Index: third_party/WebKit/Source/platform/graphics/paint/ScrollPaintPropertyNode.h |
diff --git a/third_party/WebKit/Source/platform/graphics/paint/ScrollPaintPropertyNode.h b/third_party/WebKit/Source/platform/graphics/paint/ScrollPaintPropertyNode.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a87581d9c4aeddbcf542da02b1cae742460b32c3 |
--- /dev/null |
+++ b/third_party/WebKit/Source/platform/graphics/paint/ScrollPaintPropertyNode.h |
@@ -0,0 +1,97 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef ScrollPaintPropertyNode_h |
+#define ScrollPaintPropertyNode_h |
+ |
+#include "platform/PlatformExport.h" |
+#include "platform/geometry/FloatSize.h" |
+#include "platform/graphics/paint/TransformPaintPropertyNode.h" |
+#include "wtf/PassRefPtr.h" |
+#include "wtf/RefCounted.h" |
+#include "wtf/RefPtr.h" |
+ |
+#include <iosfwd> |
+ |
+namespace blink { |
+ |
+// A scroll node contains auxillary scrolling information about areas that |
+// respond to user input and how far they can be scrolled. The actual scroll |
+// offset is applied in an associated TransformPaintPropertyNode. |
+class PLATFORM_EXPORT ScrollPaintPropertyNode : public RefCounted<ScrollPaintPropertyNode> { |
+public: |
+ static PassRefPtr<ScrollPaintPropertyNode> create( |
+ PassRefPtr<const ScrollPaintPropertyNode> parent, |
+ PassRefPtr<const TransformPaintPropertyNode> scrollOffsetTranslation, |
+ const FloatSize& clip, |
+ const FloatSize& bounds, |
+ bool userScrollableHorizontal, |
+ bool userScrollableVertical) |
+ { |
+ return adoptRef(new ScrollPaintPropertyNode(parent, scrollOffsetTranslation, clip, bounds, userScrollableHorizontal, userScrollableVertical)); |
+ } |
+ |
+ void update(PassRefPtr<const ScrollPaintPropertyNode> parent, PassRefPtr<const TransformPaintPropertyNode> scrollOffsetTranslation, const FloatSize& clip, const FloatSize& bounds, bool userScrollableHorizontal, bool userScrollableVertical) |
+ { |
+ m_parent = parent; |
+ DCHECK(scrollOffsetTranslation->matrix().isIdentityOr2DTranslation()); |
+ m_scrollOffsetTranslation = scrollOffsetTranslation; |
+ m_clip = clip; |
+ m_bounds = bounds; |
+ m_userScrollableHorizontal = userScrollableHorizontal; |
+ m_userScrollableVertical = userScrollableVertical; |
+ } |
+ |
+ const ScrollPaintPropertyNode* parent() const { return m_parent.get(); } |
+ |
+ // Transform that the scroll is relative to. |
+ const TransformPaintPropertyNode* scrollOffsetTranslation() const { return m_scrollOffsetTranslation.get(); } |
+ |
+ // The clipped area that contains the scrolled content. In the common case |
+ // this is the area that could respond to user input. |
+ const FloatSize& clip() const { return m_clip; } |
+ |
+ // The bounds of the content that is scrolled. |
+ const FloatSize& bounds() const { return m_bounds; } |
+ |
+ bool userScrollableHorizontal() const { return m_userScrollableHorizontal; } |
+ bool userScrollableVertical() const { return m_userScrollableVertical; } |
+ |
+private: |
+ ScrollPaintPropertyNode( |
+ PassRefPtr<const ScrollPaintPropertyNode> parent, |
+ PassRefPtr<const TransformPaintPropertyNode> scrollOffsetTranslation, |
+ FloatSize clip, |
+ FloatSize bounds, |
+ bool userScrollableHorizontal, |
+ bool userScrollableVertical) |
+ : m_parent(parent) |
+ , m_scrollOffsetTranslation(scrollOffsetTranslation) |
+ , m_clip(clip) |
+ , m_bounds(bounds) |
+ , m_userScrollableHorizontal(userScrollableHorizontal) |
+ , m_userScrollableVertical(userScrollableVertical) |
+ { |
+ DCHECK(m_scrollOffsetTranslation->matrix().isIdentityOr2DTranslation()); |
+ } |
+ |
+ RefPtr<const ScrollPaintPropertyNode> m_parent; |
+ RefPtr<const TransformPaintPropertyNode> m_scrollOffsetTranslation; |
+ FloatSize m_clip; |
+ FloatSize m_bounds; |
+ bool m_userScrollableHorizontal; |
+ bool m_userScrollableVertical; |
+ // TODO(pdr): Add main thread scrolling reasons. |
+ // TODO(pdr): Add an offset for the clip and bounds to the transform. |
+ // TODO(pdr): Add 2 bits for whether this is a viewport scroll node. |
+ // TODO(pdr): Add a bit for whether this is affected by page scale. |
+}; |
+ |
+// Redeclared here to avoid ODR issues. |
+// See platform/testing/PaintPrinters.h. |
+void PrintTo(const ScrollPaintPropertyNode&, std::ostream*); |
+ |
+} // namespace blink |
+ |
+#endif // ScrollPaintPropertyNode_h |