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Unified Diff: include/core/SkBitmapDevice.h

Issue 22978012: Split SkDevice into SkBaseDevice and SkBitmapDevice (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Updating to ToT (10994) Created 7 years, 4 months ago
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Index: include/core/SkBitmapDevice.h
===================================================================
--- include/core/SkBitmapDevice.h (revision 10994)
+++ include/core/SkBitmapDevice.h (working copy)
@@ -11,6 +11,285 @@
#include "SkDevice.h"
-typedef SkDevice SkBitmapDevice;
+///////////////////////////////////////////////////////////////////////////////
+class SK_API SkBitmapDevice : public SkBaseDevice {
+public:
+ SK_DECLARE_INST_COUNT(SkBitmapDevice)
+ /**
+ * Construct a new device with the specified bitmap as its backend. It is
+ * valid for the bitmap to have no pixels associated with it. In that case,
+ * any drawing to this device will have no effect.
+ */
+ SkBitmapDevice(const SkBitmap& bitmap);
+
+ /**
+ * Construct a new device with the specified bitmap as its backend. It is
+ * valid for the bitmap to have no pixels associated with it. In that case,
+ * any drawing to this device will have no effect.
+ */
+ SkBitmapDevice(const SkBitmap& bitmap, const SkDeviceProperties& deviceProperties);
+
+ /**
+ * Create a new raster device and have the pixels be automatically
+ * allocated. The rowBytes of the device will be computed automatically
+ * based on the config and the width.
+ *
+ * @param config The desired config for the pixels. If the request cannot
+ * be met, the closest matching support config will be used.
+ * @param width width (in pixels) of the device
+ * @param height height (in pixels) of the device
+ * @param isOpaque Set to true if it is known that all of the pixels will
+ * be drawn to opaquely. Used as an accelerator when drawing
+ * these pixels to another device.
+ */
+ SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque = false);
+
+ /**
+ * Create a new raster device and have the pixels be automatically
+ * allocated. The rowBytes of the device will be computed automatically
+ * based on the config and the width.
+ *
+ * @param config The desired config for the pixels. If the request cannot
+ * be met, the closest matching support config will be used.
+ * @param width width (in pixels) of the device
+ * @param height height (in pixels) of the device
+ * @param isOpaque Set to true if it is known that all of the pixels will
+ * be drawn to opaquely. Used as an accelerator when drawing
+ * these pixels to another device.
+ * @param deviceProperties Properties which affect compositing.
+ */
+ SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque,
+ const SkDeviceProperties& deviceProperties);
+
+ virtual ~SkBitmapDevice();
+
+ virtual uint32_t getDeviceCapabilities() SK_OVERRIDE { return 0; }
+
+ /** Return the width of the device (in pixels).
+ */
+ virtual int width() const SK_OVERRIDE { return fBitmap.width(); }
+ /** Return the height of the device (in pixels).
+ */
+ virtual int height() const SK_OVERRIDE { return fBitmap.height(); }
+
+ /**
+ * Return the bounds of the device in the coordinate space of the root
+ * canvas. The root device will have its top-left at 0,0, but other devices
+ * such as those associated with saveLayer may have a non-zero origin.
+ */
+ virtual void getGlobalBounds(SkIRect* bounds) const SK_OVERRIDE;
+
+ /** Returns true if the device's bitmap's config treats every pixels as
+ implicitly opaque.
+ */
+ virtual bool isOpaque() const SK_OVERRIDE { return fBitmap.isOpaque(); }
+
+ /** Return the bitmap config of the device's pixels
+ */
+ virtual SkBitmap::Config config() const SK_OVERRIDE { return fBitmap.getConfig(); }
+
+ /**
+ * DEPRECATED: This will be made protected once WebKit stops using it.
+ * Instead use Canvas' writePixels method.
+ *
+ * Similar to draw sprite, this method will copy the pixels in bitmap onto
+ * the device, with the top/left corner specified by (x, y). The pixel
+ * values in the device are completely replaced: there is no blending.
+ *
+ * Currently if bitmap is backed by a texture this is a no-op. This may be
+ * relaxed in the future.
+ *
+ * If the bitmap has config kARGB_8888_Config then the config8888 param
+ * will determines how the pixel valuess are intepreted. If the bitmap is
+ * not kARGB_8888_Config then this parameter is ignored.
+ */
+ virtual void writePixels(const SkBitmap& bitmap, int x, int y,
+ SkCanvas::Config8888 config8888) SK_OVERRIDE;
+
+ /**
+ * Return the device's associated gpu render target, or NULL.
+ */
+ virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; }
+
+protected:
+ /**
+ * Device may filter the text flags for drawing text here. If it wants to
+ * make a change to the specified values, it should write them into the
+ * textflags parameter (output) and return true. If the paint is fine as
+ * is, then ignore the textflags parameter and return false.
+ *
+ * The baseclass SkDevice filters based on its depth and blitters.
+ */
+ virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE;
+
+ /** Clears the entire device to the specified color (including alpha).
+ * Ignores the clip.
+ */
+ virtual void clear(SkColor color) SK_OVERRIDE;
+
+ /** These are called inside the per-device-layer loop for each draw call.
+ When these are called, we have already applied any saveLayer operations,
+ and are handling any looping from the paint, and any effects from the
+ DrawFilter.
+ */
+ virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE;
+ virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
+ const SkPoint[], const SkPaint& paint) SK_OVERRIDE;
+ virtual void drawRect(const SkDraw&, const SkRect& r,
+ const SkPaint& paint) SK_OVERRIDE;
+ virtual void drawOval(const SkDraw&, const SkRect& oval,
+ const SkPaint& paint) SK_OVERRIDE;
+ virtual void drawRRect(const SkDraw&, const SkRRect& rr,
+ const SkPaint& paint) SK_OVERRIDE;
+
+ /**
+ * If pathIsMutable, then the implementation is allowed to cast path to a
+ * non-const pointer and modify it in place (as an optimization). Canvas
+ * may do this to implement helpers such as drawOval, by placing a temp
+ * path on the stack to hold the representation of the oval.
+ *
+ * If prePathMatrix is not null, it should logically be applied before any
+ * stroking or other effects. If there are no effects on the paint that
+ * affect the geometry/rasterization, then the pre matrix can just be
+ * pre-concated with the current matrix.
+ */
+ virtual void drawPath(const SkDraw&, const SkPath& path,
+ const SkPaint& paint,
+ const SkMatrix* prePathMatrix = NULL,
+ bool pathIsMutable = false) SK_OVERRIDE;
+ virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
+ const SkMatrix& matrix, const SkPaint& paint) SK_OVERRIDE;
+ virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
+ int x, int y, const SkPaint& paint) SK_OVERRIDE;
+
+ /**
+ * The default impl. will create a bitmap-shader from the bitmap,
+ * and call drawRect with it.
+ */
+ virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
+ const SkRect* srcOrNull, const SkRect& dst,
+ const SkPaint& paint,
+ SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE;
+
+ /**
+ * Does not handle text decoration.
+ * Decorations (underline and stike-thru) will be handled by SkCanvas.
+ */
+ virtual void drawText(const SkDraw&, const void* text, size_t len,
+ SkScalar x, SkScalar y, const SkPaint& paint) SK_OVERRIDE;
+ virtual void drawPosText(const SkDraw&, const void* text, size_t len,
+ const SkScalar pos[], SkScalar constY,
+ int scalarsPerPos, const SkPaint& paint) SK_OVERRIDE;
+ virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
+ const SkPath& path, const SkMatrix* matrix,
+ const SkPaint& paint) SK_OVERRIDE;
+#ifdef SK_BUILD_FOR_ANDROID
+ virtual void drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len,
+ const SkPoint pos[], const SkPaint& paint,
+ const SkPath& path, const SkMatrix* matrix) SK_OVERRIDE;
+#endif
+ virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
+ const SkPoint verts[], const SkPoint texs[],
+ const SkColor colors[], SkXfermode* xmode,
+ const uint16_t indices[], int indexCount,
+ const SkPaint& paint) SK_OVERRIDE;
+ /** The SkBaseDevice passed will be an SkBaseDevice which was returned by a call to
+ onCreateCompatibleDevice on this device with kSaveLayer_Usage.
+ */
+ virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
+ const SkPaint&) SK_OVERRIDE;
+
+ ///////////////////////////////////////////////////////////////////////////
+
+ /** Update as needed the pixel value in the bitmap, so that the caller can
+ access the pixels directly. Note: only the pixels field should be
+ altered. The config/width/height/rowbytes must remain unchanged.
+ @return the device contents as a bitmap
+ */
+ virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE;
+
+ SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
+ // just for subclasses, to assign a custom pixelref
+ SkPixelRef* setPixelRef(SkPixelRef* pr, size_t offset) {
+ fBitmap.setPixelRef(pr, offset);
+ return pr;
+ }
+
+ /**
+ * Implements readPixels API. The caller will ensure that:
+ * 1. bitmap has pixel config kARGB_8888_Config.
+ * 2. bitmap has pixels.
+ * 3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is
+ * contained in the device bounds.
+ */
+ virtual bool onReadPixels(const SkBitmap& bitmap,
+ int x, int y,
+ SkCanvas::Config8888 config8888) SK_OVERRIDE;
+
+ /** Called when this device is installed into a Canvas. Balanced by a call
+ to unlockPixels() when the device is removed from a Canvas.
+ */
+ virtual void lockPixels() SK_OVERRIDE;
+ virtual void unlockPixels() SK_OVERRIDE;
+
+ /**
+ * Returns true if the device allows processing of this imagefilter. If
+ * false is returned, then the filter is ignored. This may happen for
+ * some subclasses that do not support pixel manipulations after drawing
+ * has occurred (e.g. printing). The default implementation returns true.
+ */
+ virtual bool allowImageFilter(SkImageFilter*) SK_OVERRIDE;
+
+ /**
+ * Override and return true for filters that the device can handle
+ * intrinsically. Doing so means that SkCanvas will pass-through this
+ * filter to drawSprite and drawDevice (and potentially filterImage).
+ * Returning false means the SkCanvas will have apply the filter itself,
+ * and just pass the resulting image to the device.
+ */
+ virtual bool canHandleImageFilter(SkImageFilter*) SK_OVERRIDE;
+
+ /**
+ * Related (but not required) to canHandleImageFilter, this method returns
+ * true if the device could apply the filter to the src bitmap and return
+ * the result (and updates offset as needed).
+ * If the device does not recognize or support this filter,
+ * it just returns false and leaves result and offset unchanged.
+ */
+ virtual bool filterImage(SkImageFilter*, const SkBitmap&, const SkMatrix&,
+ SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
+
+private:
+ friend class SkCanvas;
+ friend struct DeviceCM; //for setMatrixClip
+ friend class SkDraw;
+ friend class SkDrawIter;
+ friend class SkDeviceFilteredPaint;
+ friend class SkDeviceImageFilterProxy;
+
+ friend class SkSurface_Raster;
+
+ // used to change the backend's pixels (and possibly config/rowbytes)
+ // but cannot change the width/height, so there should be no change to
+ // any clip information.
+ virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE;
+
+ /**
+ * Subclasses should override this to implement createCompatibleDevice.
+ */
+ virtual SkBaseDevice* onCreateCompatibleDevice(SkBitmap::Config config,
+ int width, int height,
+ bool isOpaque,
+ Usage usage) SK_OVERRIDE;
+
+ /** Causes any deferred drawing to the device to be completed.
+ */
+ virtual void flush() SK_OVERRIDE {}
+
+ SkBitmap fBitmap;
+
+ typedef SkBaseDevice INHERITED;
+};
+
#endif // SkBitmapDevice_DEFINED
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