Index: src/utils/SkShadowPaintFilterCanvas.cpp |
diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp |
index ef29c3709d95ba7a45c413aa922544ed2d5ff971..289ae3cd0c1c6cf7c637655813811db2bbd7cf13 100644 |
--- a/src/utils/SkShadowPaintFilterCanvas.cpp |
+++ b/src/utils/SkShadowPaintFilterCanvas.cpp |
@@ -51,7 +51,12 @@ bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty |
SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth, |
int width, int height) { |
if (light.type() != SkLights::Light::kDirectional_LightType) { |
- return SkISize::Make(width *2 , height * 2); |
+ // Calculating the right depth map size for point lights is complex, |
+ // as it depends on the max depth, the max depth delta, the location |
+ // of the point light and the shapes, etc... If we take upper bounds |
+ // on those metrics, the shadow map will be pretty big in any case. |
+ // Thus, just using 4x the width and height seems to work for most scenes. |
+ return SkISize::Make(width * 4, height * 4); |
} |
int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, |
@@ -74,8 +79,6 @@ void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk |
} |
void SkShadowPaintFilterCanvas::updateMatrix() { |
- this->save(); |
- |
// It is up to the user to set the 0th light in fLights to |
// the light the want to render the depth map with. |
if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType) { |
@@ -84,10 +87,42 @@ void SkShadowPaintFilterCanvas::updateMatrix() { |
SkScalar y = lightDir.fY * this->getZ(); |
this->translate(x, y); |
+ } else if (this->fLights->light(0).type() == SkLights::Light::kPoint_LightType) { |
+ SkISize size = this->getBaseLayerSize(); |
+ |
+ SkPoint3 lightPos = this->fLights->light(0).pos(); |
+ |
+ // shadow maps for point lights are 4x the size of the diffuse map, by experimentation |
+ // (see SPFCanvas::ComputeDepthMapSize()) |
+ SkScalar diffuseHeight = size.fHeight / 4.0f; |
+ |
+ // move point light with canvas's CTM |
+ SkPoint lightPoint = SkPoint::Make(lightPos.fX, diffuseHeight - lightPos.fY); |
+ SkMatrix mat = this->getTotalMatrix(); |
+ if (mat.invert(&mat)) { |
+ mat.mapPoints(&lightPoint, 1); |
+ } |
+ lightPoint.set(lightPoint.fX, diffuseHeight - lightPoint.fY); |
+ |
+ // center the shadow map |
+ // note: the 3/8 constant is specific to the 4.0 depth map size multiplier |
+ mat = this->getTotalMatrix(); |
+ mat.postTranslate(size.width() * 0.375f, size.height() * 0.375f); |
+ this->setMatrix(mat); |
+ |
+ // project shapes onto canvas as shadows |
+ SkScalar scale = (lightPos.fZ) / (lightPos.fZ - this->getZ()); |
+ this->scale(scale, scale); |
+ |
+ this->translate(-lightPoint.fX * this->getZ() / |
+ ((lightPos.fZ - this->getZ()) * scale), |
+ -(diffuseHeight - lightPoint.fY) * this->getZ() / |
+ ((lightPos.fZ - this->getZ()) * scale)); |
} |
} |
void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawPaint(paint); |
this->restore(); |
@@ -95,18 +130,21 @@ void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { |
void SkShadowPaintFilterCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], |
const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawPoints(mode, count, pts, paint); |
this->restore(); |
} |
void SkShadowPaintFilterCanvas::onDrawRect(const SkRect &rect, const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawRect(rect, paint); |
this->restore(); |
} |
void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawRRect(rrect, paint); |
this->restore(); |
@@ -114,12 +152,14 @@ void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint |
void SkShadowPaintFilterCanvas::onDrawDRRect(const SkRRect &outer, const SkRRect &inner, |
const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawDRRect(outer, inner, paint); |
this->restore(); |
} |
void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawOval(rect, paint); |
this->restore(); |
@@ -128,12 +168,14 @@ void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &pa |
void SkShadowPaintFilterCanvas::onDrawArc(const SkRect &rect, SkScalar startAngle, |
SkScalar sweepAngle, bool useCenter, |
const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawArc(rect, startAngle, sweepAngle, useCenter, paint); |
this->restore(); |
} |
void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawPath(path, paint); |
this->restore(); |
@@ -141,6 +183,7 @@ void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &pa |
void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left, SkScalar top, |
const SkPaint *paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawBitmap(bm, left, top, paint); |
this->restore(); |
@@ -149,6 +192,7 @@ void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left, |
void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRect *src, |
const SkRect &dst, const SkPaint *paint, |
SrcRectConstraint constraint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); |
this->restore(); |
@@ -156,6 +200,7 @@ void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRec |
void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRect ¢er, |
const SkRect &dst, const SkPaint *paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); |
this->restore(); |
@@ -163,6 +208,7 @@ void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRe |
void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left, |
SkScalar top, const SkPaint *paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawImage(image, left, top, paint); |
this->restore(); |
@@ -171,6 +217,7 @@ void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left, |
void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRect *src, |
const SkRect &dst, const SkPaint *paint, |
SrcRectConstraint constraint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); |
this->restore(); |
@@ -178,6 +225,7 @@ void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRe |
void SkShadowPaintFilterCanvas::onDrawImageNine(const SkImage *image, const SkIRect ¢er, |
const SkRect &dst, const SkPaint *paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawImageNine(image, center, dst, paint); |
this->restore(); |
@@ -189,6 +237,7 @@ void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount |
const SkColor colors[], SkXfermode *xmode, |
const uint16_t indices[], int indexCount, |
const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors, |
xmode, indices, indexCount, paint); |
@@ -198,6 +247,7 @@ void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount |
void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColor colors[], |
const SkPoint texCoords[], SkXfermode *xmode, |
const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); |
this->restore(); |
@@ -205,6 +255,7 @@ void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColo |
void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength, SkScalar x, |
SkScalar y, const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawText(text, byteLength, x, y, paint); |
this->restore(); |
@@ -212,6 +263,7 @@ void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength, |
void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLength, |
const SkPoint pos[], const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawPosText(text, byteLength, pos, paint); |
this->restore(); |
@@ -220,6 +272,7 @@ void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLengt |
void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLength, |
const SkScalar xpos[], |
SkScalar constY, const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); |
this->restore(); |
@@ -228,6 +281,7 @@ void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLeng |
void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLength, |
const SkPath &path, const SkMatrix *matrix, |
const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint); |
this->restore(); |
@@ -236,6 +290,7 @@ void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLe |
void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteLength, |
const SkRSXform xform[], const SkRect *cull, |
const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint); |
this->restore(); |
@@ -243,6 +298,7 @@ void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteL |
void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y, |
const SkPaint &paint) { |
+ this->save(); |
this->updateMatrix(); |
this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
this->restore(); |