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Unified Diff: media/gpu/avda_picture_buffer_manager.h

Issue 2296513003: Delete AVDACopyingBackingStrategy and rename AVDADeferredRenderingBackingStrategy (Closed)
Patch Set: Undelete & fix unittest Created 4 years, 4 months ago
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Index: media/gpu/avda_picture_buffer_manager.h
diff --git a/media/gpu/avda_picture_buffer_manager.h b/media/gpu/avda_picture_buffer_manager.h
new file mode 100644
index 0000000000000000000000000000000000000000..3c156fd30df4a219fd72eb9cc56ddb3918ac20cc
--- /dev/null
+++ b/media/gpu/avda_picture_buffer_manager.h
@@ -0,0 +1,121 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_
+#define MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_
+
+#include <stdint.h>
+#include <vector>
+
+#include "base/macros.h"
+#include "media/gpu/avda_state_provider.h"
+#include "media/gpu/media_gpu_export.h"
+
+namespace gpu {
+namespace gles2 {
+class GLStreamTextureImage;
+}
+}
+
+namespace gl {
+class ScopedJavaSurface;
+class SurfaceTexture;
+}
+
+namespace media {
+class AVDASharedState;
+class VideoCodecBridge;
+
+// AVDAPictureBufferManager is used by AVDA to associate its PictureBuffers with
+// MediaCodec output buffers. It attaches AVDACodecImages to the PictureBuffer
+// textures so that when they're used to draw the AVDACodecImage can release the
+// MediaCodec buffer to the backing Surface. If the Surface is a SurfaceTexture,
+// the front buffer can then be used to draw without needing to copy the pixels.
+// If the Surface is a SurfaceView, the release causes the frame to be displayed
+// immediately.
+class MEDIA_GPU_EXPORT AVDAPictureBufferManager {
+ public:
+ using PictureBufferMap = std::map<int32_t, PictureBuffer>;
+
+ AVDAPictureBufferManager();
+ virtual ~AVDAPictureBufferManager();
+
+ // Must be called before anything else. If |surface_view_id| is |kNoSurfaceID|
+ // then a new SurfaceTexture will be returned. Otherwise, the corresponding
+ // SurfaceView will be returned.
+ gl::ScopedJavaSurface Initialize(AVDAStateProvider* state_provider,
+ int surface_view_id);
+
+ void Destroy(const PictureBufferMap& buffers);
+
+ // Returns the GL texture target that the PictureBuffer textures use.
+ uint32_t GetTextureTarget() const;
+
+ // Returns the size to use when requesting picture buffers.
+ gfx::Size GetPictureBufferSize() const;
+
+ // Sets up |picture_buffer| so that its texture will refer to the image that
+ // is represented by the decoded output buffer at codec_buffer_index.
+ void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index,
+ const PictureBuffer& picture_buffer);
+
+ // Assigns a picture buffer and attaches an image to its texture.
+ void AssignOnePictureBuffer(const PictureBuffer& picture_buffer,
+ bool have_context);
+
+ // Reuses a picture buffer to hold a new frame.
+ void ReuseOnePictureBuffer(const PictureBuffer& picture_buffer);
+
+ // Release MediaCodec buffers.
+ void ReleaseCodecBuffers(const PictureBufferMap& buffers);
+
+ // Attempts to free up codec output buffers by rendering early.
+ void MaybeRenderEarly();
+
+ // Called when the MediaCodec instance changes. If |codec| is nullptr the
+ // MediaCodec is being destroyed. Previously provided codecs should no longer
+ // be referenced.
+ void CodecChanged(VideoCodecBridge* codec);
+
+ // Whether the pictures buffers are overlayable.
+ bool ArePicturesOverlayable();
+
+ private:
+ // Release any codec buffer that is associated with the given picture buffer
+ // back to the codec. It is okay if there is no such buffer.
+ void ReleaseCodecBufferForPicture(const PictureBuffer& picture_buffer);
+
+ gpu::gles2::TextureRef* GetTextureForPicture(
+ const PictureBuffer& picture_buffer);
+
+ // Sets up the texture references (as found by |picture_buffer|), for the
+ // specified |image|. If |image| is null, clears any ref on the texture
+ // associated with |picture_buffer|.
+ void SetImageForPicture(
+ const PictureBuffer& picture_buffer,
+ const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image);
+
+ scoped_refptr<AVDASharedState> shared_state_;
+
+ AVDAStateProvider* state_provider_;
+
+ // The SurfaceTexture to render to. Non-null after Initialize() if
+ // we're not rendering to a SurfaceView.
+ scoped_refptr<gl::SurfaceTexture> surface_texture_;
+
+ class OnFrameAvailableHandler;
+ scoped_refptr<OnFrameAvailableHandler> on_frame_available_handler_;
+
+ VideoCodecBridge* media_codec_;
+
+ // Picture buffer IDs that are out for display. Stored in order of frames as
+ // they are returned from the decoder.
+ std::vector<int32_t> pictures_out_for_display_;
+
+ DISALLOW_COPY_AND_ASSIGN(AVDAPictureBufferManager);
+};
+
+} // namespace media
+
+#endif // MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_

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