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Unified Diff: chrome/browser/android/blimp/chrome_compositor_dependencies.cc

Issue 2297933002: blimp: Set up the CompositorDependencies for blimp in Chrome. (Closed)
Patch Set: Rebase Created 4 years, 3 months ago
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Index: chrome/browser/android/blimp/chrome_compositor_dependencies.cc
diff --git a/chrome/browser/android/blimp/chrome_compositor_dependencies.cc b/chrome/browser/android/blimp/chrome_compositor_dependencies.cc
new file mode 100644
index 0000000000000000000000000000000000000000..3be308d49fdf209de9984943ded922bba3cc74e8
--- /dev/null
+++ b/chrome/browser/android/blimp/chrome_compositor_dependencies.cc
@@ -0,0 +1,202 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/android/blimp/chrome_compositor_dependencies.h"
+
+#include "base/bind.h"
+#include "base/command_line.h"
+#include "cc/output/context_provider.h"
+#include "content/public/common/content_switches.h"
+#include "gpu/command_buffer/client/gles2_interface.h"
+#include "gpu/command_buffer/client/shared_memory_limits.h"
+#include "gpu/command_buffer/common/gles2_cmd_utils.h"
+
+namespace {
+
+bool IsValidWorkerContext(cc::ContextProvider* context_provider) {
+ if (!context_provider)
danakj 2016/09/01 19:26:06 Why would it not just be a failure |result| in thi
Khushal 2016/09/01 19:39:57 Oh, I'm calling it from GetContextProviders also,
+ return false;
+
+ cc::ContextProvider::ScopedContextLock lock(context_provider);
+ return context_provider->ContextGL()->GetGraphicsResetStatusKHR() ==
danakj 2016/09/01 19:26:06 Why do you check this when the context is created?
Khushal 2016/09/01 19:39:57 So I only do this after the worker context is boun
danakj 2016/09/01 19:55:20 I think it does it when checking if it should reus
Khushal 2016/09/01 20:10:23 This one also checks it only during the re-use poi
+ GL_NO_ERROR;
+}
+
+void OnCompositorContextCreated(
+ const blimp::client::CompositorDependencies::ContextProviderCallback&
+ callback,
+ const scoped_refptr<cc::ContextProvider>& worker_context,
+ const scoped_refptr<cc::ContextProvider>& compositor_context,
+ ui::ContextProviderFactory::ContextCreationResult result) {
+ blimp::client::CompositorDependencies::ContextProviders context_providers;
+
+ switch (result) {
+ case ui::ContextProviderFactory::ContextCreationResult::
+ FAILURE_GPU_PROCESS_INITIALIZATION_FAILED:
+ // Pass the null result to the caller and let them try again.
+ break;
+ case ui::ContextProviderFactory::ContextCreationResult::
+ FAILURE_FACTORY_SHUTDOWN:
+ // If the factory is shutting down, early out and drop the request.
+ return;
+ case ui::ContextProviderFactory::ContextCreationResult::
+ FAILURE_GPU_SURFACE_HANDLE_LOST:
+ NOTREACHED() << "We only ask for offscreen contexts";
+ break;
+ case ui::ContextProviderFactory::ContextCreationResult::SUCCESS:
+ // Return null if the worker context was invalidated while we were waiting
+ // for the compositor context.
+ if (IsValidWorkerContext(worker_context.get())) {
+ context_providers.compositor_context_provider =
+ std::move(compositor_context);
+ context_providers.worker_context_provider = std::move(worker_context);
+ }
+ break;
+ }
+
+ callback.Run(context_providers);
+}
+
+gpu::gles2::ContextCreationAttribHelper
+GetOffscreenContextCreationAttributes() {
+ gpu::gles2::ContextCreationAttribHelper attributes;
+ attributes.alpha_size = -1;
+ attributes.depth_size = 0;
+ attributes.stencil_size = 0;
+ attributes.samples = 0;
+ attributes.sample_buffers = 0;
+ attributes.bind_generates_resource = false;
+ attributes.lose_context_when_out_of_memory = true;
+ return attributes;
+}
+
+bool IsAsyncWorkerContextEnabled() {
+ const base::CommandLine& command_line =
+ *base::CommandLine::ForCurrentProcess();
+
+ if (command_line.HasSwitch(switches::kDisableGpuAsyncWorkerContext))
+ return false;
+ else if (command_line.HasSwitch(switches::kEnableGpuAsyncWorkerContext))
+ return true;
+
+ return false;
+}
+
+} // namespace
+
+ChromeCompositorDependencies::ChromeCompositorDependencies(
+ ui::ContextProviderFactory* context_provider_factory)
+ : context_provider_factory_(context_provider_factory),
+ worker_context_request_pending_(false),
+ weak_factory_(this) {
+ DCHECK(context_provider_factory_);
+}
+
+ChromeCompositorDependencies::~ChromeCompositorDependencies() = default;
+
+gpu::GpuMemoryBufferManager*
+ChromeCompositorDependencies::GetGpuMemoryBufferManager() {
+ return context_provider_factory_->GetGpuMemoryBufferManager();
+}
+
+cc::SurfaceManager* ChromeCompositorDependencies::GetSurfaceManager() {
+ return context_provider_factory_->GetSurfaceManager();
+}
+
+uint32_t ChromeCompositorDependencies::AllocateSurfaceClientId() {
+ return context_provider_factory_->AllocateSurfaceClientId();
+}
+
+void ChromeCompositorDependencies::GetContextProviders(
+ const ContextProviderCallback& callback) {
+ if (!IsValidWorkerContext(shared_main_thread_worker_context_.get()))
+ shared_main_thread_worker_context_ = nullptr;
+
+ // Request a compositor context if the worker context is still valid.
+ if (shared_main_thread_worker_context_) {
+ HandleCompositorContextRequest(callback);
+ return;
+ }
+
+ // Add the request to the list of pending requests first, if the result
+ // comes back synchronously, the callback should get triggered.
+ pending_requests_.push_back(callback);
+
+ // If the request for a worker context is already pending, don't make
+ // another one. We'll handle all the pending requests together once the
+ // worker context is available.
+ if (worker_context_request_pending_)
+ return;
+
+ worker_context_request_pending_ = true;
+ context_provider_factory_->CreateOffscreenContextProvider(
danakj 2016/09/01 19:26:06 This code here is significantly more complicated t
Khushal 2016/09/01 19:39:57 I had to do it this way because we needed to creat
danakj 2016/09/01 19:55:20 What if you just made a sync method to make contex
Khushal 2016/09/01 20:10:23 I could just hide it all in the ContextProviderFac
danakj 2016/09/01 20:14:01 They have LTHI on diff threads right, so no they s
Khushal 2016/09/01 20:47:37 So there are 3 ways I could think of doing this.
+ ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT,
+ gpu::SharedMemoryLimits(), GetOffscreenContextCreationAttributes(),
+ true /* support_locking */, false /* automatic_flushes */, nullptr,
+ base::Bind(&ChromeCompositorDependencies::OnWorkerContextCreated,
+ weak_factory_.GetWeakPtr()));
+}
+
+void ChromeCompositorDependencies::OnWorkerContextCreated(
+ const scoped_refptr<cc::ContextProvider>& worker_context,
+ ui::ContextProviderFactory::ContextCreationResult result) {
+ DCHECK(worker_context_request_pending_);
+ DCHECK(!shared_main_thread_worker_context_);
+
+ worker_context_request_pending_ = false;
+
+ switch (result) {
+ case ui::ContextProviderFactory::ContextCreationResult::
+ FAILURE_GPU_PROCESS_INITIALIZATION_FAILED:
+ // Pass the null result to the caller and let them try again.
+ break;
+ case ui::ContextProviderFactory::ContextCreationResult::
+ FAILURE_FACTORY_SHUTDOWN:
+ // If the factory is shutting down, early out and drop the requests.
+ return;
+ case ui::ContextProviderFactory::ContextCreationResult::
+ FAILURE_GPU_SURFACE_HANDLE_LOST:
+ NOTREACHED() << "We only ask for offscreen contexts";
+ break;
+ case ui::ContextProviderFactory::ContextCreationResult::SUCCESS:
+ if (worker_context->BindToCurrentThread()) {
+ shared_main_thread_worker_context_ = worker_context;
+ }
+ break;
+ }
+
+ // Copy the requests first since we can get more requests as we run these
+ // callbacks.
+ std::list<ContextProviderCallback> context_requests = pending_requests_;
+ pending_requests_.clear();
+
+ for (ContextProviderCallback& context_request : context_requests) {
+ HandleCompositorContextRequest(context_request);
+ }
+}
+
+void ChromeCompositorDependencies::HandleCompositorContextRequest(
+ const ContextProviderCallback& callback) {
+ // Respond with null contexts if the worker context could not be created.
+ if (!shared_main_thread_worker_context_) {
+ callback.Run(ContextProviders());
+ return;
+ }
+
+ ui::ContextProviderFactory::ContextProviderCallback result_callback =
+ base::Bind(&OnCompositorContextCreated, callback,
+ shared_main_thread_worker_context_);
+
+ // The compositor context shares resources with the worker context unless
+ // the worker is async.
+ cc::ContextProvider* shared_context =
+ IsAsyncWorkerContextEnabled() ? nullptr
+ : shared_main_thread_worker_context_.get();
+
+ context_provider_factory_->CreateOffscreenContextProvider(
+ ui::ContextProviderFactory::ContextType::BLIMP_RENDER_COMPOSITOR_CONTEXT,
+ gpu::SharedMemoryLimits::ForMailboxContext(),
+ GetOffscreenContextCreationAttributes(), false /* support_locking */,
+ false /* automatic_flushes */, shared_context, result_callback);
+}
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