Index: third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h |
diff --git a/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h b/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ec64583043b4fac3653848b9d67a6dfae9e6393f |
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+++ b/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "wtf/ThreadSpecific.h" |
+ |
+#include <memory> |
+ |
+namespace gpu { namespace gles2 { class GLES2Interface; } } |
+class GrContext; |
+ |
+namespace blink { |
+ |
+class WaitableEvent; |
+class WebGraphicsContext3DProvider; |
+ |
+// SharedGpuContext provides access to a thread-specific GPU context |
+// that is shared by many callsites throughout the thread. |
+// When on the main thread, provides access to the same context as |
+// Platform::createSharedOffscreenGraphicsContext3DProvider |
+class SharedGpuContext { |
+public: |
+ // The contextId is incremented each time a new underlying context |
+ // is created. For example, when the context is lost, then restored. |
+ // User code can rely on this Id to determine whether long-lived |
+ // gpu resources are still alive in the current context. |
+ static unsigned contextId(); |
+ static gpu::gles2::GLES2Interface* gl(); |
+ static GrContext* gr(); |
+ static bool isValid(); |
+ static bool restore(); |
+ |
+ enum { |
+ kNoSharedContext = 0, |
+ }; |
+ |
+private: |
+ static SharedGpuContext* getInstanceForCurrentThread(); |
+ |
+ SharedGpuContext(); |
+ void createContextProviderOnMainThread(WaitableEvent*); |
+ void createContextProvider(); |
+ |
+ std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider; |
+ unsigned m_contextId; |
+ friend class WTF::ThreadSpecific<SharedGpuContext>; |
+}; |
+ |
+} // blink |