Chromium Code Reviews| Index: chrome/browser/android/vr_shell/ui_elements.h |
| diff --git a/chrome/browser/android/vr_shell/ui_elements.h b/chrome/browser/android/vr_shell/ui_elements.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1cb2f3eed27f111d2e60c2af062bd09590da0ddd |
| --- /dev/null |
| +++ b/chrome/browser/android/vr_shell/ui_elements.h |
| @@ -0,0 +1,88 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
| +#define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
| + |
| +#include <cmath> |
| +#include <vector> |
| + |
| +#include "base/logging.h" |
| +#include "chrome/browser/android/vr_shell/vr_util.h" |
| +#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr_types.h" |
| + |
| +namespace vr_shell { |
| + |
| +enum XAnchoring { |
| + XLEFT = 0, |
| + XRIGHT, |
| + XCENTER, |
| + XNONE |
| +}; |
| + |
| +enum YAnchoring { |
| + YTOP, |
|
David Trainor- moved to gerrit
2016/09/08 05:49:30
= 0 for consistency?
mthiesse
2016/09/08 17:44:41
Done.
|
| + YBOTTOM, |
| + YCENTER, |
| + YNONE |
| +}; |
| + |
| +class ReversibleTransform { |
|
David Trainor- moved to gerrit
2016/09/08 05:49:30
Just want to make sure you've looked at the ui/gfx
mthiesse
2016/09/08 17:44:41
Yes, we've looked at it. The main problem is that
|
| + public: |
| + ReversibleTransform(); |
| + |
| + void SetIdentity(); |
| + void Rotate(gvr::Quatf quat); |
| + void Rotate(float ax, float ay, float az, float rad); |
| + void Translate(float tx, float ty, float tz); |
| + void Scale(float sx, float sy, float sz); |
| + |
| + gvr::Mat4f mToWorld; |
|
David Trainor- moved to gerrit
2016/09/08 05:49:30
to_world_
mthiesse
2016/09/08 17:44:40
Done.
|
| + gvr::Mat4f mFromWorld; |
|
David Trainor- moved to gerrit
2016/09/08 05:49:30
from_world_
mthiesse
2016/09/08 17:44:40
Done.
|
| + |
| + // This object-to-world orientation quaternion is technically |
| + // redundant, but it's easy to track it here for use as needed. |
| + // TODO(klausw): use this instead of MatrixVectorRotation()? |
| + // Would need quat * vector implementation. |
| + gvr::Quatf mOrientation = {0.0f, 0.0f, 0.0f, 1.0f}; |
| +}; |
| + |
| +class WorldObject { |
| + public: |
| + // WorldObject* mParent = nullptr; |
|
David Trainor- moved to gerrit
2016/09/08 05:49:30
Remove?
mthiesse
2016/09/08 17:44:40
Done.
|
| + ReversibleTransform mTransform; |
|
David Trainor- moved to gerrit
2016/09/08 05:49:30
transform_
mthiesse
2016/09/08 17:44:40
Done.
|
| +}; |
| + |
| +class WorldRectangle : public WorldObject { |
| + public: |
| + gvr::Vec3f getCenter() const; |
| + gvr::Vec3f getNormal() const; |
| + float getRayDistance(gvr::Vec3f rayOrigin, gvr::Vec3f rayVector) const; |
| +}; |
| + |
| +class ContentRectangle : public WorldRectangle { |
| + public: |
| + ContentRectangle(); |
| + ~ContentRectangle(); |
| + |
| + int id; |
|
David Trainor- moved to gerrit
2016/09/08 05:49:30
Fix member variable names to match above comments.
mthiesse
2016/09/08 17:44:40
Done.
|
| + // samplerExternalOES texture data for desktop content image. |
| + int contentTextureHandle; |
| + Rectf copyRect; |
| + Recti windowRect; |
| + gvr::Vec3f size; |
| + gvr::Vec3f translation; |
| + XAnchoring xAnchoring; |
| + YAnchoring yAnchoring; |
| + bool anchorZ; |
| + std::vector<float> orientationAxisAngle; |
| + std::vector<float> rotationAxisAngle; |
| + |
| + private: |
| + DISALLOW_COPY_AND_ASSIGN(ContentRectangle); |
| +}; |
| + |
| +} // namespace vr_shell |
| + |
| +#endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |