| Index: media/gpu/android_copying_backing_strategy.cc
|
| diff --git a/media/gpu/android_copying_backing_strategy.cc b/media/gpu/android_copying_backing_strategy.cc
|
| deleted file mode 100644
|
| index f04349871df71a198b2efb59b4e9f677129d2857..0000000000000000000000000000000000000000
|
| --- a/media/gpu/android_copying_backing_strategy.cc
|
| +++ /dev/null
|
| @@ -1,179 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "media/gpu/android_copying_backing_strategy.h"
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/logging.h"
|
| -#include "base/trace_event/trace_event.h"
|
| -#include "gpu/command_buffer/service/context_group.h"
|
| -#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
|
| -#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
| -#include "media/base/limits.h"
|
| -#include "media/gpu/avda_return_on_failure.h"
|
| -#include "media/video/picture.h"
|
| -#include "ui/gl/android/surface_texture.h"
|
| -#include "ui/gl/gl_bindings.h"
|
| -
|
| -namespace media {
|
| -
|
| -AndroidCopyingBackingStrategy::AndroidCopyingBackingStrategy(
|
| - AVDAStateProvider* state_provider)
|
| - : state_provider_(state_provider),
|
| - surface_texture_id_(0),
|
| - media_codec_(nullptr) {}
|
| -
|
| -AndroidCopyingBackingStrategy::~AndroidCopyingBackingStrategy() {}
|
| -
|
| -gl::ScopedJavaSurface AndroidCopyingBackingStrategy::Initialize(
|
| - int surface_view_id) {
|
| - if (surface_view_id != VideoDecodeAccelerator::Config::kNoSurfaceID) {
|
| - LOG(ERROR) << "The copying strategy should not be initialized with a "
|
| - "surface id.";
|
| - return gl::ScopedJavaSurface();
|
| - }
|
| -
|
| - surface_texture_ =
|
| - state_provider_->CreateAttachedSurfaceTexture(&surface_texture_id_);
|
| - return gl::ScopedJavaSurface(surface_texture_.get());
|
| -}
|
| -
|
| -void AndroidCopyingBackingStrategy::BeginCleanup(
|
| - bool have_context,
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| - const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) {
|
| - DCHECK(state_provider_->ThreadChecker().CalledOnValidThread());
|
| -
|
| - if (copier_)
|
| - copier_->Destroy();
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| -
|
| - if (surface_texture_id_ && have_context)
|
| - glDeleteTextures(1, &surface_texture_id_);
|
| -}
|
| -
|
| -void AndroidCopyingBackingStrategy::EndCleanup() {}
|
| -
|
| -scoped_refptr<gl::SurfaceTexture>
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| -AndroidCopyingBackingStrategy::GetSurfaceTexture() const {
|
| - return surface_texture_;
|
| -}
|
| -
|
| -uint32_t AndroidCopyingBackingStrategy::GetTextureTarget() const {
|
| - return GL_TEXTURE_2D;
|
| -}
|
| -
|
| -gfx::Size AndroidCopyingBackingStrategy::GetPictureBufferSize() const {
|
| - return state_provider_->GetSize();
|
| -}
|
| -
|
| -void AndroidCopyingBackingStrategy::UseCodecBufferForPictureBuffer(
|
| - int32_t codec_buf_index,
|
| - const PictureBuffer& picture_buffer) {
|
| - // Make sure that the decoder is available.
|
| - RETURN_ON_FAILURE(state_provider_, state_provider_->GetGlDecoder().get(),
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| - "Failed to get gles2 decoder instance.", ILLEGAL_STATE);
|
| -
|
| - // Render the codec buffer into |surface_texture_|, and switch it to be
|
| - // the front buffer.
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| - // This ignores the emitted ByteBuffer and instead relies on rendering to
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| - // the codec's SurfaceTexture and then copying from that texture to the
|
| - // client's PictureBuffer's texture. This means that each picture's data
|
| - // is written three times: once to the ByteBuffer, once to the
|
| - // SurfaceTexture, and once to the client's texture. It would be nicer to
|
| - // either:
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| - // 1) Render directly to the client's texture from MediaCodec (one write);
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| - // or
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| - // 2) Upload the ByteBuffer to the client's texture (two writes).
|
| - // Unfortunately neither is possible:
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| - // 1) MediaCodec's use of SurfaceTexture is a singleton, and the texture
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| - // written to can't change during the codec's lifetime. b/11990461
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| - // 2) The ByteBuffer is likely to contain the pixels in a vendor-specific,
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| - // opaque/non-standard format. It's not possible to negotiate the
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| - // decoder to emit a specific colorspace, even using HW CSC. b/10706245
|
| - // So, we live with these two extra copies per picture :(
|
| - {
|
| - TRACE_EVENT0("media", "AVDA::ReleaseOutputBuffer");
|
| - media_codec_->ReleaseOutputBuffer(codec_buf_index, true);
|
| - }
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| -
|
| - {
|
| - TRACE_EVENT0("media", "AVDA::UpdateTexImage");
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| - surface_texture_->UpdateTexImage();
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| - }
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| -
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| - float transform_matrix[16];
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| - surface_texture_->GetTransformMatrix(transform_matrix);
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| -
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| - DCHECK_LE(1u, picture_buffer.texture_ids().size());
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| - uint32_t picture_buffer_texture_id = picture_buffer.texture_ids()[0];
|
| -
|
| - // Defer initializing the CopyTextureCHROMIUMResourceManager until it is
|
| - // needed because it takes 10s of milliseconds to initialize.
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| - if (!copier_) {
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| - copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager());
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| - copier_->Initialize(state_provider_->GetGlDecoder().get(),
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| - state_provider_->GetGlDecoder()
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| - ->GetContextGroup()
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| - ->feature_info()
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| - ->feature_flags());
|
| - }
|
| -
|
| - // Here, we copy |surface_texture_id_| to the picture buffer instead of
|
| - // setting new texture to |surface_texture_| by calling attachToGLContext()
|
| - // because:
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| - // 1. Once we call detachFrameGLContext(), it deletes the texture previously
|
| - // attached.
|
| - // 2. SurfaceTexture requires us to apply a transform matrix when we show
|
| - // the texture.
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| - copier_->DoCopyTextureWithTransform(
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| - state_provider_->GetGlDecoder().get(), GL_TEXTURE_EXTERNAL_OES,
|
| - surface_texture_id_, GL_TEXTURE_2D, picture_buffer_texture_id,
|
| - state_provider_->GetSize().width(), state_provider_->GetSize().height(),
|
| - true, false, false, transform_matrix);
|
| -}
|
| -
|
| -void AndroidCopyingBackingStrategy::CodecChanged(VideoCodecBridge* codec) {
|
| - media_codec_ = codec;
|
| -}
|
| -
|
| -void AndroidCopyingBackingStrategy::OnFrameAvailable() {
|
| - // TODO(liberato): crbug.com/574948 . The OnFrameAvailable logic can be
|
| - // moved into AVDA, and we should wait for it before doing the copy.
|
| - // Because there were some test failures, we don't do this now but
|
| - // instead preserve the old behavior.
|
| -}
|
| -
|
| -bool AndroidCopyingBackingStrategy::ArePicturesOverlayable() {
|
| - return false;
|
| -}
|
| -
|
| -void AndroidCopyingBackingStrategy::UpdatePictureBufferSize(
|
| - PictureBuffer* picture_buffer,
|
| - const gfx::Size& new_size) {
|
| - // This strategy uses 2D textures who's allocated memory is dependent on the
|
| - // size. To update size in all places, we must:
|
| - // 1) Update the PictureBuffer meta-data
|
| - picture_buffer->set_size(new_size);
|
| -
|
| - // 2) Update the GL texture via glTexImage2D. This step assumes the caller
|
| - // has made our GL context current.
|
| - DCHECK_LE(1u, picture_buffer->texture_ids().size());
|
| - glBindTexture(GL_TEXTURE_2D, picture_buffer->texture_ids()[0]);
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, new_size.width(), new_size.height(),
|
| - 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
| - state_provider_->GetGlDecoder()->RestoreActiveTextureUnitBinding(
|
| - GL_TEXTURE_2D);
|
| -
|
| - // 3) Update the CHROMIUM Texture's size.
|
| - gpu::gles2::TextureRef* texture_ref =
|
| - state_provider_->GetTextureForPicture(*picture_buffer);
|
| - RETURN_IF_NULL(texture_ref);
|
| - gpu::gles2::TextureManager* texture_manager =
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| - state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager();
|
| - RETURN_IF_NULL(texture_manager);
|
| - texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA,
|
| - new_size.width(), new_size.height(), 1, 0,
|
| - GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size));
|
| -}
|
| -
|
| -} // namespace media
|
|
|