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Side by Side Diff: media/tools/shader_bench/shader_bench.cc

Issue 22979002: Remove unnecessary checks and fix shader_bench. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase. Created 7 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stdio.h> 5 #include <stdio.h>
6 #include <stdlib.h> 6 #include <stdlib.h>
7 #include <deque> 7 #include <deque>
8 #include <ostream> 8 #include <ostream>
9 9
10 #include "base/at_exit.h" 10 #include "base/at_exit.h"
11 #include "base/bind.h" 11 #include "base/bind.h"
12 #include "base/command_line.h" 12 #include "base/command_line.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "base/strings/string_number_conversions.h" 14 #include "base/strings/string_number_conversions.h"
15 #include "base/time/time.h" 15 #include "base/time/time.h"
16 #include "media/base/media.h"
16 #include "media/base/video_frame.h" 17 #include "media/base/video_frame.h"
17 #include "media/tools/shader_bench/cpu_color_painter.h" 18 #include "media/tools/shader_bench/cpu_color_painter.h"
18 #include "media/tools/shader_bench/gpu_color_painter.h" 19 #include "media/tools/shader_bench/gpu_color_painter.h"
19 #include "media/tools/shader_bench/painter.h" 20 #include "media/tools/shader_bench/painter.h"
20 #include "media/tools/shader_bench/window.h" 21 #include "media/tools/shader_bench/window.h"
21 #include "ui/gfx/native_widget_types.h" 22 #include "ui/gfx/native_widget_types.h"
22 #include "ui/gl/gl_bindings.h" 23 #include "ui/gl/gl_bindings.h"
23 #include "ui/gl/gl_context.h" 24 #include "ui/gl/gl_context.h"
24 #include "ui/gl/gl_implementation.h" 25 #include "ui/gl/gl_implementation.h"
25 #include "ui/gl/gl_surface.h" 26 #include "ui/gl/gl_surface.h"
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
120 dimensions.substr(x_index + 1, dimensions.length() - x_index - 1); 121 dimensions.substr(x_index + 1, dimensions.length() - x_index - 1);
121 base::StringToInt(str_width, &width); 122 base::StringToInt(str_width, &width);
122 base::StringToInt(str_height, &height); 123 base::StringToInt(str_height, &height);
123 124
124 // Process files. 125 // Process files.
125 std::deque<scoped_refptr<media::VideoFrame> > frames; 126 std::deque<scoped_refptr<media::VideoFrame> > frames;
126 GetFrames(file_name, width, height, num_frames, frames); 127 GetFrames(file_name, width, height, num_frames, frames);
127 128
128 // Initialize window and graphics context. 129 // Initialize window and graphics context.
129 base::AtExitManager at_exit_manager; 130 base::AtExitManager at_exit_manager;
131 media::InitializeMediaLibraryForTesting();
130 gfx::GLSurface::InitializeOneOff(); 132 gfx::GLSurface::InitializeOneOff();
131 scoped_ptr<media::Window> window(new media::Window(width, height)); 133 scoped_ptr<media::Window> window(new media::Window(width, height));
132 gfx::GLSurface* surface = 134 scoped_refptr<gfx::GLSurface> surface =
133 gfx::GLSurface::CreateViewGLSurface(window->PluginWindow()).get(); 135 gfx::GLSurface::CreateViewGLSurface(window->PluginWindow());
134 gfx::GLContext* context = gfx::GLContext::CreateGLContext( 136 scoped_refptr<gfx::GLContext> context = gfx::GLContext::CreateGLContext(
135 NULL, surface, gfx::PreferDiscreteGpu).get(); 137 NULL, surface.get(), gfx::PreferDiscreteGpu);
136 context->MakeCurrent(surface); 138 context->MakeCurrent(surface.get());
137 // This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows. 139 // This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows.
138 context->SetSwapInterval(0); 140 context->SetSwapInterval(0);
139 141
140 // Initialize and name GPU painters. 142 // Initialize and name GPU painters.
141 static const struct { 143 const struct {
142 const char* name; 144 const char* name;
143 GPUPainter* painter; 145 GPUPainter* painter;
144 } painters[] = { 146 } painters[] = {
145 { "CPU CSC + GPU Render", new CPUColorPainter() }, 147 { "CPU CSC + GPU Render", new CPUColorPainter() },
146 { "GPU CSC/Render", new GPUColorWithLuminancePainter() }, 148 { "GPU CSC/Render", new GPUColorWithLuminancePainter() },
147 }; 149 };
148 150
149 // Run GPU painter tests. 151 // Run GPU painter tests.
150 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(painters); i++) { 152 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(painters); i++) {
151 scoped_ptr<GPUPainter> painter(painters[i].painter); 153 scoped_ptr<GPUPainter> painter(painters[i].painter);
152 painter->LoadFrames(&frames); 154 painter->LoadFrames(&frames);
153 painter->SetGLContext(surface, context); 155 painter->SetGLContext(surface, context);
154 painter->Initialize(width, height); 156 painter->Initialize(width, height);
155 printf("Running %s tests...", painters[i].name); 157 printf("Running %s tests...", painters[i].name);
156 RunTest(window.get(), painter.get()); 158 RunTest(window.get(), painter.get());
157 } 159 }
158 160
159 return 0; 161 return 0;
160 } 162 }
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