| Index: src/effects/SkArithmeticMode.cpp
|
| diff --git a/src/effects/SkArithmeticMode.cpp b/src/effects/SkArithmeticMode.cpp
|
| index 43c62ecdfb5736653d5c244fa9298580814073bc..43021841bd1d805e1aa6a679331f498c167f8155 100644
|
| --- a/src/effects/SkArithmeticMode.cpp
|
| +++ b/src/effects/SkArithmeticMode.cpp
|
| @@ -250,12 +250,12 @@ public:
|
|
|
| static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
|
|
|
| - virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
|
| + virtual void setData(const GrGLContext&, const GrDrawEffect&) SK_OVERRIDE;
|
|
|
| private:
|
| static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
|
| GrGLEffectMatrix fBackgroundEffectMatrix;
|
| - GrGLUniformManager::UniformHandle fKUni;
|
| + GrGLUniform* fKUni;
|
|
|
| typedef GrGLEffect INHERITED;
|
| };
|
| @@ -365,9 +365,11 @@ void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder,
|
| }
|
|
|
| GrAssert(NULL != dstColor);
|
| - fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
| - kVec4f_GrSLType, "k");
|
| - const char* kUni = builder->getUniformCStr(fKUni);
|
| + GrGLShaderBuilder::Uniform* KUni =
|
| + builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, "k");
|
| + fKUni = KUni->glUniform();
|
| +
|
| + const char* kUni = KUni->c_str();
|
|
|
| // We don't try to optimize for this case at all
|
| if (NULL == inputColor) {
|
| @@ -393,12 +395,12 @@ void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder,
|
| }
|
| }
|
|
|
| -void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
|
| +void GrGLArithmeticEffect::setData(const GrGLContext& context, const GrDrawEffect& drawEffect) {
|
| const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>();
|
| - uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4());
|
| + fKUni->set4f(context, arith.k1(), arith.k2(), arith.k3(), arith.k4());
|
| GrTexture* bgTex = arith.backgroundTexture();
|
| if (bgTex) {
|
| - fBackgroundEffectMatrix.setData(uman,
|
| + fBackgroundEffectMatrix.setData(context,
|
| GrEffect::MakeDivByTextureWHMatrix(bgTex),
|
| drawEffect,
|
| bgTex);
|
|
|