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Side by Side Diff: src/effects/SkArithmeticMode.cpp

Issue 23018003: Rename GrGLUniformManager to GrGLUniform and ref GrGLUniforms directly Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkArithmeticMode.h" 8 #include "SkArithmeticMode.h"
9 #include "SkColorPriv.h" 9 #include "SkColorPriv.h"
10 #include "SkFlattenableBuffers.h" 10 #include "SkFlattenableBuffers.h"
(...skipping 232 matching lines...) Expand 10 before | Expand all | Expand 10 after
243 243
244 virtual void emitCode(GrGLShaderBuilder*, 244 virtual void emitCode(GrGLShaderBuilder*,
245 const GrDrawEffect&, 245 const GrDrawEffect&,
246 EffectKey, 246 EffectKey,
247 const char* outputColor, 247 const char* outputColor,
248 const char* inputColor, 248 const char* inputColor,
249 const TextureSamplerArray&) SK_OVERRIDE; 249 const TextureSamplerArray&) SK_OVERRIDE;
250 250
251 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 251 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
252 252
253 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 253 virtual void setData(const GrGLContext&, const GrDrawEffect&) SK_OVERRIDE;
254 254
255 private: 255 private:
256 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType; 256 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
257 GrGLEffectMatrix fBackgroundEffectMatrix; 257 GrGLEffectMatrix fBackgroundEffectMatrix;
258 GrGLUniformManager::UniformHandle fKUni; 258 GrGLUniform* fKUni;
259 259
260 typedef GrGLEffect INHERITED; 260 typedef GrGLEffect INHERITED;
261 }; 261 };
262 262
263 /////////////////////////////////////////////////////////////////////////////// 263 ///////////////////////////////////////////////////////////////////////////////
264 264
265 class GrArithmeticEffect : public GrEffect { 265 class GrArithmeticEffect : public GrEffect {
266 public: 266 public:
267 static GrEffectRef* Create(float k1, float k2, float k3, float k4, GrTexture * background) { 267 static GrEffectRef* Create(float k1, float k2, float k3, float k4, GrTexture * background) {
268 AutoEffectUnref effect(SkNEW_ARGS(GrArithmeticEffect, (k1, k2, k3, k4, b ackground))); 268 AutoEffectUnref effect(SkNEW_ARGS(GrArithmeticEffect, (k1, k2, k3, k4, b ackground)));
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
358 samplers[0], 358 samplers[0],
359 bgCoords, 359 bgCoords,
360 bgCoordsType); 360 bgCoordsType);
361 builder->fsCodeAppendf(";\n"); 361 builder->fsCodeAppendf(";\n");
362 dstColor = "bgColor"; 362 dstColor = "bgColor";
363 } else { 363 } else {
364 dstColor = builder->dstColor(); 364 dstColor = builder->dstColor();
365 } 365 }
366 366
367 GrAssert(NULL != dstColor); 367 GrAssert(NULL != dstColor);
368 fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 368 GrGLShaderBuilder::Uniform* KUni =
369 kVec4f_GrSLType, "k"); 369 builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSL Type, "k");
370 const char* kUni = builder->getUniformCStr(fKUni); 370 fKUni = KUni->glUniform();
371
372 const char* kUni = KUni->c_str();
371 373
372 // We don't try to optimize for this case at all 374 // We don't try to optimize for this case at all
373 if (NULL == inputColor) { 375 if (NULL == inputColor) {
374 builder->fsCodeAppendf("\t\tconst vec4 src = %s;\n", GrGLSLOnesVecf(4)); 376 builder->fsCodeAppendf("\t\tconst vec4 src = %s;\n", GrGLSLOnesVecf(4));
375 } else { 377 } else {
376 builder->fsCodeAppendf("\t\tvec4 src = %s;\n", inputColor); 378 builder->fsCodeAppendf("\t\tvec4 src = %s;\n", inputColor);
377 if (gUseUnpremul) { 379 if (gUseUnpremul) {
378 builder->fsCodeAppendf("\t\tsrc.rgb = clamp(src.rgb / src.a, 0.0, 1. 0);\n"); 380 builder->fsCodeAppendf("\t\tsrc.rgb = clamp(src.rgb / src.a, 0.0, 1. 0);\n");
379 } 381 }
380 } 382 }
381 383
382 builder->fsCodeAppendf("\t\tvec4 dst = %s;\n", dstColor); 384 builder->fsCodeAppendf("\t\tvec4 dst = %s;\n", dstColor);
383 if (gUseUnpremul) { 385 if (gUseUnpremul) {
384 builder->fsCodeAppendf("\t\tdst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);\ n"); 386 builder->fsCodeAppendf("\t\tdst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);\ n");
385 } 387 }
386 388
387 builder->fsCodeAppendf("\t\t%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;\n", outputColor, kUni, kUni, kUni, kUni); 389 builder->fsCodeAppendf("\t\t%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;\n", outputColor, kUni, kUni, kUni, kUni);
388 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outpu tColor); 390 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outpu tColor);
389 if (gUseUnpremul) { 391 if (gUseUnpremul) {
390 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor ); 392 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor );
391 } else { 393 } else {
392 builder->fsCodeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor, outputColor, outputColor); 394 builder->fsCodeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor, outputColor, outputColor);
393 } 395 }
394 } 396 }
395 397
396 void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawE ffect& drawEffect) { 398 void GrGLArithmeticEffect::setData(const GrGLContext& context, const GrDrawEffec t& drawEffect) {
397 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>( ); 399 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>( );
398 uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); 400 fKUni->set4f(context, arith.k1(), arith.k2(), arith.k3(), arith.k4());
399 GrTexture* bgTex = arith.backgroundTexture(); 401 GrTexture* bgTex = arith.backgroundTexture();
400 if (bgTex) { 402 if (bgTex) {
401 fBackgroundEffectMatrix.setData(uman, 403 fBackgroundEffectMatrix.setData(context,
402 GrEffect::MakeDivByTextureWHMatrix(bgTex ), 404 GrEffect::MakeDivByTextureWHMatrix(bgTex ),
403 drawEffect, 405 drawEffect,
404 bgTex); 406 bgTex);
405 } 407 }
406 } 408 }
407 409
408 GrGLEffect::EffectKey GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffec t, const GrGLCaps&) { 410 GrGLEffect::EffectKey GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffec t, const GrGLCaps&) {
409 const GrArithmeticEffect& effect = drawEffect.castEffect<GrArithmeticEffect> (); 411 const GrArithmeticEffect& effect = drawEffect.castEffect<GrArithmeticEffect> ();
410 GrTexture* bgTex = effect.backgroundTexture(); 412 GrTexture* bgTex = effect.backgroundTexture();
411 EffectKey bgKey = 0; 413 EffectKey bgKey = 0;
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
446 background); 448 background);
447 } 449 }
448 return true; 450 return true;
449 } 451 }
450 452
451 #endif 453 #endif
452 454
453 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkArithmeticMode) 455 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkArithmeticMode)
454 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArithmeticMode_scalar) 456 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArithmeticMode_scalar)
455 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 457 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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