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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
6 #define ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
7 | |
8 #include <memory> | |
9 | |
10 #include "ash/ash_export.h" | |
11 #include "base/timer/timer.h" | |
James Cook
2016/09/14 17:52:27
You can forward declare this
sammiequon
2016/09/14 21:44:09
Done.
| |
12 #include "ui/aura/window_observer.h" | |
13 #include "ui/events/event.h" | |
14 #include "ui/events/event_handler.h" | |
15 #include "ui/gfx/geometry/point.h" | |
16 | |
17 namespace base { | |
18 class Timer; | |
19 } | |
20 | |
21 namespace ui { | |
22 class LocatedEvent; | |
23 class MouseEvent; | |
24 class TouchEvent; | |
25 } | |
26 | |
27 namespace ash { | |
28 | |
29 class LaserPointerView; | |
30 | |
31 // Controller for the laser pointer functionality. Enables/disables laser | |
32 // pointer as well as receives points and passes them off to be rendered. | |
33 class ASH_EXPORT LaserPointerController : public ui::EventHandler, | |
34 public aura::WindowObserver { | |
35 public: | |
36 explicit LaserPointerController(); | |
James Cook
2016/09/14 17:52:27
no explicit
sammiequon
2016/09/14 21:44:09
Done.
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37 ~LaserPointerController() override; | |
38 | |
39 // Turns the laser pointer feature on or off. The user still has to press and | |
40 // drag to see the laser pointer. | |
41 void SetEnabled(bool enabled); | |
42 | |
43 private: | |
44 friend class LaserPointerControllerTestApi; | |
45 | |
46 // ui::EventHandler: | |
47 void OnMouseEvent(ui::MouseEvent* event) override; | |
48 | |
49 // aura::WindowObserver: | |
50 void OnWindowDestroying(aura::Window* window) override; | |
51 | |
52 void StopTimer(); | |
53 void SwitchTargetRootWindowIfNeeded(); | |
James Cook
2016/09/14 17:52:26
nit: document (why does it need to switch? if need
sammiequon
2016/09/14 21:44:09
Done.
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54 | |
55 // Timer callback which adds a point where the mouse was last seen. This | |
56 // allows the trail to fade away when the mouse is stationary. | |
James Cook
2016/09/14 17:52:27
nice comment
sammiequon
2016/09/14 21:44:09
thanks
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57 void AddStationaryPoint(); | |
58 | |
59 // Timer which will add a new stationary point when the mouse stops moving. | |
60 // This will remove points that are too old. | |
61 std::unique_ptr<base::Timer> timer_; | |
James Cook
2016/09/14 17:52:27
optional: How about stationary_timer_ or mouse_mov
sammiequon
2016/09/14 21:44:09
Done.
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62 int timer_repeat_count_ = 0; | |
63 | |
64 bool enabled_ = false; | |
65 | |
66 gfx::Point current_mouse_location_; | |
James Cook
2016/09/14 17:52:27
Document screen coords or root coords. Or rename t
sammiequon
2016/09/14 21:44:09
Done.
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67 // |laser_pointer_view_| will only hold an instance when the laser pointer is | |
68 // enabled and activated(pressed or dragged). | |
James Cook
2016/09/14 17:52:27
nit: space after activated
sammiequon
2016/09/14 21:44:09
Done.
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69 std::unique_ptr<LaserPointerView> laser_pointer_view_; | |
70 | |
71 DISALLOW_COPY_AND_ASSIGN(LaserPointerController); | |
James Cook
2016/09/14 17:52:26
#include base/macros.h
sammiequon
2016/09/14 21:44:09
Done.
| |
72 }; | |
73 | |
74 } // namespace ash | |
75 | |
76 #endif // ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
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