Index: ash/mus/shadow.cc |
diff --git a/ash/mus/shadow.cc b/ash/mus/shadow.cc |
index 6be4d45f744a341f7d7bbae0b32431e451f55779..21be30480c71cf9125de82664655609976d31dbd 100644 |
--- a/ash/mus/shadow.cc |
+++ b/ash/mus/shadow.cc |
@@ -207,13 +207,12 @@ void Shadow::UpdateLayerBounds() { |
gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); |
// The content bounds in the shadow's layer space are offsetted by |
- // |interior_inset_|. The occlusion area also has to be shrinked to |
- // allow rounded corners overdrawing on top of the window's content. |
- gfx::Rect content_bounds( |
- content_bounds_.x() + interior_inset_ + kRoundedCornerRadius, |
- content_bounds_.y() + interior_inset_ + kRoundedCornerRadius, |
- content_bounds_.width() - 2 * kRoundedCornerRadius, |
- content_bounds_.height() - 2 * kRoundedCornerRadius); |
+ // |interior_inset_|. The occlusion area also has to be shrunk to allow |
+ // rounded corners overdrawing on top of the window's content. |
+ gfx::Rect content_bounds(interior_inset_ + kRoundedCornerRadius, |
+ interior_inset_ + kRoundedCornerRadius, |
+ content_bounds_.width() - 2 * kRoundedCornerRadius, |
+ content_bounds_.height() - 2 * kRoundedCornerRadius); |
shadow_layer_->UpdateNinePatchOcclusion(content_bounds); |
} |