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Side by Side Diff: media/gpu/avda_picture_buffer_manager.h

Issue 2296513003: Delete AVDACopyingBackingStrategy and rename AVDADeferredRenderingBackingStrategy (Closed)
Patch Set: Undelete & fix unittest Created 4 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_
6 #define MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_
7
8 #include <stdint.h>
9 #include <vector>
10
11 #include "base/macros.h"
12 #include "media/gpu/avda_state_provider.h"
13 #include "media/gpu/media_gpu_export.h"
14
15 namespace gpu {
16 namespace gles2 {
17 class GLStreamTextureImage;
18 }
19 }
20
21 namespace gl {
22 class ScopedJavaSurface;
23 class SurfaceTexture;
24 }
25
26 namespace media {
27 class AVDASharedState;
28 class VideoCodecBridge;
29
30 // AVDAPictureBufferManager is used by AVDA to associate its PictureBuffers with
31 // MediaCodec output buffers. It attaches AVDACodecImages to the PictureBuffer
32 // textures so that when they're used to draw the AVDACodecImage can release the
33 // MediaCodec buffer to the backing Surface. If the Surface is a SurfaceTexture,
34 // the front buffer can then be used to draw without needing to copy the pixels.
35 // If the Surface is a SurfaceView, the release causes the frame to be displayed
36 // immediately.
37 class MEDIA_GPU_EXPORT AVDAPictureBufferManager {
38 public:
39 using PictureBufferMap = std::map<int32_t, PictureBuffer>;
40
41 AVDAPictureBufferManager();
42 virtual ~AVDAPictureBufferManager();
43
44 // Must be called before anything else. If |surface_view_id| is |kNoSurfaceID|
45 // then a new SurfaceTexture will be returned. Otherwise, the corresponding
46 // SurfaceView will be returned.
47 gl::ScopedJavaSurface Initialize(AVDAStateProvider* state_provider,
48 int surface_view_id);
49
50 void Destroy(const PictureBufferMap& buffers);
51
52 // Returns the GL texture target that the PictureBuffer textures use.
53 uint32_t GetTextureTarget() const;
54
55 // Returns the size to use when requesting picture buffers.
56 gfx::Size GetPictureBufferSize() const;
57
58 // Sets up |picture_buffer| so that its texture will refer to the image that
59 // is represented by the decoded output buffer at codec_buffer_index.
60 void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index,
61 const PictureBuffer& picture_buffer);
62
63 // Assigns a picture buffer and attaches an image to its texture.
64 void AssignOnePictureBuffer(const PictureBuffer& picture_buffer,
65 bool have_context);
66
67 // Reuses a picture buffer to hold a new frame.
68 void ReuseOnePictureBuffer(const PictureBuffer& picture_buffer);
69
70 // Release MediaCodec buffers.
71 void ReleaseCodecBuffers(const PictureBufferMap& buffers);
72
73 // Attempts to free up codec output buffers by rendering early.
74 void MaybeRenderEarly();
75
76 // Called when the MediaCodec instance changes. If |codec| is nullptr the
77 // MediaCodec is being destroyed. Previously provided codecs should no longer
78 // be referenced.
79 void CodecChanged(VideoCodecBridge* codec);
80
81 // Whether the pictures buffers are overlayable.
82 bool ArePicturesOverlayable();
83
84 private:
85 // Release any codec buffer that is associated with the given picture buffer
86 // back to the codec. It is okay if there is no such buffer.
87 void ReleaseCodecBufferForPicture(const PictureBuffer& picture_buffer);
88
89 gpu::gles2::TextureRef* GetTextureForPicture(
90 const PictureBuffer& picture_buffer);
91
92 // Sets up the texture references (as found by |picture_buffer|), for the
93 // specified |image|. If |image| is null, clears any ref on the texture
94 // associated with |picture_buffer|.
95 void SetImageForPicture(
96 const PictureBuffer& picture_buffer,
97 const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image);
98
99 scoped_refptr<AVDASharedState> shared_state_;
100
101 AVDAStateProvider* state_provider_;
102
103 // The SurfaceTexture to render to. Non-null after Initialize() if
104 // we're not rendering to a SurfaceView.
105 scoped_refptr<gl::SurfaceTexture> surface_texture_;
106
107 class OnFrameAvailableHandler;
108 scoped_refptr<OnFrameAvailableHandler> on_frame_available_handler_;
109
110 VideoCodecBridge* media_codec_;
111
112 // Picture buffer IDs that are out for display. Stored in order of frames as
113 // they are returned from the decoder.
114 std::vector<int32_t> pictures_out_for_display_;
115
116 DISALLOW_COPY_AND_ASSIGN(AVDAPictureBufferManager);
117 };
118
119 } // namespace media
120
121 #endif // MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_
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