| Index: build/config/compiler/compiler.gni
|
| diff --git a/build/config/compiler/compiler.gni b/build/config/compiler/compiler.gni
|
| index 2e5072e2589133090ed96f857b216186ee3a6836..5b51fafa974721771f2863984672798cb41a3646 100644
|
| --- a/build/config/compiler/compiler.gni
|
| +++ b/build/config/compiler/compiler.gni
|
| @@ -6,6 +6,7 @@ import("//build/config/android/config.gni")
|
| import("//build/config/chrome_build.gni")
|
| import("//build/config/chromecast_build.gni")
|
| import("//build/config/sanitizers/sanitizers.gni")
|
| +import("//build/toolchain/goma.gni")
|
| import("//build/toolchain/toolchain.gni")
|
|
|
| declare_args() {
|
| @@ -82,6 +83,13 @@ if (symbol_level == -1) {
|
| # With instrumentation enabled, debug info puts libchrome.so over 4gb, which
|
| # causes the linker to produce an invalid ELF. http://crbug.com/574476
|
| symbol_level = 0
|
| + } else if (is_win && use_goma && !is_clang) {
|
| + # goma doesn't support PDB files, so we disable symbols during goma
|
| + # compilation because otherwise the redundant debug information generated
|
| + # by visual studio (repeated in every .obj file) makes linker
|
| + # memory consumption and link times unsustainable (crbug.com/630074).
|
| + # Clang on windows does not have this issue.
|
| + symbol_level = 1
|
| } else if (!is_linux || is_debug || is_official_build || is_chromecast) {
|
| # Linux is slowed by having symbols as part of the target binary, whereas
|
| # Mac and Windows have them separate, so in Release Linux, default them off,
|
|
|