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Unified Diff: src/core/SkRadialShadowMapShader.h

Issue 2311223004: added in radial shadows (Closed)
Patch Set: moving lights Created 4 years, 3 months ago
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Index: src/core/SkRadialShadowMapShader.h
diff --git a/src/core/SkRadialShadowMapShader.h b/src/core/SkRadialShadowMapShader.h
new file mode 100644
index 0000000000000000000000000000000000000000..4d6956ca82e02f868aa5aaba00d12c91d5009b20
--- /dev/null
+++ b/src/core/SkRadialShadowMapShader.h
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkReadBuffer.h"
+
+#ifndef SkRadialShadowMapShader_DEFINED
+#define SkRadialShadowMapShader_DEFINED
+
+#ifdef SK_EXPERIMENTAL_SHADOWING
+
+class SkLights;
+class SkShader;
+
+class SK_API SkRadialShadowMapShader {
+public:
+ /** This shader creates a 1D strip depth map for radial lights.
+ * It can only take in 1 light to generate one shader at a time.
+ */
+ static sk_sp<SkShader> Make(sk_sp<SkShader> occluderShader,
+ sk_sp<SkLights> light,
+ int diffuseWidth, int diffuseHeight);
+
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
+};
+
+#endif
+#endif
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