Index: ui/wm/core/shadow.cc |
diff --git a/ui/wm/core/shadow.cc b/ui/wm/core/shadow.cc |
index 26ebde6ee3335b2b3bfa4756317c07c69d342543..78853435c6cc81720b66c08c0bf0c2268b8b885b 100644 |
--- a/ui/wm/core/shadow.cc |
+++ b/ui/wm/core/shadow.cc |
@@ -195,13 +195,12 @@ void Shadow::UpdateLayerBounds() { |
gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); |
// The content bounds in the shadow's layer space are offsetted by |
- // |interior_inset_|. The occlusion area also has to be shrinked to |
- // allow rounded corners overdrawing on top of the window's content. |
- gfx::Rect content_bounds( |
- content_bounds_.x() + interior_inset_ + kRoundedCornerRadius, |
- content_bounds_.y() + interior_inset_ + kRoundedCornerRadius, |
- content_bounds_.width() - 2 * kRoundedCornerRadius, |
- content_bounds_.height() - 2 * kRoundedCornerRadius); |
+ // |interior_inset_|. The occlusion area also has to be shrunk to allow |
+ // rounded corners overdrawing on top of the window's content. |
+ gfx::Rect content_bounds(interior_inset_ + kRoundedCornerRadius, |
+ interior_inset_ + kRoundedCornerRadius, |
+ content_bounds_.width() - 2 * kRoundedCornerRadius, |
+ content_bounds_.height() - 2 * kRoundedCornerRadius); |
shadow_layer_->UpdateNinePatchOcclusion(content_bounds); |
} |