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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "chrome/browser/android/blimp/chrome_compositor_dependencies.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "base/command_line.h" | |
| 9 #include "cc/output/context_provider.h" | |
| 10 #include "content/public/common/content_switches.h" | |
| 11 #include "gpu/command_buffer/client/gles2_interface.h" | |
| 12 #include "gpu/command_buffer/client/shared_memory_limits.h" | |
| 13 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | |
| 14 | |
| 15 namespace { | |
| 16 | |
| 17 bool IsValidWorkerContext(cc::ContextProvider* context_provider) { | |
| 18 cc::ContextProvider::ScopedContextLock lock(context_provider); | |
| 19 return context_provider->ContextGL()->GetGraphicsResetStatusKHR() == | |
| 20 GL_NO_ERROR; | |
| 21 } | |
| 22 | |
| 23 gpu::gles2::ContextCreationAttribHelper | |
| 24 GetOffscreenContextCreationAttributes() { | |
| 25 gpu::gles2::ContextCreationAttribHelper attributes; | |
| 26 attributes.alpha_size = -1; | |
| 27 attributes.depth_size = 0; | |
| 28 attributes.stencil_size = 0; | |
| 29 attributes.samples = 0; | |
| 30 attributes.sample_buffers = 0; | |
| 31 attributes.bind_generates_resource = false; | |
| 32 attributes.lose_context_when_out_of_memory = true; | |
| 33 return attributes; | |
| 34 } | |
| 35 | |
| 36 bool IsAsyncWorkerContextEnabled() { | |
| 37 const base::CommandLine& command_line = | |
| 38 *base::CommandLine::ForCurrentProcess(); | |
| 39 | |
| 40 if (command_line.HasSwitch(switches::kDisableGpuAsyncWorkerContext)) | |
| 41 return false; | |
| 42 else if (command_line.HasSwitch(switches::kEnableGpuAsyncWorkerContext)) | |
| 43 return true; | |
| 44 | |
| 45 return false; | |
| 46 } | |
| 47 | |
| 48 } // namespace | |
| 49 | |
| 50 ChromeCompositorDependencies::ChromeCompositorDependencies( | |
| 51 ui::ContextProviderFactory* context_provider_factory) | |
| 52 : context_provider_factory_(context_provider_factory), weak_factory_(this) { | |
| 53 DCHECK(context_provider_factory_); | |
| 54 } | |
| 55 | |
| 56 ChromeCompositorDependencies::~ChromeCompositorDependencies() = default; | |
| 57 | |
| 58 gpu::GpuMemoryBufferManager* | |
| 59 ChromeCompositorDependencies::GetGpuMemoryBufferManager() { | |
| 60 return context_provider_factory_->GetGpuMemoryBufferManager(); | |
| 61 } | |
| 62 | |
| 63 cc::SurfaceManager* ChromeCompositorDependencies::GetSurfaceManager() { | |
| 64 return context_provider_factory_->GetSurfaceManager(); | |
| 65 } | |
| 66 | |
| 67 uint32_t ChromeCompositorDependencies::AllocateSurfaceClientId() { | |
| 68 return context_provider_factory_->AllocateSurfaceClientId(); | |
| 69 } | |
| 70 | |
| 71 void ChromeCompositorDependencies::GetContextProviders( | |
| 72 const ContextProviderCallback& callback) { | |
| 73 pending_requests_.push_back(callback); | |
|
danakj
2016/09/01 23:35:18
It feels like you could just bind the callback int
Khushal
2016/09/02 00:24:33
Oh yes, didn't realize without the 2 async calls,
| |
| 74 context_provider_factory_->RequestGpuChannelHost( | |
| 75 base::Bind(&ChromeCompositorDependencies::OnGpuChannelEstablished, | |
| 76 weak_factory_.GetWeakPtr())); | |
| 77 } | |
| 78 | |
| 79 void ChromeCompositorDependencies::OnGpuChannelEstablished( | |
| 80 const scoped_refptr<gpu::GpuChannelHost>& gpu_channel_host, | |
|
danakj
2016/09/01 23:35:18
receive refptrs by value
Khushal
2016/09/02 00:24:32
Is there a reason why that is better? I thought it
danakj
2016/09/02 00:30:56
The caller should std::move if it doesnt need a co
Khushal
2016/09/02 01:13:35
Sorry if this is getting repetitive, I just want t
| |
| 81 ui::ContextProviderFactory::GpuChannelHostResult result) { | |
| 82 // We queue multiple requests, so early out in case the previous requests were | |
| 83 // already handled. | |
| 84 if (pending_requests_.empty()) | |
| 85 return; | |
| 86 | |
| 87 switch (result) { | |
| 88 case ui::ContextProviderFactory::GpuChannelHostResult:: | |
|
danakj
2016/09/01 23:35:18
if you "using ui::ContextProviderFactory::GpuChann
Khushal
2016/09/02 00:24:33
Done.
| |
| 89 FAILURE_GPU_PROCESS_INITIALIZATION_FAILED: | |
| 90 // Pass the null result to the caller and let them try again. | |
| 91 break; | |
| 92 case ui::ContextProviderFactory::GpuChannelHostResult:: | |
| 93 FAILURE_FACTORY_SHUTDOWN: | |
| 94 // If the factory is shutting down, early out and drop the requests. | |
| 95 return; | |
| 96 case ui::ContextProviderFactory::GpuChannelHostResult::SUCCESS: | |
| 97 // Create the worker context first if necessary. | |
| 98 if (!shared_main_thread_worker_context_ || | |
| 99 !IsValidWorkerContext(shared_main_thread_worker_context_.get())) { | |
| 100 shared_main_thread_worker_context_ = | |
| 101 context_provider_factory_->CreateOffscreenContextProvider( | |
| 102 ui::ContextProviderFactory::ContextType:: | |
| 103 BLIMP_RENDER_WORKER_CONTEXT, | |
| 104 gpu::SharedMemoryLimits(), | |
| 105 GetOffscreenContextCreationAttributes(), | |
| 106 true /* support_locking */, false /* automatic_flushes */, | |
| 107 nullptr, gpu_channel_host.get()); | |
| 108 if (!shared_main_thread_worker_context_->BindToCurrentThread()) { | |
| 109 shared_main_thread_worker_context_ = nullptr; | |
| 110 } | |
| 111 } | |
| 112 break; | |
| 113 } | |
| 114 | |
| 115 // Copy the requests first since we can get more requests as we run these | |
| 116 // callbacks. | |
| 117 std::list<ContextProviderCallback> context_requests = pending_requests_; | |
| 118 pending_requests_.clear(); | |
| 119 | |
| 120 for (ContextProviderCallback& context_request : context_requests) { | |
| 121 scoped_refptr<cc::ContextProvider> compositor_context_provider; | |
| 122 | |
| 123 if (gpu_channel_host && shared_main_thread_worker_context_) { | |
| 124 // The compositor context shares resources with the worker context unless | |
| 125 // the worker is async. | |
| 126 cc::ContextProvider* shared_context = | |
| 127 IsAsyncWorkerContextEnabled() | |
|
danakj
2016/09/01 23:35:18
I'm not sure what the answer is, maybe talk with r
Khushal
2016/09/02 00:24:32
I think all of this is in compositor_util in conte
danakj
2016/09/02 00:30:56
That's content/browser though.
| |
| 128 ? nullptr | |
| 129 : shared_main_thread_worker_context_.get(); | |
| 130 | |
| 131 compositor_context_provider = | |
| 132 context_provider_factory_->CreateOffscreenContextProvider( | |
| 133 ui::ContextProviderFactory::ContextType:: | |
| 134 BLIMP_RENDER_COMPOSITOR_CONTEXT, | |
| 135 gpu::SharedMemoryLimits::ForMailboxContext(), | |
| 136 GetOffscreenContextCreationAttributes(), | |
| 137 false /* support_locking */, false /* automatic_flushes */, | |
| 138 shared_context, gpu_channel_host.get()); | |
|
danakj
2016/09/01 23:35:18
Why is this passing raw pointer to gpu_channel_hos
Khushal
2016/09/02 00:24:32
Done.
| |
| 139 } | |
| 140 | |
| 141 context_request.Run(compositor_context_provider, | |
| 142 shared_main_thread_worker_context_); | |
| 143 } | |
| 144 } | |
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