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Unified Diff: build/config/compiler/BUILD.gn

Issue 2294903002: Revert "Rework default GN symbol handling for win goma builds." (Closed)
Patch Set: Created 4 years, 4 months ago
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Index: build/config/compiler/BUILD.gn
diff --git a/build/config/compiler/BUILD.gn b/build/config/compiler/BUILD.gn
index 60c00e638949ebd169e4fbd32654e20190a21dd9..ebd19490f2bd986b496bb9b5dcbf38f0bc84c421 100644
--- a/build/config/compiler/BUILD.gn
+++ b/build/config/compiler/BUILD.gn
@@ -1505,8 +1505,14 @@ config("default_optimization") {
config("symbols") {
if (is_win) {
import("//build/toolchain/goma.gni")
- cflags = [ "/Zi" ] # Produce PDB file, no edit and continue.
-
+ if (use_goma) {
+ # Disable symbols during goma compilation because otherwise the redundant
+ # debug information (repeated in every .obj file) makes linker memory
+ # consumption and link times unsustainable (crbug.com/630074).
+ cflags = []
+ } else {
+ cflags = [ "/Zi" ] # Produce PDB file, no edit and continue.
+ }
if (is_win_fastlink && visual_studio_version != "2013") {
# Tell VS 2015+ to create a PDB that references debug
# information in .obj and .lib files instead of copying
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