Index: src/gpu/batches/GrTessellatingPathRenderer.cpp |
diff --git a/src/gpu/batches/GrTessellatingPathRenderer.cpp b/src/gpu/batches/GrTessellatingPathRenderer.cpp |
index 541254530880a96b2b8cf4248c7217309f172a43..7db5f2a41f76d3df5c535539ed748c2dcd610cc8 100644 |
--- a/src/gpu/batches/GrTessellatingPathRenderer.cpp |
+++ b/src/gpu/batches/GrTessellatingPathRenderer.cpp |
@@ -25,8 +25,6 @@ |
#include <stdio.h> |
-#define SK_DISABLE_SCREENSPACE_TESS_AA_PATH_RENDERER |
- |
/* |
* This path renderer tessellates the path into triangles using GrTessellator, uploads the |
* triangles to a vertex buffer, and renders them with a single draw call. It can do screenspace |