| Index: media/gpu/android_deferred_rendering_backing_strategy.h
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| diff --git a/media/gpu/android_deferred_rendering_backing_strategy.h b/media/gpu/android_deferred_rendering_backing_strategy.h
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| deleted file mode 100644
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| index 948ff952285db7c6b7f93528b71af0c7f5718be8..0000000000000000000000000000000000000000
|
| --- a/media/gpu/android_deferred_rendering_backing_strategy.h
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| +++ /dev/null
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| @@ -1,107 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
|
| -#define MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
|
| -
|
| -#include <stdint.h>
|
| -#include <vector>
|
| -
|
| -#include "base/macros.h"
|
| -#include "media/gpu/android_video_decode_accelerator.h"
|
| -#include "media/gpu/media_gpu_export.h"
|
| -
|
| -namespace gl {
|
| -class GLImage;
|
| -}
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| -
|
| -namespace gpu {
|
| -namespace gles2 {
|
| -class GLStreamTextureImage;
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| -class TextureRef;
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| -}
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| -}
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| -
|
| -namespace media {
|
| -
|
| -class AVDACodecImage;
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| -class AVDASharedState;
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| -
|
| -// A BackingStrategy implementation that defers releasing codec buffers until
|
| -// a PictureBuffer's texture is used to draw, then draws using the surface
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| -// texture's front buffer rather than a copy. To do this, it uses a GLImage
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| -// implementation to talk to MediaCodec.
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| -class MEDIA_GPU_EXPORT AndroidDeferredRenderingBackingStrategy
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| - : public AndroidVideoDecodeAccelerator::BackingStrategy {
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| - public:
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| - explicit AndroidDeferredRenderingBackingStrategy(
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| - AVDAStateProvider* state_provider);
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| - ~AndroidDeferredRenderingBackingStrategy() override;
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| -
|
| - // AndroidVideoDecodeAccelerator::BackingStrategy
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| - gl::ScopedJavaSurface Initialize(int surface_view_id) override;
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| - void BeginCleanup(
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| - bool have_context,
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| - const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override;
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| - void EndCleanup() override;
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| - scoped_refptr<gl::SurfaceTexture> GetSurfaceTexture() const override;
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| - uint32_t GetTextureTarget() const override;
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| - gfx::Size GetPictureBufferSize() const override;
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| - void UseCodecBufferForPictureBuffer(
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| - int32_t codec_buffer_index,
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| - const PictureBuffer& picture_buffer) override;
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| - void AssignOnePictureBuffer(const PictureBuffer&, bool) override;
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| - void ReuseOnePictureBuffer(const PictureBuffer& picture_buffer) override;
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| - void MaybeRenderEarly() override;
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| - void CodecChanged(VideoCodecBridge* codec) override;
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| - void ReleaseCodecBuffers(
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| - const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override;
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| - void OnFrameAvailable() override;
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| - bool ArePicturesOverlayable() override;
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| - void UpdatePictureBufferSize(PictureBuffer* picture_buffer,
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| - const gfx::Size& new_size) override;
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| -
|
| - private:
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| - // Release any codec buffer that is associated with the given picture buffer
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| - // back to the codec. It is okay if there is no such buffer.
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| - void ReleaseCodecBufferForPicture(const PictureBuffer& picture_buffer);
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| -
|
| - // Sets up the texture references (as found by |picture_buffer|), for the
|
| - // specified |image|. If |image| is null, clears any ref on the texture
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| - // associated with |picture_buffer|.
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| - void SetImageForPicture(
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| - const PictureBuffer& picture_buffer,
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| - const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image);
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| -
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| - // Make a copy of the SurfaceTexture's front buffer and associate all given
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| - // picture buffer textures with it. The picture buffer textures will not
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| - // dependend on |this|, the SurfaceTexture, the MediaCodec or the VDA, so it's
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| - // used to back the picture buffers when the VDA is being destroyed.
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| - void CopySurfaceTextureToPictures(
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| - const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers);
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| -
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| - // Return true if and only if CopySurfaceTextureToPictures is expected to work
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| - // on this device.
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| - bool ShouldCopyPictures() const;
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| -
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| - scoped_refptr<AVDASharedState> shared_state_;
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| -
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| - AVDAStateProvider* state_provider_;
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| -
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| - // The SurfaceTexture to render to. Non-null after Initialize() if
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| - // we're not rendering to a SurfaceView.
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| - scoped_refptr<gl::SurfaceTexture> surface_texture_;
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| -
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| - VideoCodecBridge* media_codec_;
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| -
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| - // Picture buffer IDs that are out for display. Stored in order of frames as
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| - // they are returned from the decoder.
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| - std::vector<int32_t> pictures_out_for_display_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy);
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| -};
|
| -
|
| -} // namespace media
|
| -
|
| -#endif // MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
|
|
|