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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPathEffect.h" | 8 #include "SkPathEffect.h" |
9 #include "SkShadowPaintFilterCanvas.h" | 9 #include "SkShadowPaintFilterCanvas.h" |
10 | 10 |
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44 | 44 |
45 *paint->writable() = newPaint; | 45 *paint->writable() = newPaint; |
46 } | 46 } |
47 | 47 |
48 return true; | 48 return true; |
49 } | 49 } |
50 | 50 |
51 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li
ght, int maxDepth, | 51 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li
ght, int maxDepth, |
52 int width, int height) { | 52 int width, int height) { |
53 if (light.type() != SkLights::Light::kDirectional_LightType) { | 53 if (light.type() != SkLights::Light::kDirectional_LightType) { |
54 return SkISize::Make(width *2 , height * 2); | 54 // Calculating the right depth map size for point lights is complex, |
| 55 // as it depends on the max depth, the max depth delta, the location |
| 56 // of the point light and the shapes, etc... If we take upper bounds |
| 57 // on those metrics, the shadow map will be pretty big in any case. |
| 58 // Thus, just using 4x the width and height seems to work for most scene
s. |
| 59 return SkISize::Make(width * 4, height * 4); |
55 } | 60 } |
56 | 61 |
57 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, | 62 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, |
58 width * 2); | 63 width * 2); |
59 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, | 64 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, |
60 height * 2); | 65 height * 2); |
61 return SkISize::Make(dMapWidth, dMapHeight); | 66 return SkISize::Make(dMapWidth, dMapHeight); |
62 } | 67 } |
63 | 68 |
64 void SkShadowPaintFilterCanvas::setShadowParams(const SkShadowParams ¶ms) { | 69 void SkShadowPaintFilterCanvas::setShadowParams(const SkShadowParams ¶ms) { |
65 fShadowParams = params; | 70 fShadowParams = params; |
66 } | 71 } |
67 | 72 |
68 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk
Matrix *matrix, | 73 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk
Matrix *matrix, |
69 const SkPaint *paint) { | 74 const SkPaint *paint) { |
70 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); | 75 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); |
71 if (this->onFilter(&filteredPaint, kPicture_Type)) { | 76 if (this->onFilter(&filteredPaint, kPicture_Type)) { |
72 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); | 77 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); |
73 } | 78 } |
74 } | 79 } |
75 | 80 |
76 void SkShadowPaintFilterCanvas::updateMatrix() { | 81 void SkShadowPaintFilterCanvas::updateMatrix() { |
77 this->save(); | |
78 | |
79 // It is up to the user to set the 0th light in fLights to | 82 // It is up to the user to set the 0th light in fLights to |
80 // the light the want to render the depth map with. | 83 // the light the want to render the depth map with. |
81 if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightTyp
e) { | 84 if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightTyp
e) { |
82 const SkVector3& lightDir = this->fLights->light(0).dir(); | 85 const SkVector3& lightDir = this->fLights->light(0).dir(); |
83 SkScalar x = lightDir.fX * this->getZ(); | 86 SkScalar x = lightDir.fX * this->getZ(); |
84 SkScalar y = lightDir.fY * this->getZ(); | 87 SkScalar y = lightDir.fY * this->getZ(); |
85 | 88 |
86 this->translate(x, y); | 89 this->translate(x, y); |
| 90 } else if (this->fLights->light(0).type() == SkLights::Light::kPoint_LightTy
pe) { |
| 91 SkISize size = this->getBaseLayerSize(); |
| 92 |
| 93 SkPoint3 lightPos = this->fLights->light(0).pos(); |
| 94 |
| 95 // shadow maps for point lights are 4x the size of the diffuse map, by e
xperimentation |
| 96 // (see SPFCanvas::ComputeDepthMapSize()) |
| 97 SkScalar diffuseHeight = size.fHeight / 4.0f; |
| 98 |
| 99 // move point light with canvas's CTM |
| 100 SkPoint lightPoint = SkPoint::Make(lightPos.fX, diffuseHeight - lightPos
.fY); |
| 101 SkMatrix mat = this->getTotalMatrix(); |
| 102 if (mat.invert(&mat)) { |
| 103 mat.mapPoints(&lightPoint, 1); |
| 104 } |
| 105 lightPoint.set(lightPoint.fX, diffuseHeight - lightPoint.fY); |
| 106 |
| 107 // center the shadow map |
| 108 // note: the 3/8 constant is specific to the 4.0 depth map size multipli
er |
| 109 mat = this->getTotalMatrix(); |
| 110 mat.postTranslate(size.width() * 0.375f, size.height() * 0.375f); |
| 111 this->setMatrix(mat); |
| 112 |
| 113 // project shapes onto canvas as shadows |
| 114 SkScalar scale = (lightPos.fZ) / (lightPos.fZ - this->getZ()); |
| 115 this->scale(scale, scale); |
| 116 |
| 117 this->translate(-lightPoint.fX * this->getZ() / |
| 118 ((lightPos.fZ - this->getZ()) * scale), |
| 119 -(diffuseHeight - lightPoint.fY) * this->getZ() / |
| 120 ((lightPos.fZ - this->getZ()) * scale)); |
87 } | 121 } |
88 } | 122 } |
89 | 123 |
90 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { | 124 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { |
| 125 this->save(); |
91 this->updateMatrix(); | 126 this->updateMatrix(); |
92 this->INHERITED::onDrawPaint(paint); | 127 this->INHERITED::onDrawPaint(paint); |
93 this->restore(); | 128 this->restore(); |
94 } | 129 } |
95 | 130 |
96 void SkShadowPaintFilterCanvas::onDrawPoints(PointMode mode, size_t count, const
SkPoint pts[], | 131 void SkShadowPaintFilterCanvas::onDrawPoints(PointMode mode, size_t count, const
SkPoint pts[], |
97 const SkPaint &paint) { | 132 const SkPaint &paint) { |
| 133 this->save(); |
98 this->updateMatrix(); | 134 this->updateMatrix(); |
99 this->INHERITED::onDrawPoints(mode, count, pts, paint); | 135 this->INHERITED::onDrawPoints(mode, count, pts, paint); |
100 this->restore(); | 136 this->restore(); |
101 } | 137 } |
102 | 138 |
103 void SkShadowPaintFilterCanvas::onDrawRect(const SkRect &rect, const SkPaint &pa
int) { | 139 void SkShadowPaintFilterCanvas::onDrawRect(const SkRect &rect, const SkPaint &pa
int) { |
| 140 this->save(); |
104 this->updateMatrix(); | 141 this->updateMatrix(); |
105 this->INHERITED::onDrawRect(rect, paint); | 142 this->INHERITED::onDrawRect(rect, paint); |
106 this->restore(); | 143 this->restore(); |
107 } | 144 } |
108 | 145 |
109 void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint
&paint) { | 146 void SkShadowPaintFilterCanvas::onDrawRRect(const SkRRect &rrect, const SkPaint
&paint) { |
| 147 this->save(); |
110 this->updateMatrix(); | 148 this->updateMatrix(); |
111 this->INHERITED::onDrawRRect(rrect, paint); | 149 this->INHERITED::onDrawRRect(rrect, paint); |
112 this->restore(); | 150 this->restore(); |
113 } | 151 } |
114 | 152 |
115 void SkShadowPaintFilterCanvas::onDrawDRRect(const SkRRect &outer, const SkRRect
&inner, | 153 void SkShadowPaintFilterCanvas::onDrawDRRect(const SkRRect &outer, const SkRRect
&inner, |
116 const SkPaint &paint) { | 154 const SkPaint &paint) { |
| 155 this->save(); |
117 this->updateMatrix(); | 156 this->updateMatrix(); |
118 this->INHERITED::onDrawDRRect(outer, inner, paint); | 157 this->INHERITED::onDrawDRRect(outer, inner, paint); |
119 this->restore(); | 158 this->restore(); |
120 } | 159 } |
121 | 160 |
122 void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &pa
int) { | 161 void SkShadowPaintFilterCanvas::onDrawOval(const SkRect &rect, const SkPaint &pa
int) { |
| 162 this->save(); |
123 this->updateMatrix(); | 163 this->updateMatrix(); |
124 this->INHERITED::onDrawOval(rect, paint); | 164 this->INHERITED::onDrawOval(rect, paint); |
125 this->restore(); | 165 this->restore(); |
126 } | 166 } |
127 | 167 |
128 void SkShadowPaintFilterCanvas::onDrawArc(const SkRect &rect, SkScalar startAngl
e, | 168 void SkShadowPaintFilterCanvas::onDrawArc(const SkRect &rect, SkScalar startAngl
e, |
129 SkScalar sweepAngle, bool useCenter, | 169 SkScalar sweepAngle, bool useCenter, |
130 const SkPaint &paint) { | 170 const SkPaint &paint) { |
| 171 this->save(); |
131 this->updateMatrix(); | 172 this->updateMatrix(); |
132 this->INHERITED::onDrawArc(rect, startAngle, sweepAngle, useCenter, paint); | 173 this->INHERITED::onDrawArc(rect, startAngle, sweepAngle, useCenter, paint); |
133 this->restore(); | 174 this->restore(); |
134 } | 175 } |
135 | 176 |
136 void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &pa
int) { | 177 void SkShadowPaintFilterCanvas::onDrawPath(const SkPath &path, const SkPaint &pa
int) { |
| 178 this->save(); |
137 this->updateMatrix(); | 179 this->updateMatrix(); |
138 this->INHERITED::onDrawPath(path, paint); | 180 this->INHERITED::onDrawPath(path, paint); |
139 this->restore(); | 181 this->restore(); |
140 } | 182 } |
141 | 183 |
142 void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left,
SkScalar top, | 184 void SkShadowPaintFilterCanvas::onDrawBitmap(const SkBitmap &bm, SkScalar left,
SkScalar top, |
143 const SkPaint *paint) { | 185 const SkPaint *paint) { |
| 186 this->save(); |
144 this->updateMatrix(); | 187 this->updateMatrix(); |
145 this->INHERITED::onDrawBitmap(bm, left, top, paint); | 188 this->INHERITED::onDrawBitmap(bm, left, top, paint); |
146 this->restore(); | 189 this->restore(); |
147 } | 190 } |
148 | 191 |
149 void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRec
t *src, | 192 void SkShadowPaintFilterCanvas::onDrawBitmapRect(const SkBitmap &bm, const SkRec
t *src, |
150 const SkRect &dst, const SkPain
t *paint, | 193 const SkRect &dst, const SkPain
t *paint, |
151 SrcRectConstraint constraint) { | 194 SrcRectConstraint constraint) { |
| 195 this->save(); |
152 this->updateMatrix(); | 196 this->updateMatrix(); |
153 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); | 197 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); |
154 this->restore(); | 198 this->restore(); |
155 } | 199 } |
156 | 200 |
157 void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRe
ct ¢er, | 201 void SkShadowPaintFilterCanvas::onDrawBitmapNine(const SkBitmap &bm, const SkIRe
ct ¢er, |
158 const SkRect &dst, const SkPain
t *paint) { | 202 const SkRect &dst, const SkPain
t *paint) { |
| 203 this->save(); |
159 this->updateMatrix(); | 204 this->updateMatrix(); |
160 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); | 205 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); |
161 this->restore(); | 206 this->restore(); |
162 } | 207 } |
163 | 208 |
164 void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left, | 209 void SkShadowPaintFilterCanvas::onDrawImage(const SkImage *image, SkScalar left, |
165 SkScalar top, const SkPaint *paint)
{ | 210 SkScalar top, const SkPaint *paint)
{ |
| 211 this->save(); |
166 this->updateMatrix(); | 212 this->updateMatrix(); |
167 this->INHERITED::onDrawImage(image, left, top, paint); | 213 this->INHERITED::onDrawImage(image, left, top, paint); |
168 this->restore(); | 214 this->restore(); |
169 } | 215 } |
170 | 216 |
171 void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRe
ct *src, | 217 void SkShadowPaintFilterCanvas::onDrawImageRect(const SkImage *image, const SkRe
ct *src, |
172 const SkRect &dst, const SkPaint
*paint, | 218 const SkRect &dst, const SkPaint
*paint, |
173 SrcRectConstraint constraint) { | 219 SrcRectConstraint constraint) { |
| 220 this->save(); |
174 this->updateMatrix(); | 221 this->updateMatrix(); |
175 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); | 222 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); |
176 this->restore(); | 223 this->restore(); |
177 } | 224 } |
178 | 225 |
179 void SkShadowPaintFilterCanvas::onDrawImageNine(const SkImage *image, const SkIR
ect ¢er, | 226 void SkShadowPaintFilterCanvas::onDrawImageNine(const SkImage *image, const SkIR
ect ¢er, |
180 const SkRect &dst, const SkPaint
*paint) { | 227 const SkRect &dst, const SkPaint
*paint) { |
| 228 this->save(); |
181 this->updateMatrix(); | 229 this->updateMatrix(); |
182 this->INHERITED::onDrawImageNine(image, center, dst, paint); | 230 this->INHERITED::onDrawImageNine(image, center, dst, paint); |
183 this->restore(); | 231 this->restore(); |
184 } | 232 } |
185 | 233 |
186 | 234 |
187 void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount
, | 235 void SkShadowPaintFilterCanvas::onDrawVertices(VertexMode vmode, int vertexCount
, |
188 const SkPoint vertices[], const S
kPoint texs[], | 236 const SkPoint vertices[], const S
kPoint texs[], |
189 const SkColor colors[], SkXfermod
e *xmode, | 237 const SkColor colors[], SkXfermod
e *xmode, |
190 const uint16_t indices[], int ind
exCount, | 238 const uint16_t indices[], int ind
exCount, |
191 const SkPaint &paint) { | 239 const SkPaint &paint) { |
| 240 this->save(); |
192 this->updateMatrix(); | 241 this->updateMatrix(); |
193 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors, | 242 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors, |
194 xmode, indices, indexCount, paint); | 243 xmode, indices, indexCount, paint); |
195 this->restore(); | 244 this->restore(); |
196 } | 245 } |
197 | 246 |
198 void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColo
r colors[], | 247 void SkShadowPaintFilterCanvas::onDrawPatch(const SkPoint cubics[], const SkColo
r colors[], |
199 const SkPoint texCoords[], SkXfermod
e *xmode, | 248 const SkPoint texCoords[], SkXfermod
e *xmode, |
200 const SkPaint &paint) { | 249 const SkPaint &paint) { |
| 250 this->save(); |
201 this->updateMatrix(); | 251 this->updateMatrix(); |
202 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); | 252 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); |
203 this->restore(); | 253 this->restore(); |
204 } | 254 } |
205 | 255 |
206 void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength,
SkScalar x, | 256 void SkShadowPaintFilterCanvas::onDrawText(const void *text, size_t byteLength,
SkScalar x, |
207 SkScalar y, const SkPaint &paint) { | 257 SkScalar y, const SkPaint &paint) { |
| 258 this->save(); |
208 this->updateMatrix(); | 259 this->updateMatrix(); |
209 this->INHERITED::onDrawText(text, byteLength, x, y, paint); | 260 this->INHERITED::onDrawText(text, byteLength, x, y, paint); |
210 this->restore(); | 261 this->restore(); |
211 } | 262 } |
212 | 263 |
213 void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLengt
h, | 264 void SkShadowPaintFilterCanvas::onDrawPosText(const void *text, size_t byteLengt
h, |
214 const SkPoint pos[], const SkPaint
&paint) { | 265 const SkPoint pos[], const SkPaint
&paint) { |
| 266 this->save(); |
215 this->updateMatrix(); | 267 this->updateMatrix(); |
216 this->INHERITED::onDrawPosText(text, byteLength, pos, paint); | 268 this->INHERITED::onDrawPosText(text, byteLength, pos, paint); |
217 this->restore(); | 269 this->restore(); |
218 } | 270 } |
219 | 271 |
220 void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLeng
th, | 272 void SkShadowPaintFilterCanvas::onDrawPosTextH(const void *text, size_t byteLeng
th, |
221 const SkScalar xpos[], | 273 const SkScalar xpos[], |
222 SkScalar constY, const SkPaint &p
aint) { | 274 SkScalar constY, const SkPaint &p
aint) { |
| 275 this->save(); |
223 this->updateMatrix(); | 276 this->updateMatrix(); |
224 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); | 277 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); |
225 this->restore(); | 278 this->restore(); |
226 } | 279 } |
227 | 280 |
228 void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLe
ngth, | 281 void SkShadowPaintFilterCanvas::onDrawTextOnPath(const void *text, size_t byteLe
ngth, |
229 const SkPath &path, const SkMat
rix *matrix, | 282 const SkPath &path, const SkMat
rix *matrix, |
230 const SkPaint &paint) { | 283 const SkPaint &paint) { |
| 284 this->save(); |
231 this->updateMatrix(); | 285 this->updateMatrix(); |
232 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint); | 286 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint); |
233 this->restore(); | 287 this->restore(); |
234 } | 288 } |
235 | 289 |
236 void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteL
ength, | 290 void SkShadowPaintFilterCanvas::onDrawTextRSXform(const void *text, size_t byteL
ength, |
237 const SkRSXform xform[], const
SkRect *cull, | 291 const SkRSXform xform[], const
SkRect *cull, |
238 const SkPaint &paint) { | 292 const SkPaint &paint) { |
| 293 this->save(); |
239 this->updateMatrix(); | 294 this->updateMatrix(); |
240 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint); | 295 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint); |
241 this->restore(); | 296 this->restore(); |
242 } | 297 } |
243 | 298 |
244 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar
x, SkScalar y, | 299 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar
x, SkScalar y, |
245 const SkPaint &paint) { | 300 const SkPaint &paint) { |
| 301 this->save(); |
246 this->updateMatrix(); | 302 this->updateMatrix(); |
247 this->INHERITED::onDrawTextBlob(blob, x, y, paint); | 303 this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
248 this->restore(); | 304 this->restore(); |
249 } | 305 } |
250 | 306 |
251 #endif | 307 #endif |
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