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Side by Side Diff: third_party/WebKit/Source/modules/gamepad/GamepadPose.h

Issue 2300543003: Added Pose attribute to Gamepad (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gamepad_touched
Patch Set: Rebase again Created 4 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef VRPose_h 5 #ifndef GamepadPose_h
6 #define VRPose_h 6 #define GamepadPose_h
7 7
8 #include "bindings/core/v8/ScriptWrappable.h" 8 #include "bindings/core/v8/ScriptWrappable.h"
9 #include "core/dom/DOMHighResTimeStamp.h"
10 #include "core/dom/DOMTypedArray.h" 9 #include "core/dom/DOMTypedArray.h"
11 #include "device/vr/vr_service.mojom-blink.h"
12 #include "platform/heap/Handle.h" 10 #include "platform/heap/Handle.h"
11 #include "public/platform/WebGamepad.h"
13 #include "wtf/Forward.h" 12 #include "wtf/Forward.h"
14 13
15 namespace blink { 14 namespace blink {
16 15
17 class VRPose final : public GarbageCollected<VRPose>, public ScriptWrappable { 16 class GamepadPose final : public GarbageCollected<GamepadPose>, public ScriptWra ppable {
18 DEFINE_WRAPPERTYPEINFO(); 17 DEFINE_WRAPPERTYPEINFO();
19 public: 18 public:
20 static VRPose* create() 19 static GamepadPose* create()
21 { 20 {
22 return new VRPose(); 21 return new GamepadPose();
23 } 22 }
24 23
25 DOMHighResTimeStamp timestamp() const { return m_timestamp; } 24 bool hasOrientation() const { return m_hasOrientation; }
25 bool hasPosition() const { return m_hasPosition; }
26
26 DOMFloat32Array* orientation() const { return m_orientation; } 27 DOMFloat32Array* orientation() const { return m_orientation; }
27 DOMFloat32Array* position() const { return m_position; } 28 DOMFloat32Array* position() const { return m_position; }
28 DOMFloat32Array* angularVelocity() const { return m_angularVelocity; } 29 DOMFloat32Array* angularVelocity() const { return m_angularVelocity; }
29 DOMFloat32Array* linearVelocity() const { return m_linearVelocity; } 30 DOMFloat32Array* linearVelocity() const { return m_linearVelocity; }
30 DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; } 31 DOMFloat32Array* angularAcceleration() const { return m_angularAcceleration; }
31 DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; } 32 DOMFloat32Array* linearAcceleration() const { return m_linearAcceleration; }
32 33
33 void setPose(const device::blink::VRPosePtr&); 34 void setPose(const WebGamepadPose &state);
34 35
35 DECLARE_VIRTUAL_TRACE(); 36 DECLARE_VIRTUAL_TRACE();
36 37
37 private: 38 private:
38 VRPose(); 39 GamepadPose();
39 40
40 DOMHighResTimeStamp m_timestamp; 41 bool m_hasOrientation;
42 bool m_hasPosition;
43
41 Member<DOMFloat32Array> m_orientation; 44 Member<DOMFloat32Array> m_orientation;
42 Member<DOMFloat32Array> m_position; 45 Member<DOMFloat32Array> m_position;
43 Member<DOMFloat32Array> m_angularVelocity; 46 Member<DOMFloat32Array> m_angularVelocity;
44 Member<DOMFloat32Array> m_linearVelocity; 47 Member<DOMFloat32Array> m_linearVelocity;
45 Member<DOMFloat32Array> m_angularAcceleration; 48 Member<DOMFloat32Array> m_angularAcceleration;
46 Member<DOMFloat32Array> m_linearAcceleration; 49 Member<DOMFloat32Array> m_linearAcceleration;
47 }; 50 };
48 51
49 } // namespace blink 52 } // namespace blink
50 53
51 #endif // VRPose_h 54 #endif // VRPose_h
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