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Unified Diff: third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h

Issue 2300633004: Allow canvases to be GPU-accelerated in Workers (Closed)
Patch Set: Created 4 years, 4 months ago
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Index: third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h
diff --git a/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h b/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h
new file mode 100644
index 0000000000000000000000000000000000000000..ec64583043b4fac3653848b9d67a6dfae9e6393f
--- /dev/null
+++ b/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h
@@ -0,0 +1,49 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "wtf/ThreadSpecific.h"
+
+#include <memory>
+
+namespace gpu { namespace gles2 { class GLES2Interface; } }
+class GrContext;
+
+namespace blink {
+
+class WaitableEvent;
+class WebGraphicsContext3DProvider;
+
+// SharedGpuContext provides access to a thread-specific GPU context
+// that is shared by many callsites throughout the thread.
+// When on the main thread, provides access to the same context as
+// Platform::createSharedOffscreenGraphicsContext3DProvider
+class SharedGpuContext {
+public:
+ // The contextId is incremented each time a new underlying context
+ // is created. For example, when the context is lost, then restored.
+ // User code can rely on this Id to determine whether long-lived
+ // gpu resources are still alive in the current context.
+ static unsigned contextId();
+ static gpu::gles2::GLES2Interface* gl();
+ static GrContext* gr();
+ static bool isValid();
+ static bool restore();
+
+ enum {
+ kNoSharedContext = 0,
+ };
+
+private:
+ static SharedGpuContext* getInstanceForCurrentThread();
+
+ SharedGpuContext();
+ void createContextProviderOnMainThread(WaitableEvent*);
+ void createContextProvider();
+
+ std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider;
+ unsigned m_contextId;
+ friend class WTF::ThreadSpecific<SharedGpuContext>;
+};
+
+} // blink

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