Chromium Code Reviews| Index: ash/laser/laser_pointer_controller.h |
| diff --git a/ash/laser/laser_pointer_controller.h b/ash/laser/laser_pointer_controller.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2e4145d16da99b04eafcab504b6f7d6a829c1e7c |
| --- /dev/null |
| +++ b/ash/laser/laser_pointer_controller.h |
| @@ -0,0 +1,76 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef ASH_LASER_LASER_POINTER_CONTROLLER_H_ |
| +#define ASH_LASER_LASER_POINTER_CONTROLLER_H_ |
| + |
| +#include <memory> |
| + |
| +#include "ash/ash_export.h" |
| +#include "base/timer/timer.h" |
|
James Cook
2016/09/14 17:52:27
You can forward declare this
sammiequon
2016/09/14 21:44:09
Done.
|
| +#include "ui/aura/window_observer.h" |
| +#include "ui/events/event.h" |
| +#include "ui/events/event_handler.h" |
| +#include "ui/gfx/geometry/point.h" |
| + |
| +namespace base { |
| +class Timer; |
| +} |
| + |
| +namespace ui { |
| +class LocatedEvent; |
| +class MouseEvent; |
| +class TouchEvent; |
| +} |
| + |
| +namespace ash { |
| + |
| +class LaserPointerView; |
| + |
| +// Controller for the laser pointer functionality. Enables/disables laser |
| +// pointer as well as receives points and passes them off to be rendered. |
| +class ASH_EXPORT LaserPointerController : public ui::EventHandler, |
| + public aura::WindowObserver { |
| + public: |
| + explicit LaserPointerController(); |
|
James Cook
2016/09/14 17:52:27
no explicit
sammiequon
2016/09/14 21:44:09
Done.
|
| + ~LaserPointerController() override; |
| + |
| + // Turns the laser pointer feature on or off. The user still has to press and |
| + // drag to see the laser pointer. |
| + void SetEnabled(bool enabled); |
| + |
| + private: |
| + friend class LaserPointerControllerTestApi; |
| + |
| + // ui::EventHandler: |
| + void OnMouseEvent(ui::MouseEvent* event) override; |
| + |
| + // aura::WindowObserver: |
| + void OnWindowDestroying(aura::Window* window) override; |
| + |
| + void StopTimer(); |
| + void SwitchTargetRootWindowIfNeeded(); |
|
James Cook
2016/09/14 17:52:26
nit: document (why does it need to switch? if need
sammiequon
2016/09/14 21:44:09
Done.
|
| + |
| + // Timer callback which adds a point where the mouse was last seen. This |
| + // allows the trail to fade away when the mouse is stationary. |
|
James Cook
2016/09/14 17:52:27
nice comment
sammiequon
2016/09/14 21:44:09
thanks
|
| + void AddStationaryPoint(); |
| + |
| + // Timer which will add a new stationary point when the mouse stops moving. |
| + // This will remove points that are too old. |
| + std::unique_ptr<base::Timer> timer_; |
|
James Cook
2016/09/14 17:52:27
optional: How about stationary_timer_ or mouse_mov
sammiequon
2016/09/14 21:44:09
Done.
|
| + int timer_repeat_count_ = 0; |
| + |
| + bool enabled_ = false; |
| + |
| + gfx::Point current_mouse_location_; |
|
James Cook
2016/09/14 17:52:27
Document screen coords or root coords. Or rename t
sammiequon
2016/09/14 21:44:09
Done.
|
| + // |laser_pointer_view_| will only hold an instance when the laser pointer is |
| + // enabled and activated(pressed or dragged). |
|
James Cook
2016/09/14 17:52:27
nit: space after activated
sammiequon
2016/09/14 21:44:09
Done.
|
| + std::unique_ptr<LaserPointerView> laser_pointer_view_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(LaserPointerController); |
|
James Cook
2016/09/14 17:52:26
#include base/macros.h
sammiequon
2016/09/14 21:44:09
Done.
|
| +}; |
| + |
| +} // namespace ash |
| + |
| +#endif // ASH_LASER_LASER_POINTER_CONTROLLER_H_ |