add a comment saying that laser_pointer_view_
sammiequon
2016/09/13 01:09:56
Done.
|
+ |
+ DISALLOW_COPY_AND_ASSIGN(LaserPointerController); |
+}; |
+ |
+} // namespace ash |
+ |
+#endif // ASH_LASER_LASER_POINTER_CONTROLLER_H_ |