| Index: gpu/command_buffer/service/texture_manager.cc
|
| diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc
|
| index 48b41c05511206835d60362f56dad766953c9844..48c1438da3164a5e64f5957d036e9488d57dbd76 100644
|
| --- a/gpu/command_buffer/service/texture_manager.cc
|
| +++ b/gpu/command_buffer/service/texture_manager.cc
|
| @@ -1447,8 +1447,9 @@ bool Texture::ClearLevel(
|
| // For 3D textures, we always clear the entire texture.
|
| DCHECK(info.cleared_rect == gfx::Rect());
|
| bool cleared = decoder->ClearLevel3D(
|
| - this, info.target, info.level, info.format, info.type,
|
| - info.width, info.height, info.depth);
|
| + this, info.target, info.level,
|
| + TextureManager::AdjustTexFormat(decoder->GetFeatureInfo(), info.format),
|
| + info.type, info.width, info.height, info.depth);
|
| if (!cleared)
|
| return false;
|
| } else {
|
| @@ -1486,8 +1487,10 @@ bool Texture::ClearLevel(
|
| // but only the decoder knows all the state (like unpack_alignment_)
|
| // that's needed to be able to call GL correctly.
|
| bool cleared = decoder->ClearLevel(
|
| - this, info.target, info.level, info.format, info.type,
|
| - rect.x(), rect.y(), rect.width(), rect.height());
|
| + this, info.target, info.level,
|
| + TextureManager::AdjustTexFormat(decoder->GetFeatureInfo(),
|
| + info.format),
|
| + info.type, rect.x(), rect.y(), rect.width(), rect.height());
|
| if (!cleared)
|
| return false;
|
| }
|
|
|