Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(278)

Unified Diff: chrome/browser/android/vr_shell/ui_elements.cc

Issue 2301633002: Refactor Vr activity into ChromeTabbedActivity. (Closed)
Patch Set: Address comments Created 4 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: chrome/browser/android/vr_shell/ui_elements.cc
diff --git a/chrome/browser/android/vr_shell/ui_elements.cc b/chrome/browser/android/vr_shell/ui_elements.cc
new file mode 100644
index 0000000000000000000000000000000000000000..e8f800e1c690d04f6e16f37cd5862204eba05599
--- /dev/null
+++ b/chrome/browser/android/vr_shell/ui_elements.cc
@@ -0,0 +1,91 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/android/vr_shell/ui_elements.h"
+
+#include <cmath>
+#include <vector>
+
+#include "base/logging.h"
+
+namespace vr_shell {
+
+namespace {
+
+float getRayPlaneIntersection(gvr::Vec3f rayOrigin,
David Trainor- moved to gerrit 2016/09/08 05:49:29 get -> Get. Fix naming scheme on variables too ab
mthiesse 2016/09/08 17:44:40 Done.
+ gvr::Vec3f rayVector,
+ gvr::Vec3f planeOrigin,
+ gvr::Vec3f planeNormal) {
+ float denom = vr_shell::VectorDot(rayVector, planeNormal);
+ if (denom == 0) {
bsheedy_google 2016/09/07 16:47:06 Means that the line and plane are parallel, but th
mthiesse 2016/09/08 17:44:40 I don't think we care as especially in 3DOF world
+ return -std::numeric_limits<float>::infinity();
+ }
+ gvr::Vec3f rel;
+ rel.x = rayOrigin.x - planeOrigin.x;
+ rel.y = rayOrigin.y - planeOrigin.y;
+ rel.z = rayOrigin.z - planeOrigin.z;
+
+ return -vr_shell::VectorDot(planeNormal, rel) / denom;
+}
+
+} // namespace
+
+ReversibleTransform::ReversibleTransform() { SetIdentity(); }
+
+void ReversibleTransform::SetIdentity() {
bsheedy_google 2016/09/07 16:47:06 Might want to consider renaming for clarity. SetId
David Trainor- moved to gerrit 2016/09/08 05:49:29 MakeIdentity()? That's what gfx::Transform does.
mthiesse 2016/09/08 17:44:40 Done.
+ setIdentityM(mToWorld);
+ setIdentityM(mFromWorld);
+ mOrientation.qx = mOrientation.qy = mOrientation.qz = 0.0f;
+ mOrientation.qw = 1.0f;
+}
+
+void ReversibleTransform::Rotate(gvr::Quatf quat) {
+ mOrientation = QuatMultiply(quat, mOrientation);
+
+ // TODO(klausw): use specialized rotation code? Constructing the matrix
+ // via axis-angle quaternion is inefficient.
+ gvr::Mat4f forward = QuatToMatrix(quat);
+ mToWorld = MatrixMul(forward, mToWorld);
+ gvr::Mat4f reverse = MatrixTranspose(forward);
+ mFromWorld = MatrixMul(mFromWorld, reverse);
+}
+
+void ReversibleTransform::Rotate(float ax, float ay, float az, float rad) {
+ // TODO(klausw): use specialized rotation code? Constructing the matrix
+ // via axis-angle quaternion is inefficient.
+ Rotate(QuatFromAxisAngle(ax, ay, az, rad));
+}
+
+void ReversibleTransform::Translate(float tx, float ty, float tz) {
+ translateM(mToWorld, mToWorld, tx, ty, tz);
+ translateMRight(mFromWorld, mFromWorld, -tx, -ty, -tz);
+}
+
+void ReversibleTransform::Scale(float sx, float sy, float sz) {
+ scaleM(mToWorld, mToWorld, sx, sy, sz);
+ scaleMRight(mFromWorld, mFromWorld, 1.0f / sx, 1.0f / sy, 1.0f / sz);
+}
+
+gvr::Vec3f WorldRectangle::getCenter() const {
+ const gvr::Vec3f origin = {0.0f, 0.0f, 0.0f};
David Trainor- moved to gerrit 2016/09/08 05:49:29 kOrigin
mthiesse 2016/09/08 17:44:40 Done.
+ return MatrixVectorMul(mTransform.mToWorld, origin);
+}
+
+gvr::Vec3f WorldRectangle::getNormal() const {
+ const gvr::Vec3f normalOrig = {0.0f, 0.0f, -1.0f};
David Trainor- moved to gerrit 2016/09/08 05:49:29 kNormalOrig
mthiesse 2016/09/08 17:44:40 Done.
+ return MatrixVectorRotate(mTransform.mToWorld, normalOrig);
+}
+
+float WorldRectangle::getRayDistance(gvr::Vec3f rayOrigin,
+ gvr::Vec3f rayVector) const {
+ return getRayPlaneIntersection(rayOrigin, rayVector, getCenter(),
+ getNormal());
+}
+
+ContentRectangle::ContentRectangle() {}
David Trainor- moved to gerrit 2016/09/08 05:49:29 = default
mthiesse 2016/09/08 17:44:40 Done.
+
+ContentRectangle::~ContentRectangle() {}
David Trainor- moved to gerrit 2016/09/08 05:49:29 = default
mthiesse 2016/09/08 17:44:40 Done.
+
+} // namespace vr_shell
+

Powered by Google App Engine
This is Rietveld 408576698