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1 # Copyright 2015 The Chromium Authors. All rights reserved. | 1 # Copyright 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//build/config/android/config.gni") | 5 import("//build/config/android/config.gni") |
6 import("//build/config/chrome_build.gni") | 6 import("//build/config/chrome_build.gni") |
7 import("//build/config/chromecast_build.gni") | 7 import("//build/config/chromecast_build.gni") |
8 import("//build/config/sanitizers/sanitizers.gni") | 8 import("//build/config/sanitizers/sanitizers.gni") |
| 9 import("//build/toolchain/goma.gni") |
9 import("//build/toolchain/toolchain.gni") | 10 import("//build/toolchain/toolchain.gni") |
10 | 11 |
11 declare_args() { | 12 declare_args() { |
12 # How many symbols to include in the build. This affects the performance of | 13 # How many symbols to include in the build. This affects the performance of |
13 # the build since the symbols are large and dealing with them is slow. | 14 # the build since the symbols are large and dealing with them is slow. |
14 # 2 means regular build with symbols. | 15 # 2 means regular build with symbols. |
15 # 1 means minimal symbols, usually enough for backtraces only. | 16 # 1 means minimal symbols, usually enough for backtraces only. |
16 # 0 means no symbols. | 17 # 0 means no symbols. |
17 # -1 means auto-set according to debug/release and platform. | 18 # -1 means auto-set according to debug/release and platform. |
18 symbol_level = -1 | 19 symbol_level = -1 |
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75 current_cpu == "arm"))) | 76 current_cpu == "arm"))) |
76 } | 77 } |
77 | 78 |
78 # If it wasn't manually set, set to an appropriate default. | 79 # If it wasn't manually set, set to an appropriate default. |
79 assert(symbol_level >= -1 && symbol_level <= 2, "Invalid symbol_level") | 80 assert(symbol_level >= -1 && symbol_level <= 2, "Invalid symbol_level") |
80 if (symbol_level == -1) { | 81 if (symbol_level == -1) { |
81 if (is_android && use_order_profiling) { | 82 if (is_android && use_order_profiling) { |
82 # With instrumentation enabled, debug info puts libchrome.so over 4gb, which | 83 # With instrumentation enabled, debug info puts libchrome.so over 4gb, which |
83 # causes the linker to produce an invalid ELF. http://crbug.com/574476 | 84 # causes the linker to produce an invalid ELF. http://crbug.com/574476 |
84 symbol_level = 0 | 85 symbol_level = 0 |
| 86 } else if (is_win && use_goma && !is_clang) { |
| 87 # goma doesn't support PDB files, so we disable symbols during goma |
| 88 # compilation because otherwise the redundant debug information generated |
| 89 # by visual studio (repeated in every .obj file) makes linker |
| 90 # memory consumption and link times unsustainable (crbug.com/630074). |
| 91 # Clang on windows does not have this issue. |
| 92 symbol_level = 1 |
85 } else if (!is_linux || is_debug || is_official_build || is_chromecast) { | 93 } else if (!is_linux || is_debug || is_official_build || is_chromecast) { |
86 # Linux is slowed by having symbols as part of the target binary, whereas | 94 # Linux is slowed by having symbols as part of the target binary, whereas |
87 # Mac and Windows have them separate, so in Release Linux, default them off, | 95 # Mac and Windows have them separate, so in Release Linux, default them off, |
88 # but keep them on for Official builds and Chromecast builds. | 96 # but keep them on for Official builds and Chromecast builds. |
89 symbol_level = 2 | 97 symbol_level = 2 |
90 } else if (using_sanitizer) { | 98 } else if (using_sanitizer) { |
91 # Sanitizers require symbols for filename suppressions to work. | 99 # Sanitizers require symbols for filename suppressions to work. |
92 symbol_level = 1 | 100 symbol_level = 1 |
93 } else { | 101 } else { |
94 symbol_level = 0 | 102 symbol_level = 0 |
95 } | 103 } |
96 } | 104 } |
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