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Side by Side Diff: third_party/WebKit/Source/platform/graphics/paint/ScrollPaintPropertyNode.h

Issue 2299533002: WIP: Construct SPV2's scroll paint property tree (Closed)
Patch Set: Add more paint property builder tests, update comments/documentation" Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef ScrollPaintPropertyNode_h
6 #define ScrollPaintPropertyNode_h
7
8 #include "platform/PlatformExport.h"
9 #include "platform/geometry/FloatSize.h"
10 #include "platform/graphics/paint/TransformPaintPropertyNode.h"
11 #include "wtf/PassRefPtr.h"
12 #include "wtf/RefCounted.h"
13 #include "wtf/RefPtr.h"
14
15 #include <iosfwd>
16
17 namespace blink {
18
19 // A scroll node contains auxillary scrolling information about areas that
20 // respond to user input and how far they can be scrolled. The actual scroll
21 // offset is applied in an associated TransformPaintPropertyNode.
22 class PLATFORM_EXPORT ScrollPaintPropertyNode : public RefCounted<ScrollPaintPro pertyNode> {
23 public:
24 static PassRefPtr<ScrollPaintPropertyNode> create(
25 PassRefPtr<const ScrollPaintPropertyNode> parent,
26 PassRefPtr<const TransformPaintPropertyNode> scrollOffsetTranslation,
27 const FloatSize& clip,
28 const FloatSize& bounds,
29 bool userScrollableHorizontal,
30 bool userScrollableVertical)
31 {
32 return adoptRef(new ScrollPaintPropertyNode(parent, scrollOffsetTranslat ion, clip, bounds, userScrollableHorizontal, userScrollableVertical));
33 }
34
35 void update(PassRefPtr<const ScrollPaintPropertyNode> parent, PassRefPtr<con st TransformPaintPropertyNode> scrollOffsetTranslation, const FloatSize& clip, c onst FloatSize& bounds, bool userScrollableHorizontal, bool userScrollableVertic al)
36 {
37 m_parent = parent;
38 DCHECK(scrollOffsetTranslation->matrix().isIdentityOr2DTranslation());
39 m_scrollOffsetTranslation = scrollOffsetTranslation;
40 m_clip = clip;
41 m_bounds = bounds;
42 m_userScrollableHorizontal = userScrollableHorizontal;
43 m_userScrollableVertical = userScrollableVertical;
44 }
45
46 const ScrollPaintPropertyNode* parent() const { return m_parent.get(); }
47
48 // Transform that the scroll is relative to.
49 const TransformPaintPropertyNode* scrollOffsetTranslation() const { return m _scrollOffsetTranslation.get(); }
50
51 // The clipped area that contains the scrolled content. In the common case
52 // this is the area that could respond to user input.
53 const FloatSize& clip() const { return m_clip; }
54
55 // The bounds of the content that is scrolled.
56 const FloatSize& bounds() const { return m_bounds; }
57
58 bool userScrollableHorizontal() const { return m_userScrollableHorizontal; }
59 bool userScrollableVertical() const { return m_userScrollableVertical; }
60
61 private:
62 ScrollPaintPropertyNode(
63 PassRefPtr<const ScrollPaintPropertyNode> parent,
64 PassRefPtr<const TransformPaintPropertyNode> scrollOffsetTranslation,
65 FloatSize clip,
66 FloatSize bounds,
67 bool userScrollableHorizontal,
68 bool userScrollableVertical)
69 : m_parent(parent)
70 , m_scrollOffsetTranslation(scrollOffsetTranslation)
71 , m_clip(clip)
72 , m_bounds(bounds)
73 , m_userScrollableHorizontal(userScrollableHorizontal)
74 , m_userScrollableVertical(userScrollableVertical)
75 {
76 DCHECK(m_scrollOffsetTranslation->matrix().isIdentityOr2DTranslation());
77 }
78
79 RefPtr<const ScrollPaintPropertyNode> m_parent;
80 RefPtr<const TransformPaintPropertyNode> m_scrollOffsetTranslation;
81 FloatSize m_clip;
82 FloatSize m_bounds;
83 bool m_userScrollableHorizontal;
84 bool m_userScrollableVertical;
85 // TODO(pdr): Add main thread scrolling reasons.
86 // TODO(pdr): Add an offset for the clip and bounds to the transform.
87 // TODO(pdr): Add 2 bits for whether this is a viewport scroll node.
88 // TODO(pdr): Add a bit for whether this is affected by page scale.
89 };
90
91 // Redeclared here to avoid ODR issues.
92 // See platform/testing/PaintPrinters.h.
93 void PrintTo(const ScrollPaintPropertyNode&, std::ostream*);
94
95 } // namespace blink
96
97 #endif // ScrollPaintPropertyNode_h
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