Index: cc/animation/animation.h |
diff --git a/cc/animation/animation.h b/cc/animation/animation.h |
index e4476ffc61a7e3ddceb569f75f561a7126b9ee66..02bb2c6013ce967f90122575a05bb6484b45b4a1 100644 |
--- a/cc/animation/animation.h |
+++ b/cc/animation/animation.h |
@@ -7,6 +7,7 @@ |
#include "base/basictypes.h" |
#include "base/memory/scoped_ptr.h" |
+#include "base/time/time.h" |
#include "cc/base/cc_export.h" |
namespace cc { |
@@ -62,7 +63,7 @@ class CC_EXPORT Animation { |
TargetProperty target_property() const { return target_property_; } |
RunState run_state() const { return run_state_; } |
- void SetRunState(RunState run_state, double monotonic_time); |
+ void SetRunState(RunState run_state, base::TimeTicks monotonic_time); |
// This is the number of times that the animation will play. If this |
// value is zero the animation will not play. If it is negative, then |
@@ -70,20 +71,25 @@ class CC_EXPORT Animation { |
int iterations() const { return iterations_; } |
void set_iterations(int n) { iterations_ = n; } |
- double start_time() const { return start_time_; } |
- void set_start_time(double monotonic_time) { start_time_ = monotonic_time; } |
- bool has_set_start_time() const { return !!start_time_; } |
+ base::TimeTicks start_time() const { return start_time_; } |
- double time_offset() const { return time_offset_; } |
- void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; } |
+ void set_start_time(base::TimeTicks monotonic_time) { |
+ start_time_ = monotonic_time; |
+ } |
+ bool has_set_start_time() const { return !start_time_.is_null(); } |
+ |
+ base::TimeDelta time_offset() const { return time_offset_; } |
+ void set_time_offset(base::TimeDelta monotonic_time) { |
+ time_offset_ = monotonic_time; |
+ } |
- void Suspend(double monotonic_time); |
- void Resume(double monotonic_time); |
+ void Suspend(base::TimeTicks monotonic_time); |
+ void Resume(base::TimeTicks monotonic_time); |
Direction direction() { return direction_; } |
void set_direction(Direction direction) { direction_ = direction; } |
- bool IsFinishedAt(double monotonic_time) const; |
+ bool IsFinishedAt(base::TimeTicks monotonic_time) const; |
bool is_finished() const { |
return run_state_ == Finished || |
run_state_ == Aborted || |
@@ -114,9 +120,10 @@ class CC_EXPORT Animation { |
// Takes the given absolute time, and using the start time and the number |
// of iterations, returns the relative time in the current iteration. |
- double TrimTimeToCurrentIteration(double monotonic_time) const; |
+ double TrimTimeToCurrentIteration(base::TimeTicks monotonic_time) const; |
scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const; |
+ |
bool is_controlling_instance() const { return is_controlling_instance_; } |
void PushPropertiesTo(Animation* other) const; |
@@ -155,14 +162,14 @@ class CC_EXPORT Animation { |
TargetProperty target_property_; |
RunState run_state_; |
int iterations_; |
- double start_time_; |
+ base::TimeTicks start_time_; |
Direction direction_; |
// The time offset effectively pushes the start of the animation back in time. |
// This is used for resuming paused animations -- an animation is added with a |
// non-zero time offset, causing the animation to skip ahead to the desired |
// point in time. |
- double time_offset_; |
+ base::TimeDelta time_offset_; |
bool needs_synchronized_start_time_; |
bool received_finished_event_; |
@@ -176,8 +183,8 @@ class CC_EXPORT Animation { |
// spent while paused. This is not included in AnimationState since it |
// there is absolutely no need for clients of this controller to know |
// about these values. |
- double pause_time_; |
- double total_paused_time_; |
+ base::TimeTicks pause_time_; |
+ base::TimeDelta total_paused_time_; |
// Animations lead dual lives. An active animation will be conceptually owned |
// by two controllers, one on the impl thread and one on the main. In reality, |