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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "SkReadBuffer.h" |
| 9 |
| 10 #ifndef SkRadialShadowMapShader_DEFINED |
| 11 #define SkRadialShadowMapShader_DEFINED |
| 12 |
| 13 #ifdef SK_EXPERIMENTAL_SHADOWING |
| 14 |
| 15 class SkLights; |
| 16 class SkShader; |
| 17 |
| 18 class SK_API SkRadialShadowMapShader { |
| 19 public: |
| 20 /** This shader creates a 1D strip depth map for radial lights. |
| 21 * It can only take in 1 light to generate one shader at a time. |
| 22 */ |
| 23 static sk_sp<SkShader> Make(sk_sp<SkShader> occluderShader, |
| 24 sk_sp<SkLights> light, |
| 25 int diffuseWidth, int diffuseHeight); |
| 26 |
| 27 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| 28 }; |
| 29 |
| 30 #endif |
| 31 #endif |
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