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Unified Diff: chrome/browser/android/vr_shell/ui_elements.h

Issue 2301633002: Refactor Vr activity into ChromeTabbedActivity. (Closed)
Patch Set: Address comments and rebase Created 4 years, 3 months ago
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Index: chrome/browser/android/vr_shell/ui_elements.h
diff --git a/chrome/browser/android/vr_shell/ui_elements.h b/chrome/browser/android/vr_shell/ui_elements.h
new file mode 100644
index 0000000000000000000000000000000000000000..2e122ac1e42d32f2d98df43028efe73e1638e8f7
--- /dev/null
+++ b/chrome/browser/android/vr_shell/ui_elements.h
@@ -0,0 +1,87 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_
+#define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_
+
+#include <cmath>
+#include <vector>
+
+#include "base/logging.h"
+#include "chrome/browser/android/vr_shell/vr_util.h"
+#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr_types.h"
+
+namespace vr_shell {
+
+enum XAnchoring {
+ XLEFT = 0,
+ XRIGHT,
+ XCENTER,
+ XNONE
+};
+
+enum YAnchoring {
+ YTOP = 0,
+ YBOTTOM,
+ YCENTER,
+ YNONE
+};
+
+class ReversibleTransform {
+ public:
+ ReversibleTransform();
+
+ void MakeIdentity();
+ void Rotate(gvr::Quatf quat);
+ void Rotate(float ax, float ay, float az, float rad);
+ void Translate(float tx, float ty, float tz);
+ void Scale(float sx, float sy, float sz);
+
+ gvr::Mat4f to_world_;
bshe 2016/09/09 14:42:10 remove trailing _ for public members.
mthiesse 2016/09/09 15:16:38 Done.
David Trainor- moved to gerrit 2016/09/13 05:43:06 Hmm are you sure? IIUC the Google style guide req
bshe 2016/09/13 13:54:28 Looking back at the style guide. You are right, it
+ gvr::Mat4f from_world_;
bshe 2016/09/09 14:42:10 ditto.
mthiesse 2016/09/09 15:16:38 Done.
+
+ // This object-to-world orientation quaternion is technically
+ // redundant, but it's easy to track it here for use as needed.
+ // TODO(klausw): use this instead of MatrixVectorRotation()?
+ // Would need quat * vector implementation.
+ gvr::Quatf orientation_ = {0.0f, 0.0f, 0.0f, 1.0f};
bshe 2016/09/09 14:42:10 ditto
mthiesse 2016/09/09 15:16:38 Done.
+};
+
+class WorldObject {
+ public:
+ ReversibleTransform transform_;
+};
+
+class WorldRectangle : public WorldObject {
+ public:
+ gvr::Vec3f GetCenter() const;
+ gvr::Vec3f GetNormal() const;
+ float GetRayDistance(gvr::Vec3f rayOrigin, gvr::Vec3f rayVector) const;
+};
+
+class ContentRectangle : public WorldRectangle {
+ public:
+ ContentRectangle();
+ ~ContentRectangle();
+
+ int id;
+ // samplerExternalOES texture data for desktop content image.
+ int content_texture_handle;
David Trainor- moved to gerrit 2016/09/09 06:28:29 Need trailing _ for these
mthiesse 2016/09/09 15:16:38 These are public members, expected to be accessed
David Trainor- moved to gerrit 2016/09/13 05:43:06 I feel like in that case we should just make the c
bshe 2016/09/13 13:54:28 Agree. See. https://google.github.io/styleguide/cp
+ Rectf copy_rect;
+ Recti window_rect;
+ gvr::Vec3f size;
+ gvr::Vec3f translation;
+ XAnchoring x_anchoring;
+ YAnchoring y_anchoring;
+ bool anchor_z;
+ std::vector<float> orientation_axis_angle;
+ std::vector<float> rotation_axis_angle;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ContentRectangle);
+};
+
+} // namespace vr_shell
+
+#endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_

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