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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "chrome/browser/android/blimp/chrome_compositor_dependencies.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "base/command_line.h" | |
| 9 #include "cc/output/context_provider.h" | |
| 10 #include "content/public/common/content_switches.h" | |
| 11 #include "gpu/command_buffer/client/gles2_interface.h" | |
| 12 #include "gpu/command_buffer/client/shared_memory_limits.h" | |
| 13 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | |
| 14 | |
| 15 namespace { | |
| 16 | |
| 17 bool IsValidWorkerContext(cc::ContextProvider* context_provider) { | |
| 18 if (!context_provider) | |
|
danakj
2016/09/01 19:26:06
Why would it not just be a failure |result| in thi
Khushal
2016/09/01 19:39:57
Oh, I'm calling it from GetContextProviders also,
| |
| 19 return false; | |
| 20 | |
| 21 cc::ContextProvider::ScopedContextLock lock(context_provider); | |
| 22 return context_provider->ContextGL()->GetGraphicsResetStatusKHR() == | |
|
danakj
2016/09/01 19:26:06
Why do you check this when the context is created?
Khushal
2016/09/01 19:39:57
So I only do this after the worker context is boun
danakj
2016/09/01 19:55:20
I think it does it when checking if it should reus
Khushal
2016/09/01 20:10:23
This one also checks it only during the re-use poi
| |
| 23 GL_NO_ERROR; | |
| 24 } | |
| 25 | |
| 26 void OnCompositorContextCreated( | |
| 27 const blimp::client::CompositorDependencies::ContextProviderCallback& | |
| 28 callback, | |
| 29 const scoped_refptr<cc::ContextProvider>& worker_context, | |
| 30 const scoped_refptr<cc::ContextProvider>& compositor_context, | |
| 31 ui::ContextProviderFactory::ContextCreationResult result) { | |
| 32 blimp::client::CompositorDependencies::ContextProviders context_providers; | |
| 33 | |
| 34 switch (result) { | |
| 35 case ui::ContextProviderFactory::ContextCreationResult:: | |
| 36 FAILURE_GPU_PROCESS_INITIALIZATION_FAILED: | |
| 37 // Pass the null result to the caller and let them try again. | |
| 38 break; | |
| 39 case ui::ContextProviderFactory::ContextCreationResult:: | |
| 40 FAILURE_FACTORY_SHUTDOWN: | |
| 41 // If the factory is shutting down, early out and drop the request. | |
| 42 return; | |
| 43 case ui::ContextProviderFactory::ContextCreationResult:: | |
| 44 FAILURE_GPU_SURFACE_HANDLE_LOST: | |
| 45 NOTREACHED() << "We only ask for offscreen contexts"; | |
| 46 break; | |
| 47 case ui::ContextProviderFactory::ContextCreationResult::SUCCESS: | |
| 48 // Return null if the worker context was invalidated while we were waiting | |
| 49 // for the compositor context. | |
| 50 if (IsValidWorkerContext(worker_context.get())) { | |
| 51 context_providers.compositor_context_provider = | |
| 52 std::move(compositor_context); | |
| 53 context_providers.worker_context_provider = std::move(worker_context); | |
| 54 } | |
| 55 break; | |
| 56 } | |
| 57 | |
| 58 callback.Run(context_providers); | |
| 59 } | |
| 60 | |
| 61 gpu::gles2::ContextCreationAttribHelper | |
| 62 GetOffscreenContextCreationAttributes() { | |
| 63 gpu::gles2::ContextCreationAttribHelper attributes; | |
| 64 attributes.alpha_size = -1; | |
| 65 attributes.depth_size = 0; | |
| 66 attributes.stencil_size = 0; | |
| 67 attributes.samples = 0; | |
| 68 attributes.sample_buffers = 0; | |
| 69 attributes.bind_generates_resource = false; | |
| 70 attributes.lose_context_when_out_of_memory = true; | |
| 71 return attributes; | |
| 72 } | |
| 73 | |
| 74 bool IsAsyncWorkerContextEnabled() { | |
| 75 const base::CommandLine& command_line = | |
| 76 *base::CommandLine::ForCurrentProcess(); | |
| 77 | |
| 78 if (command_line.HasSwitch(switches::kDisableGpuAsyncWorkerContext)) | |
| 79 return false; | |
| 80 else if (command_line.HasSwitch(switches::kEnableGpuAsyncWorkerContext)) | |
| 81 return true; | |
| 82 | |
| 83 return false; | |
| 84 } | |
| 85 | |
| 86 } // namespace | |
| 87 | |
| 88 ChromeCompositorDependencies::ChromeCompositorDependencies( | |
| 89 ui::ContextProviderFactory* context_provider_factory) | |
| 90 : context_provider_factory_(context_provider_factory), | |
| 91 worker_context_request_pending_(false), | |
| 92 weak_factory_(this) { | |
| 93 DCHECK(context_provider_factory_); | |
| 94 } | |
| 95 | |
| 96 ChromeCompositorDependencies::~ChromeCompositorDependencies() = default; | |
| 97 | |
| 98 gpu::GpuMemoryBufferManager* | |
| 99 ChromeCompositorDependencies::GetGpuMemoryBufferManager() { | |
| 100 return context_provider_factory_->GetGpuMemoryBufferManager(); | |
| 101 } | |
| 102 | |
| 103 cc::SurfaceManager* ChromeCompositorDependencies::GetSurfaceManager() { | |
| 104 return context_provider_factory_->GetSurfaceManager(); | |
| 105 } | |
| 106 | |
| 107 uint32_t ChromeCompositorDependencies::AllocateSurfaceClientId() { | |
| 108 return context_provider_factory_->AllocateSurfaceClientId(); | |
| 109 } | |
| 110 | |
| 111 void ChromeCompositorDependencies::GetContextProviders( | |
| 112 const ContextProviderCallback& callback) { | |
| 113 if (!IsValidWorkerContext(shared_main_thread_worker_context_.get())) | |
| 114 shared_main_thread_worker_context_ = nullptr; | |
| 115 | |
| 116 // Request a compositor context if the worker context is still valid. | |
| 117 if (shared_main_thread_worker_context_) { | |
| 118 HandleCompositorContextRequest(callback); | |
| 119 return; | |
| 120 } | |
| 121 | |
| 122 // Add the request to the list of pending requests first, if the result | |
| 123 // comes back synchronously, the callback should get triggered. | |
| 124 pending_requests_.push_back(callback); | |
| 125 | |
| 126 // If the request for a worker context is already pending, don't make | |
| 127 // another one. We'll handle all the pending requests together once the | |
| 128 // worker context is available. | |
| 129 if (worker_context_request_pending_) | |
| 130 return; | |
| 131 | |
| 132 worker_context_request_pending_ = true; | |
| 133 context_provider_factory_->CreateOffscreenContextProvider( | |
|
danakj
2016/09/01 19:26:06
This code here is significantly more complicated t
Khushal
2016/09/01 19:39:57
I had to do it this way because we needed to creat
danakj
2016/09/01 19:55:20
What if you just made a sync method to make contex
Khushal
2016/09/01 20:10:23
I could just hide it all in the ContextProviderFac
danakj
2016/09/01 20:14:01
They have LTHI on diff threads right, so no they s
Khushal
2016/09/01 20:47:37
So there are 3 ways I could think of doing this.
| |
| 134 ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT, | |
| 135 gpu::SharedMemoryLimits(), GetOffscreenContextCreationAttributes(), | |
| 136 true /* support_locking */, false /* automatic_flushes */, nullptr, | |
| 137 base::Bind(&ChromeCompositorDependencies::OnWorkerContextCreated, | |
| 138 weak_factory_.GetWeakPtr())); | |
| 139 } | |
| 140 | |
| 141 void ChromeCompositorDependencies::OnWorkerContextCreated( | |
| 142 const scoped_refptr<cc::ContextProvider>& worker_context, | |
| 143 ui::ContextProviderFactory::ContextCreationResult result) { | |
| 144 DCHECK(worker_context_request_pending_); | |
| 145 DCHECK(!shared_main_thread_worker_context_); | |
| 146 | |
| 147 worker_context_request_pending_ = false; | |
| 148 | |
| 149 switch (result) { | |
| 150 case ui::ContextProviderFactory::ContextCreationResult:: | |
| 151 FAILURE_GPU_PROCESS_INITIALIZATION_FAILED: | |
| 152 // Pass the null result to the caller and let them try again. | |
| 153 break; | |
| 154 case ui::ContextProviderFactory::ContextCreationResult:: | |
| 155 FAILURE_FACTORY_SHUTDOWN: | |
| 156 // If the factory is shutting down, early out and drop the requests. | |
| 157 return; | |
| 158 case ui::ContextProviderFactory::ContextCreationResult:: | |
| 159 FAILURE_GPU_SURFACE_HANDLE_LOST: | |
| 160 NOTREACHED() << "We only ask for offscreen contexts"; | |
| 161 break; | |
| 162 case ui::ContextProviderFactory::ContextCreationResult::SUCCESS: | |
| 163 if (worker_context->BindToCurrentThread()) { | |
| 164 shared_main_thread_worker_context_ = worker_context; | |
| 165 } | |
| 166 break; | |
| 167 } | |
| 168 | |
| 169 // Copy the requests first since we can get more requests as we run these | |
| 170 // callbacks. | |
| 171 std::list<ContextProviderCallback> context_requests = pending_requests_; | |
| 172 pending_requests_.clear(); | |
| 173 | |
| 174 for (ContextProviderCallback& context_request : context_requests) { | |
| 175 HandleCompositorContextRequest(context_request); | |
| 176 } | |
| 177 } | |
| 178 | |
| 179 void ChromeCompositorDependencies::HandleCompositorContextRequest( | |
| 180 const ContextProviderCallback& callback) { | |
| 181 // Respond with null contexts if the worker context could not be created. | |
| 182 if (!shared_main_thread_worker_context_) { | |
| 183 callback.Run(ContextProviders()); | |
| 184 return; | |
| 185 } | |
| 186 | |
| 187 ui::ContextProviderFactory::ContextProviderCallback result_callback = | |
| 188 base::Bind(&OnCompositorContextCreated, callback, | |
| 189 shared_main_thread_worker_context_); | |
| 190 | |
| 191 // The compositor context shares resources with the worker context unless | |
| 192 // the worker is async. | |
| 193 cc::ContextProvider* shared_context = | |
| 194 IsAsyncWorkerContextEnabled() ? nullptr | |
| 195 : shared_main_thread_worker_context_.get(); | |
| 196 | |
| 197 context_provider_factory_->CreateOffscreenContextProvider( | |
| 198 ui::ContextProviderFactory::ContextType::BLIMP_RENDER_COMPOSITOR_CONTEXT, | |
| 199 gpu::SharedMemoryLimits::ForMailboxContext(), | |
| 200 GetOffscreenContextCreationAttributes(), false /* support_locking */, | |
| 201 false /* automatic_flushes */, shared_context, result_callback); | |
| 202 } | |
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