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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 51 for (unsigned i = 0; i < count; ++i) | 51 for (unsigned i = 0; i < count; ++i) |
| 52 m_buttons[i] = GamepadButton::create(); | 52 m_buttons[i] = GamepadButton::create(); |
| 53 } | 53 } |
| 54 for (unsigned i = 0; i < count; ++i) { | 54 for (unsigned i = 0; i < count; ++i) { |
| 55 m_buttons[i]->setValue(data[i].value); | 55 m_buttons[i]->setValue(data[i].value); |
| 56 m_buttons[i]->setPressed(data[i].pressed); | 56 m_buttons[i]->setPressed(data[i].pressed); |
| 57 m_buttons[i]->setTouched(data[i].touched || data[i].pressed || (data[i].
value > 0.0f)); | 57 m_buttons[i]->setTouched(data[i].touched || data[i].pressed || (data[i].
value > 0.0f)); |
| 58 } | 58 } |
| 59 } | 59 } |
| 60 | 60 |
| 61 void Gamepad::setPose(const WebGamepadPose& pose) |
| 62 { |
| 63 if (!pose.notNull) { |
| 64 if (m_pose) |
| 65 m_pose = nullptr; |
| 66 return; |
| 67 } |
| 68 |
| 69 if (!m_pose) |
| 70 m_pose = GamepadPose::create(); |
| 71 |
| 72 m_pose->setPose(pose); |
| 73 } |
| 74 |
| 61 DEFINE_TRACE(Gamepad) | 75 DEFINE_TRACE(Gamepad) |
| 62 { | 76 { |
| 63 visitor->trace(m_buttons); | 77 visitor->trace(m_buttons); |
| 78 visitor->trace(m_pose); |
| 64 } | 79 } |
| 65 | 80 |
| 66 } // namespace blink | 81 } // namespace blink |
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