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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
| 6 #define ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
| 7 | |
| 8 #include <memory> | |
| 9 | |
| 10 #include "ash/ash_export.h" | |
| 11 #include "base/timer/timer.h" | |
| 12 #include "ui/aura/window_observer.h" | |
| 13 #include "ui/events/event.h" | |
| 14 #include "ui/events/event_handler.h" | |
| 15 #include "ui/gfx/geometry/point.h" | |
| 16 | |
| 17 namespace base { | |
| 18 class Timer; | |
| 19 } | |
| 20 | |
| 21 namespace ui { | |
| 22 class LocatedEvent; | |
| 23 class MouseEvent; | |
| 24 class TouchEvent; | |
| 25 } | |
| 26 | |
| 27 namespace ash { | |
| 28 | |
| 29 class LaserPointerView; | |
| 30 | |
| 31 // Controller for the laser pointer functionality. Enables/disables laser | |
| 32 // pointer as well as receives points and passes them off to be rendered. | |
| 33 class ASH_EXPORT LaserPointerController : public ui::EventHandler, | |
| 34 public aura::WindowObserver { | |
| 35 public: | |
| 36 explicit LaserPointerController(); | |
| 37 ~LaserPointerController() override; | |
| 38 | |
| 39 void SetEnabled(bool enabled); | |
|
jdufault
2016/09/12 21:10:11
Add a comment
sammiequon
2016/09/13 01:09:56
Done.
| |
| 40 | |
| 41 private: | |
| 42 friend class LaserPointerControllerTestApi; | |
| 43 | |
| 44 // WindowObserver: | |
|
jdufault
2016/09/12 21:10:11
aura::WindowObserver
jdufault
2016/09/12 21:10:11
Move this to below the ui::EventHandler overrides
sammiequon
2016/09/13 01:09:56
Done.
sammiequon
2016/09/13 01:09:56
Done.
| |
| 45 void OnWindowDestroying(aura::Window* window) override; | |
| 46 | |
| 47 // ui::EventHandler: | |
| 48 void OnMouseEvent(ui::MouseEvent* event) override; | |
| 49 void OnTouchEvent(ui::TouchEvent* event) override; | |
| 50 | |
| 51 // Contains common logic between OnMouseEvent and OnTouchEvent. | |
| 52 void OnLocatedEvent(ui::LocatedEvent* event, | |
| 53 const ui::PointerDetails& pointer_details); | |
| 54 | |
| 55 void StopTimer(); | |
| 56 void SwitchTargetRootWindowIfNeeded(); | |
| 57 | |
| 58 // Timer callback which adds a point where the mouse was last seen. This | |
| 59 // allows the trail to fade away when the mouse is stationary. | |
| 60 void AddStationaryPoint(); | |
| 61 | |
| 62 // Timer which will add a new stationary point when the mouse stops moving. | |
| 63 // This will remove points that are too old. | |
| 64 std::unique_ptr<base::Timer> timer_; | |
| 65 int timer_repeat_count_ = 0; | |
| 66 | |
| 67 bool enabled_ = false; | |
| 68 | |
| 69 gfx::Point current_mouse_location_; | |
| 70 std::unique_ptr<LaserPointerView> laser_pointer_view_; | |
|
jdufault
2016/09/12 21:10:11
I'd add a comment saying that laser_pointer_view_
sammiequon
2016/09/13 01:09:56
Done.
| |
| 71 | |
| 72 DISALLOW_COPY_AND_ASSIGN(LaserPointerController); | |
| 73 }; | |
| 74 | |
| 75 } // namespace ash | |
| 76 | |
| 77 #endif // ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
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