| Index: src/utils/SkShadowPaintFilterCanvas.cpp
|
| diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp
|
| index ef29c3709d95ba7a45c413aa922544ed2d5ff971..289ae3cd0c1c6cf7c637655813811db2bbd7cf13 100644
|
| --- a/src/utils/SkShadowPaintFilterCanvas.cpp
|
| +++ b/src/utils/SkShadowPaintFilterCanvas.cpp
|
| @@ -51,7 +51,12 @@ bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty
|
| SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
|
| int width, int height) {
|
| if (light.type() != SkLights::Light::kDirectional_LightType) {
|
| - return SkISize::Make(width *2 , height * 2);
|
| + // Calculating the right depth map size for point lights is complex,
|
| + // as it depends on the max depth, the max depth delta, the location
|
| + // of the point light and the shapes, etc... If we take upper bounds
|
| + // on those metrics, the shadow map will be pretty big in any case.
|
| + // Thus, just using 4x the width and height seems to work for most scenes.
|
| + return SkISize::Make(width * 4, height * 4);
|
| }
|
|
|
| int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width,
|
| @@ -74,8 +79,6 @@ void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk
|
| }
|
|
|
| void SkShadowPaintFilterCanvas::updateMatrix() {
|
| - this->save();
|
| -
|
| // It is up to the user to set the 0th light in fLights to
|
| // the light the want to render the depth map with.
|
| if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType) {
|
| @@ -84,10 +87,42 @@ void SkShadowPaintFilterCanvas::updateMatrix() {
|
| SkScalar y = lightDir.fY * this->getZ();
|
|
|
| this->translate(x, y);
|
| + } else if (this->fLights->light(0).type() == SkLights::Light::kPoint_LightType) {
|
| + SkISize size = this->getBaseLayerSize();
|
| +
|
| + SkPoint3 lightPos = this->fLights->light(0).pos();
|
| +
|
| + // shadow maps for point lights are 4x the size of the diffuse map, by experimentation
|
| + // (see SPFCanvas::ComputeDepthMapSize())
|
| + SkScalar diffuseHeight = size.fHeight / 4.0f;
|
| +
|
| + // move point light with canvas's CTM
|
| + SkPoint lightPoint = SkPoint::Make(lightPos.fX, diffuseHeight - lightPos.fY);
|
| + SkMatrix mat = this->getTotalMatrix();
|
| + if (mat.invert(&mat)) {
|
| + mat.mapPoints(&lightPoint, 1);
|
| + }
|
| + lightPoint.set(lightPoint.fX, diffuseHeight - lightPoint.fY);
|
| +
|
| + // center the shadow map
|
| + // note: the 3/8 constant is specific to the 4.0 depth map size multiplier
|
| + mat = this->getTotalMatrix();
|
| + mat.postTranslate(size.width() * 0.375f, size.height() * 0.375f);
|
| + this->setMatrix(mat);
|
| +
|
| + // project shapes onto canvas as shadows
|
| + SkScalar scale = (lightPos.fZ) / (lightPos.fZ - this->getZ());
|
| + this->scale(scale, scale);
|
| +
|
| + this->translate(-lightPoint.fX * this->getZ() /
|
| + ((lightPos.fZ - this->getZ()) * scale),
|
| + -(diffuseHeight - lightPoint.fY) * this->getZ() /
|
| + ((lightPos.fZ - this->getZ()) * scale));
|
| }
|
| }
|
|
|
| void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawPaint(paint);
|
| this->restore();
|
| @@ -95,18 +130,21 @@ void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) {
|
|
|
| void SkShadowPaintFilterCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
|
| const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawPoints(mode, count, pts, paint);
|
| this->restore();
|
| }
|
|
|
| void SkShadowPaintFilterCanvas::onDrawRect(const SkRect &rect, const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawRect(rect, paint);
|
| this->restore();
|
| }
|
|
|
| void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawRRect(rrect, paint);
|
| this->restore();
|
| @@ -114,12 +152,14 @@ void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint
|
|
|
| void SkShadowPaintFilterCanvas::onDrawDRRect(const SkRRect &outer, const SkRRect &inner,
|
| const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawDRRect(outer, inner, paint);
|
| this->restore();
|
| }
|
|
|
| void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawOval(rect, paint);
|
| this->restore();
|
| @@ -128,12 +168,14 @@ void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &pa
|
| void SkShadowPaintFilterCanvas::onDrawArc(const SkRect &rect, SkScalar startAngle,
|
| SkScalar sweepAngle, bool useCenter,
|
| const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawArc(rect, startAngle, sweepAngle, useCenter, paint);
|
| this->restore();
|
| }
|
|
|
| void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawPath(path, paint);
|
| this->restore();
|
| @@ -141,6 +183,7 @@ void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &pa
|
|
|
| void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left, SkScalar top,
|
| const SkPaint *paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawBitmap(bm, left, top, paint);
|
| this->restore();
|
| @@ -149,6 +192,7 @@ void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left,
|
| void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRect *src,
|
| const SkRect &dst, const SkPaint *paint,
|
| SrcRectConstraint constraint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint);
|
| this->restore();
|
| @@ -156,6 +200,7 @@ void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRec
|
|
|
| void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRect ¢er,
|
| const SkRect &dst, const SkPaint *paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawBitmapNine(bm, center, dst, paint);
|
| this->restore();
|
| @@ -163,6 +208,7 @@ void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRe
|
|
|
| void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left,
|
| SkScalar top, const SkPaint *paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawImage(image, left, top, paint);
|
| this->restore();
|
| @@ -171,6 +217,7 @@ void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left,
|
| void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRect *src,
|
| const SkRect &dst, const SkPaint *paint,
|
| SrcRectConstraint constraint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint);
|
| this->restore();
|
| @@ -178,6 +225,7 @@ void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRe
|
|
|
| void SkShadowPaintFilterCanvas::onDrawImageNine(const SkImage *image, const SkIRect ¢er,
|
| const SkRect &dst, const SkPaint *paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawImageNine(image, center, dst, paint);
|
| this->restore();
|
| @@ -189,6 +237,7 @@ void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount
|
| const SkColor colors[], SkXfermode *xmode,
|
| const uint16_t indices[], int indexCount,
|
| const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors,
|
| xmode, indices, indexCount, paint);
|
| @@ -198,6 +247,7 @@ void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount
|
| void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColor colors[],
|
| const SkPoint texCoords[], SkXfermode *xmode,
|
| const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint);
|
| this->restore();
|
| @@ -205,6 +255,7 @@ void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColo
|
|
|
| void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength, SkScalar x,
|
| SkScalar y, const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawText(text, byteLength, x, y, paint);
|
| this->restore();
|
| @@ -212,6 +263,7 @@ void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength,
|
|
|
| void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLength,
|
| const SkPoint pos[], const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawPosText(text, byteLength, pos, paint);
|
| this->restore();
|
| @@ -220,6 +272,7 @@ void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLengt
|
| void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLength,
|
| const SkScalar xpos[],
|
| SkScalar constY, const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint);
|
| this->restore();
|
| @@ -228,6 +281,7 @@ void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLeng
|
| void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLength,
|
| const SkPath &path, const SkMatrix *matrix,
|
| const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint);
|
| this->restore();
|
| @@ -236,6 +290,7 @@ void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLe
|
| void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteLength,
|
| const SkRSXform xform[], const SkRect *cull,
|
| const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint);
|
| this->restore();
|
| @@ -243,6 +298,7 @@ void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteL
|
|
|
| void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
|
| const SkPaint &paint) {
|
| + this->save();
|
| this->updateMatrix();
|
| this->INHERITED::onDrawTextBlob(blob, x, y, paint);
|
| this->restore();
|
|
|