| Index: src/core/SkRadialShadowMapShader.h
|
| diff --git a/src/core/SkRadialShadowMapShader.h b/src/core/SkRadialShadowMapShader.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4d6956ca82e02f868aa5aaba00d12c91d5009b20
|
| --- /dev/null
|
| +++ b/src/core/SkRadialShadowMapShader.h
|
| @@ -0,0 +1,31 @@
|
| +/*
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| + * Copyright 2016 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkReadBuffer.h"
|
| +
|
| +#ifndef SkRadialShadowMapShader_DEFINED
|
| +#define SkRadialShadowMapShader_DEFINED
|
| +
|
| +#ifdef SK_EXPERIMENTAL_SHADOWING
|
| +
|
| +class SkLights;
|
| +class SkShader;
|
| +
|
| +class SK_API SkRadialShadowMapShader {
|
| +public:
|
| + /** This shader creates a 1D strip depth map for radial lights.
|
| + * It can only take in 1 light to generate one shader at a time.
|
| + */
|
| + static sk_sp<SkShader> Make(sk_sp<SkShader> occluderShader,
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| + sk_sp<SkLights> light,
|
| + int diffuseWidth, int diffuseHeight);
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| +
|
| + SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
|
| +};
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| +
|
| +#endif
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| +#endif
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|
|