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Side by Side Diff: chrome/browser/android/blimp/chrome_compositor_dependencies.cc

Issue 2297933002: blimp: Set up the CompositorDependencies for blimp in Chrome. (Closed)
Patch Set: change to a Gpu Channel callback Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/blimp/chrome_compositor_dependencies.h"
6
7 #include "base/bind.h"
8 #include "base/command_line.h"
9 #include "cc/output/context_provider.h"
10 #include "content/public/common/content_switches.h"
11 #include "gpu/command_buffer/client/gles2_interface.h"
12 #include "gpu/command_buffer/client/shared_memory_limits.h"
13 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
14
15 namespace {
16
17 bool IsValidWorkerContext(cc::ContextProvider* context_provider) {
18 cc::ContextProvider::ScopedContextLock lock(context_provider);
19 return context_provider->ContextGL()->GetGraphicsResetStatusKHR() ==
20 GL_NO_ERROR;
21 }
22
23 gpu::gles2::ContextCreationAttribHelper
24 GetOffscreenContextCreationAttributes() {
25 gpu::gles2::ContextCreationAttribHelper attributes;
26 attributes.alpha_size = -1;
27 attributes.depth_size = 0;
28 attributes.stencil_size = 0;
29 attributes.samples = 0;
30 attributes.sample_buffers = 0;
31 attributes.bind_generates_resource = false;
32 attributes.lose_context_when_out_of_memory = true;
33 return attributes;
34 }
35
36 bool IsAsyncWorkerContextEnabled() {
37 const base::CommandLine& command_line =
38 *base::CommandLine::ForCurrentProcess();
39
40 if (command_line.HasSwitch(switches::kDisableGpuAsyncWorkerContext))
41 return false;
42 else if (command_line.HasSwitch(switches::kEnableGpuAsyncWorkerContext))
43 return true;
44
45 return false;
46 }
47
48 } // namespace
49
50 ChromeCompositorDependencies::ChromeCompositorDependencies(
51 ui::ContextProviderFactory* context_provider_factory)
52 : context_provider_factory_(context_provider_factory), weak_factory_(this) {
53 DCHECK(context_provider_factory_);
54 }
55
56 ChromeCompositorDependencies::~ChromeCompositorDependencies() = default;
57
58 gpu::GpuMemoryBufferManager*
59 ChromeCompositorDependencies::GetGpuMemoryBufferManager() {
60 return context_provider_factory_->GetGpuMemoryBufferManager();
61 }
62
63 cc::SurfaceManager* ChromeCompositorDependencies::GetSurfaceManager() {
64 return context_provider_factory_->GetSurfaceManager();
65 }
66
67 uint32_t ChromeCompositorDependencies::AllocateSurfaceClientId() {
68 return context_provider_factory_->AllocateSurfaceClientId();
69 }
70
71 void ChromeCompositorDependencies::GetContextProviders(
72 const ContextProviderCallback& callback) {
73 pending_requests_.push_back(callback);
danakj 2016/09/01 23:35:18 It feels like you could just bind the callback int
Khushal 2016/09/02 00:24:33 Oh yes, didn't realize without the 2 async calls,
74 context_provider_factory_->RequestGpuChannelHost(
75 base::Bind(&ChromeCompositorDependencies::OnGpuChannelEstablished,
76 weak_factory_.GetWeakPtr()));
77 }
78
79 void ChromeCompositorDependencies::OnGpuChannelEstablished(
80 const scoped_refptr<gpu::GpuChannelHost>& gpu_channel_host,
danakj 2016/09/01 23:35:18 receive refptrs by value
Khushal 2016/09/02 00:24:32 Is there a reason why that is better? I thought it
danakj 2016/09/02 00:30:56 The caller should std::move if it doesnt need a co
Khushal 2016/09/02 01:13:35 Sorry if this is getting repetitive, I just want t
81 ui::ContextProviderFactory::GpuChannelHostResult result) {
82 // We queue multiple requests, so early out in case the previous requests were
83 // already handled.
84 if (pending_requests_.empty())
85 return;
86
87 switch (result) {
88 case ui::ContextProviderFactory::GpuChannelHostResult::
danakj 2016/09/01 23:35:18 if you "using ui::ContextProviderFactory::GpuChann
Khushal 2016/09/02 00:24:33 Done.
89 FAILURE_GPU_PROCESS_INITIALIZATION_FAILED:
90 // Pass the null result to the caller and let them try again.
91 break;
92 case ui::ContextProviderFactory::GpuChannelHostResult::
93 FAILURE_FACTORY_SHUTDOWN:
94 // If the factory is shutting down, early out and drop the requests.
95 return;
96 case ui::ContextProviderFactory::GpuChannelHostResult::SUCCESS:
97 // Create the worker context first if necessary.
98 if (!shared_main_thread_worker_context_ ||
99 !IsValidWorkerContext(shared_main_thread_worker_context_.get())) {
100 shared_main_thread_worker_context_ =
101 context_provider_factory_->CreateOffscreenContextProvider(
102 ui::ContextProviderFactory::ContextType::
103 BLIMP_RENDER_WORKER_CONTEXT,
104 gpu::SharedMemoryLimits(),
105 GetOffscreenContextCreationAttributes(),
106 true /* support_locking */, false /* automatic_flushes */,
107 nullptr, gpu_channel_host.get());
108 if (!shared_main_thread_worker_context_->BindToCurrentThread()) {
109 shared_main_thread_worker_context_ = nullptr;
110 }
111 }
112 break;
113 }
114
115 // Copy the requests first since we can get more requests as we run these
116 // callbacks.
117 std::list<ContextProviderCallback> context_requests = pending_requests_;
118 pending_requests_.clear();
119
120 for (ContextProviderCallback& context_request : context_requests) {
121 scoped_refptr<cc::ContextProvider> compositor_context_provider;
122
123 if (gpu_channel_host && shared_main_thread_worker_context_) {
124 // The compositor context shares resources with the worker context unless
125 // the worker is async.
126 cc::ContextProvider* shared_context =
127 IsAsyncWorkerContextEnabled()
danakj 2016/09/01 23:35:18 I'm not sure what the answer is, maybe talk with r
Khushal 2016/09/02 00:24:32 I think all of this is in compositor_util in conte
danakj 2016/09/02 00:30:56 That's content/browser though.
128 ? nullptr
129 : shared_main_thread_worker_context_.get();
130
131 compositor_context_provider =
132 context_provider_factory_->CreateOffscreenContextProvider(
133 ui::ContextProviderFactory::ContextType::
134 BLIMP_RENDER_COMPOSITOR_CONTEXT,
135 gpu::SharedMemoryLimits::ForMailboxContext(),
136 GetOffscreenContextCreationAttributes(),
137 false /* support_locking */, false /* automatic_flushes */,
138 shared_context, gpu_channel_host.get());
danakj 2016/09/01 23:35:18 Why is this passing raw pointer to gpu_channel_hos
Khushal 2016/09/02 00:24:32 Done.
139 }
140
141 context_request.Run(compositor_context_provider,
142 shared_main_thread_worker_context_);
143 }
144 }
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