| Index: media/tools/shader_bench/shader_bench.cc
|
| diff --git a/media/tools/shader_bench/shader_bench.cc b/media/tools/shader_bench/shader_bench.cc
|
| index b26733ce03263282f7c53966bc009d8d4825fea9..0b4236f1eb1043dc3538ac0b1b1bb89d5d415960 100644
|
| --- a/media/tools/shader_bench/shader_bench.cc
|
| +++ b/media/tools/shader_bench/shader_bench.cc
|
| @@ -13,6 +13,7 @@
|
| #include "base/memory/scoped_ptr.h"
|
| #include "base/strings/string_number_conversions.h"
|
| #include "base/time/time.h"
|
| +#include "media/base/media.h"
|
| #include "media/base/video_frame.h"
|
| #include "media/tools/shader_bench/cpu_color_painter.h"
|
| #include "media/tools/shader_bench/gpu_color_painter.h"
|
| @@ -127,18 +128,19 @@ int main(int argc, char** argv) {
|
|
|
| // Initialize window and graphics context.
|
| base::AtExitManager at_exit_manager;
|
| + media::InitializeMediaLibraryForTesting();
|
| gfx::GLSurface::InitializeOneOff();
|
| scoped_ptr<media::Window> window(new media::Window(width, height));
|
| - gfx::GLSurface* surface =
|
| - gfx::GLSurface::CreateViewGLSurface(window->PluginWindow()).get();
|
| - gfx::GLContext* context = gfx::GLContext::CreateGLContext(
|
| - NULL, surface, gfx::PreferDiscreteGpu).get();
|
| - context->MakeCurrent(surface);
|
| + scoped_refptr<gfx::GLSurface> surface =
|
| + gfx::GLSurface::CreateViewGLSurface(window->PluginWindow());
|
| + scoped_refptr<gfx::GLContext> context = gfx::GLContext::CreateGLContext(
|
| + NULL, surface.get(), gfx::PreferDiscreteGpu);
|
| + context->MakeCurrent(surface.get());
|
| // This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows.
|
| context->SetSwapInterval(0);
|
|
|
| // Initialize and name GPU painters.
|
| - static const struct {
|
| + const struct {
|
| const char* name;
|
| GPUPainter* painter;
|
| } painters[] = {
|
|
|