Index: chrome/browser/android/blimp/chrome_compositor_dependencies.cc |
diff --git a/chrome/browser/android/blimp/chrome_compositor_dependencies.cc b/chrome/browser/android/blimp/chrome_compositor_dependencies.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..9bf229bb2bfd4a7a7ab4d7c395630a97823371e3 |
--- /dev/null |
+++ b/chrome/browser/android/blimp/chrome_compositor_dependencies.cc |
@@ -0,0 +1,144 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/browser/android/blimp/chrome_compositor_dependencies.h" |
+ |
+#include "base/bind.h" |
+#include "base/command_line.h" |
+#include "cc/output/context_provider.h" |
+#include "content/public/common/content_switches.h" |
+#include "gpu/command_buffer/client/gles2_interface.h" |
+#include "gpu/command_buffer/client/shared_memory_limits.h" |
+#include "gpu/command_buffer/common/gles2_cmd_utils.h" |
+ |
+namespace { |
+ |
+bool IsValidWorkerContext(cc::ContextProvider* context_provider) { |
+ cc::ContextProvider::ScopedContextLock lock(context_provider); |
+ return context_provider->ContextGL()->GetGraphicsResetStatusKHR() == |
+ GL_NO_ERROR; |
+} |
+ |
+gpu::gles2::ContextCreationAttribHelper |
+GetOffscreenContextCreationAttributes() { |
+ gpu::gles2::ContextCreationAttribHelper attributes; |
+ attributes.alpha_size = -1; |
+ attributes.depth_size = 0; |
+ attributes.stencil_size = 0; |
+ attributes.samples = 0; |
+ attributes.sample_buffers = 0; |
+ attributes.bind_generates_resource = false; |
+ attributes.lose_context_when_out_of_memory = true; |
+ return attributes; |
+} |
+ |
+bool IsAsyncWorkerContextEnabled() { |
+ const base::CommandLine& command_line = |
+ *base::CommandLine::ForCurrentProcess(); |
+ |
+ if (command_line.HasSwitch(switches::kDisableGpuAsyncWorkerContext)) |
+ return false; |
+ else if (command_line.HasSwitch(switches::kEnableGpuAsyncWorkerContext)) |
+ return true; |
+ |
+ return false; |
+} |
+ |
+} // namespace |
+ |
+ChromeCompositorDependencies::ChromeCompositorDependencies( |
+ ui::ContextProviderFactory* context_provider_factory) |
+ : context_provider_factory_(context_provider_factory), weak_factory_(this) { |
+ DCHECK(context_provider_factory_); |
+} |
+ |
+ChromeCompositorDependencies::~ChromeCompositorDependencies() = default; |
+ |
+gpu::GpuMemoryBufferManager* |
+ChromeCompositorDependencies::GetGpuMemoryBufferManager() { |
+ return context_provider_factory_->GetGpuMemoryBufferManager(); |
+} |
+ |
+cc::SurfaceManager* ChromeCompositorDependencies::GetSurfaceManager() { |
+ return context_provider_factory_->GetSurfaceManager(); |
+} |
+ |
+uint32_t ChromeCompositorDependencies::AllocateSurfaceClientId() { |
+ return context_provider_factory_->AllocateSurfaceClientId(); |
+} |
+ |
+void ChromeCompositorDependencies::GetContextProviders( |
+ const ContextProviderCallback& callback) { |
+ pending_requests_.push_back(callback); |
danakj
2016/09/01 23:35:18
It feels like you could just bind the callback int
Khushal
2016/09/02 00:24:33
Oh yes, didn't realize without the 2 async calls,
|
+ context_provider_factory_->RequestGpuChannelHost( |
+ base::Bind(&ChromeCompositorDependencies::OnGpuChannelEstablished, |
+ weak_factory_.GetWeakPtr())); |
+} |
+ |
+void ChromeCompositorDependencies::OnGpuChannelEstablished( |
+ const scoped_refptr<gpu::GpuChannelHost>& gpu_channel_host, |
danakj
2016/09/01 23:35:18
receive refptrs by value
Khushal
2016/09/02 00:24:32
Is there a reason why that is better? I thought it
danakj
2016/09/02 00:30:56
The caller should std::move if it doesnt need a co
Khushal
2016/09/02 01:13:35
Sorry if this is getting repetitive, I just want t
|
+ ui::ContextProviderFactory::GpuChannelHostResult result) { |
+ // We queue multiple requests, so early out in case the previous requests were |
+ // already handled. |
+ if (pending_requests_.empty()) |
+ return; |
+ |
+ switch (result) { |
+ case ui::ContextProviderFactory::GpuChannelHostResult:: |
danakj
2016/09/01 23:35:18
if you "using ui::ContextProviderFactory::GpuChann
Khushal
2016/09/02 00:24:33
Done.
|
+ FAILURE_GPU_PROCESS_INITIALIZATION_FAILED: |
+ // Pass the null result to the caller and let them try again. |
+ break; |
+ case ui::ContextProviderFactory::GpuChannelHostResult:: |
+ FAILURE_FACTORY_SHUTDOWN: |
+ // If the factory is shutting down, early out and drop the requests. |
+ return; |
+ case ui::ContextProviderFactory::GpuChannelHostResult::SUCCESS: |
+ // Create the worker context first if necessary. |
+ if (!shared_main_thread_worker_context_ || |
+ !IsValidWorkerContext(shared_main_thread_worker_context_.get())) { |
+ shared_main_thread_worker_context_ = |
+ context_provider_factory_->CreateOffscreenContextProvider( |
+ ui::ContextProviderFactory::ContextType:: |
+ BLIMP_RENDER_WORKER_CONTEXT, |
+ gpu::SharedMemoryLimits(), |
+ GetOffscreenContextCreationAttributes(), |
+ true /* support_locking */, false /* automatic_flushes */, |
+ nullptr, gpu_channel_host.get()); |
+ if (!shared_main_thread_worker_context_->BindToCurrentThread()) { |
+ shared_main_thread_worker_context_ = nullptr; |
+ } |
+ } |
+ break; |
+ } |
+ |
+ // Copy the requests first since we can get more requests as we run these |
+ // callbacks. |
+ std::list<ContextProviderCallback> context_requests = pending_requests_; |
+ pending_requests_.clear(); |
+ |
+ for (ContextProviderCallback& context_request : context_requests) { |
+ scoped_refptr<cc::ContextProvider> compositor_context_provider; |
+ |
+ if (gpu_channel_host && shared_main_thread_worker_context_) { |
+ // The compositor context shares resources with the worker context unless |
+ // the worker is async. |
+ cc::ContextProvider* shared_context = |
+ IsAsyncWorkerContextEnabled() |
danakj
2016/09/01 23:35:18
I'm not sure what the answer is, maybe talk with r
Khushal
2016/09/02 00:24:32
I think all of this is in compositor_util in conte
danakj
2016/09/02 00:30:56
That's content/browser though.
|
+ ? nullptr |
+ : shared_main_thread_worker_context_.get(); |
+ |
+ compositor_context_provider = |
+ context_provider_factory_->CreateOffscreenContextProvider( |
+ ui::ContextProviderFactory::ContextType:: |
+ BLIMP_RENDER_COMPOSITOR_CONTEXT, |
+ gpu::SharedMemoryLimits::ForMailboxContext(), |
+ GetOffscreenContextCreationAttributes(), |
+ false /* support_locking */, false /* automatic_flushes */, |
+ shared_context, gpu_channel_host.get()); |
danakj
2016/09/01 23:35:18
Why is this passing raw pointer to gpu_channel_hos
Khushal
2016/09/02 00:24:32
Done.
|
+ } |
+ |
+ context_request.Run(compositor_context_provider, |
+ shared_main_thread_worker_context_); |
+ } |
+} |