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Unified Diff: src/utils/SkShadowPaintFilterCanvas.cpp

Issue 2294323003: made point light shadows (Closed)
Patch Set: made req changes (comments) Created 4 years, 3 months ago
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Index: src/utils/SkShadowPaintFilterCanvas.cpp
diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp
index ef29c3709d95ba7a45c413aa922544ed2d5ff971..289ae3cd0c1c6cf7c637655813811db2bbd7cf13 100644
--- a/src/utils/SkShadowPaintFilterCanvas.cpp
+++ b/src/utils/SkShadowPaintFilterCanvas.cpp
@@ -51,7 +51,12 @@ bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty
SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
int width, int height) {
if (light.type() != SkLights::Light::kDirectional_LightType) {
- return SkISize::Make(width *2 , height * 2);
+ // Calculating the right depth map size for point lights is complex,
+ // as it depends on the max depth, the max depth delta, the location
+ // of the point light and the shapes, etc... If we take upper bounds
+ // on those metrics, the shadow map will be pretty big in any case.
+ // Thus, just using 4x the width and height seems to work for most scenes.
+ return SkISize::Make(width * 4, height * 4);
}
int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
@@ -74,8 +79,6 @@ void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk
}
void SkShadowPaintFilterCanvas::updateMatrix() {
- this->save();
-
// It is up to the user to set the 0th light in fLights to
// the light the want to render the depth map with.
if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType) {
@@ -84,10 +87,42 @@ void SkShadowPaintFilterCanvas::updateMatrix() {
SkScalar y = lightDir.fY * this->getZ();
this->translate(x, y);
+ } else if (this->fLights->light(0).type() == SkLights::Light::kPoint_LightType) {
+ SkISize size = this->getBaseLayerSize();
+
+ SkPoint3 lightPos = this->fLights->light(0).pos();
+
+ // shadow maps for point lights are 4x the size of the diffuse map, by experimentation
+ // (see SPFCanvas::ComputeDepthMapSize())
+ SkScalar diffuseHeight = size.fHeight / 4.0f;
+
+ // move point light with canvas's CTM
+ SkPoint lightPoint = SkPoint::Make(lightPos.fX, diffuseHeight - lightPos.fY);
+ SkMatrix mat = this->getTotalMatrix();
+ if (mat.invert(&mat)) {
+ mat.mapPoints(&lightPoint, 1);
+ }
+ lightPoint.set(lightPoint.fX, diffuseHeight - lightPoint.fY);
+
+ // center the shadow map
+ // note: the 3/8 constant is specific to the 4.0 depth map size multiplier
+ mat = this->getTotalMatrix();
+ mat.postTranslate(size.width() * 0.375f, size.height() * 0.375f);
+ this->setMatrix(mat);
+
+ // project shapes onto canvas as shadows
+ SkScalar scale = (lightPos.fZ) / (lightPos.fZ - this->getZ());
+ this->scale(scale, scale);
+
+ this->translate(-lightPoint.fX * this->getZ() /
+ ((lightPos.fZ - this->getZ()) * scale),
+ -(diffuseHeight - lightPoint.fY) * this->getZ() /
+ ((lightPos.fZ - this->getZ()) * scale));
}
}
void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawPaint(paint);
this->restore();
@@ -95,18 +130,21 @@ void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) {
void SkShadowPaintFilterCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawPoints(mode, count, pts, paint);
this->restore();
}
void SkShadowPaintFilterCanvas::onDrawRect(const SkRect &rect, const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawRect(rect, paint);
this->restore();
}
void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawRRect(rrect, paint);
this->restore();
@@ -114,12 +152,14 @@ void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint
void SkShadowPaintFilterCanvas::onDrawDRRect(const SkRRect &outer, const SkRRect &inner,
const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawDRRect(outer, inner, paint);
this->restore();
}
void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawOval(rect, paint);
this->restore();
@@ -128,12 +168,14 @@ void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &pa
void SkShadowPaintFilterCanvas::onDrawArc(const SkRect &rect, SkScalar startAngle,
SkScalar sweepAngle, bool useCenter,
const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawArc(rect, startAngle, sweepAngle, useCenter, paint);
this->restore();
}
void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawPath(path, paint);
this->restore();
@@ -141,6 +183,7 @@ void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &pa
void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left, SkScalar top,
const SkPaint *paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawBitmap(bm, left, top, paint);
this->restore();
@@ -149,6 +192,7 @@ void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left,
void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRect *src,
const SkRect &dst, const SkPaint *paint,
SrcRectConstraint constraint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint);
this->restore();
@@ -156,6 +200,7 @@ void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRec
void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRect &center,
const SkRect &dst, const SkPaint *paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawBitmapNine(bm, center, dst, paint);
this->restore();
@@ -163,6 +208,7 @@ void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRe
void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left,
SkScalar top, const SkPaint *paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawImage(image, left, top, paint);
this->restore();
@@ -171,6 +217,7 @@ void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left,
void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRect *src,
const SkRect &dst, const SkPaint *paint,
SrcRectConstraint constraint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint);
this->restore();
@@ -178,6 +225,7 @@ void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRe
void SkShadowPaintFilterCanvas::onDrawImageNine(const SkImage *image, const SkIRect &center,
const SkRect &dst, const SkPaint *paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawImageNine(image, center, dst, paint);
this->restore();
@@ -189,6 +237,7 @@ void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount
const SkColor colors[], SkXfermode *xmode,
const uint16_t indices[], int indexCount,
const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors,
xmode, indices, indexCount, paint);
@@ -198,6 +247,7 @@ void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount
void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColor colors[],
const SkPoint texCoords[], SkXfermode *xmode,
const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint);
this->restore();
@@ -205,6 +255,7 @@ void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColo
void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawText(text, byteLength, x, y, paint);
this->restore();
@@ -212,6 +263,7 @@ void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength,
void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLength,
const SkPoint pos[], const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawPosText(text, byteLength, pos, paint);
this->restore();
@@ -220,6 +272,7 @@ void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLengt
void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLength,
const SkScalar xpos[],
SkScalar constY, const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint);
this->restore();
@@ -228,6 +281,7 @@ void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLeng
void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLength,
const SkPath &path, const SkMatrix *matrix,
const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint);
this->restore();
@@ -236,6 +290,7 @@ void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLe
void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteLength,
const SkRSXform xform[], const SkRect *cull,
const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint);
this->restore();
@@ -243,6 +298,7 @@ void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteL
void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
const SkPaint &paint) {
+ this->save();
this->updateMatrix();
this->INHERITED::onDrawTextBlob(blob, x, y, paint);
this->restore();
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