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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/android/blimp/chrome_compositor_dependencies.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/command_line.h" | |
9 #include "cc/output/context_provider.h" | |
10 #include "content/public/common/content_switches.h" | |
11 #include "gpu/command_buffer/client/gles2_interface.h" | |
12 #include "gpu/command_buffer/client/shared_memory_limits.h" | |
13 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | |
14 | |
15 namespace { | |
16 | |
17 bool IsValidWorkerContext(cc::ContextProvider* context_provider) { | |
18 if (!context_provider) | |
danakj
2016/09/01 19:26:06
Why would it not just be a failure |result| in thi
Khushal
2016/09/01 19:39:57
Oh, I'm calling it from GetContextProviders also,
| |
19 return false; | |
20 | |
21 cc::ContextProvider::ScopedContextLock lock(context_provider); | |
22 return context_provider->ContextGL()->GetGraphicsResetStatusKHR() == | |
danakj
2016/09/01 19:26:06
Why do you check this when the context is created?
Khushal
2016/09/01 19:39:57
So I only do this after the worker context is boun
danakj
2016/09/01 19:55:20
I think it does it when checking if it should reus
Khushal
2016/09/01 20:10:23
This one also checks it only during the re-use poi
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23 GL_NO_ERROR; | |
24 } | |
25 | |
26 void OnCompositorContextCreated( | |
27 const blimp::client::CompositorDependencies::ContextProviderCallback& | |
28 callback, | |
29 const scoped_refptr<cc::ContextProvider>& worker_context, | |
30 const scoped_refptr<cc::ContextProvider>& compositor_context, | |
31 ui::ContextProviderFactory::ContextCreationResult result) { | |
32 blimp::client::CompositorDependencies::ContextProviders context_providers; | |
33 | |
34 switch (result) { | |
35 case ui::ContextProviderFactory::ContextCreationResult:: | |
36 FAILURE_GPU_PROCESS_INITIALIZATION_FAILED: | |
37 // Pass the null result to the caller and let them try again. | |
38 break; | |
39 case ui::ContextProviderFactory::ContextCreationResult:: | |
40 FAILURE_FACTORY_SHUTDOWN: | |
41 // If the factory is shutting down, early out and drop the request. | |
42 return; | |
43 case ui::ContextProviderFactory::ContextCreationResult:: | |
44 FAILURE_GPU_SURFACE_HANDLE_LOST: | |
45 NOTREACHED() << "We only ask for offscreen contexts"; | |
46 break; | |
47 case ui::ContextProviderFactory::ContextCreationResult::SUCCESS: | |
48 // Return null if the worker context was invalidated while we were waiting | |
49 // for the compositor context. | |
50 if (IsValidWorkerContext(worker_context.get())) { | |
51 context_providers.compositor_context_provider = | |
52 std::move(compositor_context); | |
53 context_providers.worker_context_provider = std::move(worker_context); | |
54 } | |
55 break; | |
56 } | |
57 | |
58 callback.Run(context_providers); | |
59 } | |
60 | |
61 gpu::gles2::ContextCreationAttribHelper | |
62 GetOffscreenContextCreationAttributes() { | |
63 gpu::gles2::ContextCreationAttribHelper attributes; | |
64 attributes.alpha_size = -1; | |
65 attributes.depth_size = 0; | |
66 attributes.stencil_size = 0; | |
67 attributes.samples = 0; | |
68 attributes.sample_buffers = 0; | |
69 attributes.bind_generates_resource = false; | |
70 attributes.lose_context_when_out_of_memory = true; | |
71 return attributes; | |
72 } | |
73 | |
74 bool IsAsyncWorkerContextEnabled() { | |
75 const base::CommandLine& command_line = | |
76 *base::CommandLine::ForCurrentProcess(); | |
77 | |
78 if (command_line.HasSwitch(switches::kDisableGpuAsyncWorkerContext)) | |
79 return false; | |
80 else if (command_line.HasSwitch(switches::kEnableGpuAsyncWorkerContext)) | |
81 return true; | |
82 | |
83 return false; | |
84 } | |
85 | |
86 } // namespace | |
87 | |
88 ChromeCompositorDependencies::ChromeCompositorDependencies( | |
89 ui::ContextProviderFactory* context_provider_factory) | |
90 : context_provider_factory_(context_provider_factory), | |
91 worker_context_request_pending_(false), | |
92 weak_factory_(this) { | |
93 DCHECK(context_provider_factory_); | |
94 } | |
95 | |
96 ChromeCompositorDependencies::~ChromeCompositorDependencies() = default; | |
97 | |
98 gpu::GpuMemoryBufferManager* | |
99 ChromeCompositorDependencies::GetGpuMemoryBufferManager() { | |
100 return context_provider_factory_->GetGpuMemoryBufferManager(); | |
101 } | |
102 | |
103 cc::SurfaceManager* ChromeCompositorDependencies::GetSurfaceManager() { | |
104 return context_provider_factory_->GetSurfaceManager(); | |
105 } | |
106 | |
107 uint32_t ChromeCompositorDependencies::AllocateSurfaceClientId() { | |
108 return context_provider_factory_->AllocateSurfaceClientId(); | |
109 } | |
110 | |
111 void ChromeCompositorDependencies::GetContextProviders( | |
112 const ContextProviderCallback& callback) { | |
113 if (!IsValidWorkerContext(shared_main_thread_worker_context_.get())) | |
114 shared_main_thread_worker_context_ = nullptr; | |
115 | |
116 // Request a compositor context if the worker context is still valid. | |
117 if (shared_main_thread_worker_context_) { | |
118 HandleCompositorContextRequest(callback); | |
119 return; | |
120 } | |
121 | |
122 // Add the request to the list of pending requests first, if the result | |
123 // comes back synchronously, the callback should get triggered. | |
124 pending_requests_.push_back(callback); | |
125 | |
126 // If the request for a worker context is already pending, don't make | |
127 // another one. We'll handle all the pending requests together once the | |
128 // worker context is available. | |
129 if (worker_context_request_pending_) | |
130 return; | |
131 | |
132 worker_context_request_pending_ = true; | |
133 context_provider_factory_->CreateOffscreenContextProvider( | |
danakj
2016/09/01 19:26:06
This code here is significantly more complicated t
Khushal
2016/09/01 19:39:57
I had to do it this way because we needed to creat
danakj
2016/09/01 19:55:20
What if you just made a sync method to make contex
Khushal
2016/09/01 20:10:23
I could just hide it all in the ContextProviderFac
danakj
2016/09/01 20:14:01
They have LTHI on diff threads right, so no they s
Khushal
2016/09/01 20:47:37
So there are 3 ways I could think of doing this.
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134 ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT, | |
135 gpu::SharedMemoryLimits(), GetOffscreenContextCreationAttributes(), | |
136 true /* support_locking */, false /* automatic_flushes */, nullptr, | |
137 base::Bind(&ChromeCompositorDependencies::OnWorkerContextCreated, | |
138 weak_factory_.GetWeakPtr())); | |
139 } | |
140 | |
141 void ChromeCompositorDependencies::OnWorkerContextCreated( | |
142 const scoped_refptr<cc::ContextProvider>& worker_context, | |
143 ui::ContextProviderFactory::ContextCreationResult result) { | |
144 DCHECK(worker_context_request_pending_); | |
145 DCHECK(!shared_main_thread_worker_context_); | |
146 | |
147 worker_context_request_pending_ = false; | |
148 | |
149 switch (result) { | |
150 case ui::ContextProviderFactory::ContextCreationResult:: | |
151 FAILURE_GPU_PROCESS_INITIALIZATION_FAILED: | |
152 // Pass the null result to the caller and let them try again. | |
153 break; | |
154 case ui::ContextProviderFactory::ContextCreationResult:: | |
155 FAILURE_FACTORY_SHUTDOWN: | |
156 // If the factory is shutting down, early out and drop the requests. | |
157 return; | |
158 case ui::ContextProviderFactory::ContextCreationResult:: | |
159 FAILURE_GPU_SURFACE_HANDLE_LOST: | |
160 NOTREACHED() << "We only ask for offscreen contexts"; | |
161 break; | |
162 case ui::ContextProviderFactory::ContextCreationResult::SUCCESS: | |
163 if (worker_context->BindToCurrentThread()) { | |
164 shared_main_thread_worker_context_ = worker_context; | |
165 } | |
166 break; | |
167 } | |
168 | |
169 // Copy the requests first since we can get more requests as we run these | |
170 // callbacks. | |
171 std::list<ContextProviderCallback> context_requests = pending_requests_; | |
172 pending_requests_.clear(); | |
173 | |
174 for (ContextProviderCallback& context_request : context_requests) { | |
175 HandleCompositorContextRequest(context_request); | |
176 } | |
177 } | |
178 | |
179 void ChromeCompositorDependencies::HandleCompositorContextRequest( | |
180 const ContextProviderCallback& callback) { | |
181 // Respond with null contexts if the worker context could not be created. | |
182 if (!shared_main_thread_worker_context_) { | |
183 callback.Run(ContextProviders()); | |
184 return; | |
185 } | |
186 | |
187 ui::ContextProviderFactory::ContextProviderCallback result_callback = | |
188 base::Bind(&OnCompositorContextCreated, callback, | |
189 shared_main_thread_worker_context_); | |
190 | |
191 // The compositor context shares resources with the worker context unless | |
192 // the worker is async. | |
193 cc::ContextProvider* shared_context = | |
194 IsAsyncWorkerContextEnabled() ? nullptr | |
195 : shared_main_thread_worker_context_.get(); | |
196 | |
197 context_provider_factory_->CreateOffscreenContextProvider( | |
198 ui::ContextProviderFactory::ContextType::BLIMP_RENDER_COMPOSITOR_CONTEXT, | |
199 gpu::SharedMemoryLimits::ForMailboxContext(), | |
200 GetOffscreenContextCreationAttributes(), false /* support_locking */, | |
201 false /* automatic_flushes */, shared_context, result_callback); | |
202 } | |
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