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Unified Diff: third_party/WebKit/Source/modules/gamepad/GamepadPose.h

Issue 2300543003: Added Pose attribute to Gamepad (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gamepad_touched
Patch Set: Rebase to get rid of gypi Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/modules/gamepad/GamepadPose.h
diff --git a/third_party/WebKit/Source/modules/vr/VRPose.h b/third_party/WebKit/Source/modules/gamepad/GamepadPose.h
similarity index 67%
copy from third_party/WebKit/Source/modules/vr/VRPose.h
copy to third_party/WebKit/Source/modules/gamepad/GamepadPose.h
index 87dae52103b0e56d3e3c4cb234ce798acdc11b90..0ab046d1bd0218690a318c5746e824199be19317 100644
--- a/third_party/WebKit/Source/modules/vr/VRPose.h
+++ b/third_party/WebKit/Source/modules/gamepad/GamepadPose.h
@@ -1,28 +1,29 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
+// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef VRPose_h
-#define VRPose_h
+#ifndef GamepadPose_h
+#define GamepadPose_h
#include "bindings/core/v8/ScriptWrappable.h"
-#include "core/dom/DOMHighResTimeStamp.h"
#include "core/dom/DOMTypedArray.h"
-#include "device/vr/vr_service.mojom-blink.h"
#include "platform/heap/Handle.h"
+#include "public/platform/WebGamepad.h"
#include "wtf/Forward.h"
namespace blink {
-class VRPose final : public GarbageCollected<VRPose>, public ScriptWrappable {
+class GamepadPose final : public GarbageCollected<GamepadPose>, public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
- static VRPose* create()
+ static GamepadPose* create()
{
- return new VRPose();
+ return new GamepadPose();
}
- DOMHighResTimeStamp timestamp() const { return m_timestamp; }
+ bool hasOrientation() const { return m_hasOrientation; }
+ bool hasPosition() const { return m_hasPosition; }
+
DOMFloat32Array* orientation() const { return m_orientation; }
DOMFloat32Array* position() const { return m_position; }
DOMFloat32Array* angularVelocity() const { return m_angularVelocity; }
@@ -30,14 +31,16 @@ public:
DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; }
DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; }
- void setPose(const device::blink::VRPosePtr&);
+ void setPose(const WebGamepadPose &state);
DECLARE_VIRTUAL_TRACE();
private:
- VRPose();
+ GamepadPose();
+
+ bool m_hasOrientation;
+ bool m_hasPosition;
- DOMHighResTimeStamp m_timestamp;
Member<DOMFloat32Array> m_orientation;
Member<DOMFloat32Array> m_position;
Member<DOMFloat32Array> m_angularVelocity;

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