| Index: net/http2/decoder/decode_buffer.h
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| diff --git a/net/http2/decoder/decode_buffer.h b/net/http2/decoder/decode_buffer.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..56f695f4b74bbeaa3caa7809cf923f185ab06b98
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| --- /dev/null
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| +++ b/net/http2/decoder/decode_buffer.h
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| @@ -0,0 +1,289 @@
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| +// Copyright 2016 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef NET_HTTP2_DECODER_DECODE_BUFFER_H_
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| +#define NET_HTTP2_DECODER_DECODE_BUFFER_H_
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| +
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| +// DecodeBuffer provides primitives for decoding various integer types found
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| +// in HTTP/2 frames.
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| +// DecodeBuffer wraps a byte array from which we can read and decode serialized
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| +// HTTP/2 frames, or parts thereof. DecodeBuffer is intended only for stack
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| +// allocation, where the caller is typically going to use the DecodeBuffer
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| +// instance as part of decoding the entire buffer before returning to its own
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| +// caller. Only the concrete Slow* methods are defined in the cc file,
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| +// all other methods are defined in this header file to enable inlining.
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| +
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| +#include <stddef.h>
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| +#include <stdint.h>
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| +
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| +#include <algorithm>
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| +
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| +#include "base/logging.h"
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| +#include "base/macros.h"
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| +#include "base/strings/string_piece.h"
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| +#include "net/base/net_export.h"
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| +
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| +namespace net {
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| +class DecodeBufferSubset;
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| +
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| +class NET_EXPORT_PRIVATE DecodeBuffer {
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| + public:
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| +  DecodeBuffer(const char* buffer, size_t len)
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| +      : buffer_(buffer), cursor_(buffer), beyond_(buffer + len) {
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| +    DCHECK_NE(buffer, nullptr);
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| +    DCHECK_LE(len, MaxDecodeBufferLength());
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| +  }
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| +  explicit DecodeBuffer(base::StringPiece s)
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| +      : DecodeBuffer(s.data(), s.size()) {}
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| +  // Constructor for character arrays, typically in tests. For example:
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| +  //    const char input[] = { 0x11 };
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| +  //    DecodeBuffer b(input);
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| +  template <size_t N>
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| +  explicit DecodeBuffer(const char (&buf)[N]) : DecodeBuffer(buf, N) {}
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| +
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| +  bool Empty() const { return cursor_ >= beyond_; }
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| +  bool HasData() const { return cursor_ < beyond_; }
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| +  size_t Remaining() const {
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| +    DCHECK_LE(cursor_, beyond_);
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| +    return beyond_ - cursor_;
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| +  }
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| +  size_t Offset() const { return cursor_ - buffer_; }
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| +  size_t FullSize() const { return beyond_ - buffer_; }
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| +
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| +  // Returns the minimum of the number of bytes remaining in this DecodeBuffer
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| +  // and |length|, in support of determining how much of some structure/payload
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| +  // is in this DecodeBuffer.
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| +  size_t MinLengthRemaining(size_t length) const {
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| +    return std::min(length, Remaining());
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| +  }
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| +
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| +  // For string decoding, returns a pointer to the next byte/char to be decoded.
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| +  const char* cursor() const { return cursor_; }
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| +  // Advances the cursor (pointer to the next byte/char to be decoded).
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| +  void AdvanceCursor(size_t amount) {
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| +    DCHECK_LE(amount, Remaining());  // Need at least that much remaining.
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| +    DCHECK_EQ(subset_, nullptr) << "Access via subset only when present.";
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| +    cursor_ += amount;
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| +  }
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| +
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| +  // Only call methods starting "Decode" when there is enough input remaining.
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| +  char DecodeChar() {
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| +    DCHECK_LE(1u, Remaining());  // Need at least one byte remaining.
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| +    DCHECK_EQ(subset_, nullptr) << "Access via subset only when present.";
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| +    return *cursor_++;
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| +  }
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| +
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| +  uint8_t DecodeUInt8() { return static_cast<uint8_t>(DecodeChar()); }
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| +
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| +  uint16_t DecodeUInt16() {
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| +    DCHECK_LE(2u, Remaining());
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| +    const uint8_t b1 = DecodeUInt8();
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| +    const uint8_t b2 = DecodeUInt8();
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| +    // Note that chars are automatically promoted to ints during arithmetic,
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| +    // so the b1 << 8 doesn't end up as zero before being or-ed with b2.
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| +    // And the left-shift operator has higher precedence than the or operator.
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| +    return b1 << 8 | b2;
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| +  }
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| +
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| +  uint32_t DecodeUInt24() {
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| +    DCHECK_LE(3u, Remaining());
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| +    const uint8_t b1 = DecodeUInt8();
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| +    const uint8_t b2 = DecodeUInt8();
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| +    const uint8_t b3 = DecodeUInt8();
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| +    return b1 << 16 | b2 << 8 | b3;
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| +  }
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| +
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| +  // For 31-bit unsigned integers, where the 32nd bit is reserved for future
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| +  // use (i.e. the high-bit of the first byte of the encoding); examples:
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| +  // the Stream Id in a frame header or the Window Size Increment in a
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| +  // WINDOW_UPDATE frame.
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| +  uint32_t DecodeUInt31() {
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| +    DCHECK_LE(4u, Remaining());
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| +    const uint8_t b1 = DecodeUInt8() & 0x7f;  // Mask out the high order bit.
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| +    const uint8_t b2 = DecodeUInt8();
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| +    const uint8_t b3 = DecodeUInt8();
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| +    const uint8_t b4 = DecodeUInt8();
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| +    return b1 << 24 | b2 << 16 | b3 << 8 | b4;
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| +  }
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| +
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| +  uint32_t DecodeUInt32() {
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| +    DCHECK_LE(4u, Remaining());
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| +    const uint8_t b1 = DecodeUInt8();
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| +    const uint8_t b2 = DecodeUInt8();
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| +    const uint8_t b3 = DecodeUInt8();
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| +    const uint8_t b4 = DecodeUInt8();
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| +    return b1 << 24 | b2 << 16 | b3 << 8 | b4;
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| +  }
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| +
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| +  // SlowDecode* routines are used for decoding a multi-field structure when
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| +  // there may not be enough bytes in the buffer to decode the entirety of the
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| +  // structure.
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| +
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| +  // Read as much of an unsigned int field of an encoded structure as possible,
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| +  // keeping track via decode_offset of our position in the encoded structure.
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| +  // Returns true if the field has been fully decoded.
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| +  // |field_size| is the number of bytes of the encoding of the field (usually
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| +  // a compile time fixed value).
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| +  // |field_offset| is the offset of the first byte of the encoding of the field
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| +  // within the encoding of that structure (usually a compile time fixed value).
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| +  // |*decode_offset| is the offset of the byte to be decoded next.
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| +  // |*value| is the storage for the decoded value, and is used for storing
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| +  // partially decoded values; if some, but not all, bytes of the encoding are
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| +  // available then this method will return having stored the decoded bytes into
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| +  // *value.
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| +  bool SlowDecodeUnsignedInt(uint32_t field_size,
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| +                             uint32_t field_offset,
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| +                             uint32_t* decode_offset,
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| +                             uint32_t* value);
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| +
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| +  // Like SlowDecodeUnsignedInt, but specifically for 8-bit unsigned integers.
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| +  // Obviously a byte can't be split (on our byte addressable machines), but
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| +  // a larger structure containing such a field might be.
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| +  bool SlowDecodeUInt8(uint32_t field_offset,
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| +                       uint32_t* decode_offset,
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| +                       uint8_t* value);
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| +
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| +  // Like SlowDecodeUnsignedInt, but specifically for 16-bit unsigned integers.
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| +  bool SlowDecodeUInt16(uint32_t field_offset,
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| +                        uint32_t* decode_offset,
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| +                        uint16_t* value);
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| +
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| +  // Like SlowDecodeUnsignedInt, but specifically for 24-bit unsigned integers.
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| +  bool SlowDecodeUInt24(uint32_t field_offset,
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| +                        uint32_t* decode_offset,
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| +                        uint32_t* value);
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| +
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| +  // Like SlowDecodeUnsignedInt, but specifically for 31-bit unsigned integers.
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| +  // (same definition as for DecodeUInt31).
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| +  bool SlowDecodeUInt31(uint32_t field_offset,
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| +                        uint32_t* decode_offset,
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| +                        uint32_t* value);
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| +
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| +  // Like SlowDecodeUnsignedInt, but specifically for 31-bit unsigned integers.
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| +  bool SlowDecodeUInt32(uint32_t field_offset,
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| +                        uint32_t* decode_offset,
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| +                        uint32_t* value);
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| +
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| +  // Decodes an enum value, where the size (in bytes) of the encoding must be
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| +  // stated explicitly. It is assumed that under the covers enums are really
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| +  // just integers, and that we can static_cast them to and from uint32.
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| +  template <typename E>
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| +  bool SlowDecodeEnum(uint32_t field_size,
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| +                      uint32_t field_offset,
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| +                      uint32_t* decode_offset,
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| +                      E* value) {
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| +    uint32_t tmp = static_cast<uint32_t>(*value);
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| +    const bool done =
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| +        SlowDecodeUnsignedInt(field_size, field_offset, decode_offset, &tmp);
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| +    *value = static_cast<E>(tmp);
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| +    DCHECK_EQ(tmp, static_cast<uint32_t>(*value));
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| +    return done;
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| +  }
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| +
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| +  // We assume the decode buffers will typically be modest in size (i.e. a few
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| +  // K).
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| +  // Let's make sure during testing that we don't go very high, with 32MB
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| +  // selected rather arbitrarily.
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| +  static constexpr size_t MaxDecodeBufferLength() { return 1 << 25; }
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| +
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| + protected:
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| +#ifndef NDEBUG
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| +  // These are part of validating during tests that there is at most one
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| +  // DecodeBufferSubset instance at a time for any DecodeBuffer instance.
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| +  void set_subset_of_base(DecodeBuffer* base,
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| +                          const DecodeBufferSubset* subset) {
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| +    DCHECK_EQ(this, subset);
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| +    base->set_subset(subset);
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| +  }
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| +  void clear_subset_of_base(DecodeBuffer* base,
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| +                            const DecodeBufferSubset* subset) {
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| +    DCHECK_EQ(this, subset);
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| +    base->clear_subset(subset);
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| +  }
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| +#endif
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| +
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| + private:
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| +#ifndef NDEBUG
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| +  void set_subset(const DecodeBufferSubset* subset) {
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| +    DCHECK(subset != nullptr);
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| +    DCHECK_EQ(subset_, nullptr) << "There is already a subset";
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| +    subset_ = subset;
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| +  }
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| +  void clear_subset(const DecodeBufferSubset* subset) {
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| +    DCHECK(subset != nullptr);
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| +    DCHECK_EQ(subset_, subset);
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| +    subset_ = nullptr;
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| +  }
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| +#endif
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| +
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| +  // Prevent heap allocation of DecodeBuffer.
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| +  static void* operator new(size_t s);
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| +  static void* operator new[](size_t s);
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| +  static void operator delete(void* p);
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| +  static void operator delete[](void* p);
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| +
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| +  const char* const buffer_;
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| +  const char* cursor_;
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| +  const char* const beyond_;
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| +  const DecodeBufferSubset* subset_ = nullptr;  // Used for DCHECKs.
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| +
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| +  DISALLOW_COPY_AND_ASSIGN(DecodeBuffer);
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| +};
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| +
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| +// DecodeBufferSubset is used when decoding a known sized chunk of data, which
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| +// starts at base->cursor(), and continues for subset_len, which may be
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| +// entirely in |base|, or may extend beyond it (hence the MinLengthRemaining
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| +// in the constructor).
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| +// There are two benefits to using DecodeBufferSubset: it ensures that the
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| +// cursor of |base| is advanced when the subset's destructor runs, and it
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| +// ensures that the consumer of the subset can't go beyond the subset which
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| +// it is intended to decode.
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| +// There must be only a single DecodeBufferSubset at a time for a base
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| +// DecodeBuffer, though they can be nested (i.e. a DecodeBufferSubset's
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| +// base may itself be a DecodeBufferSubset). This avoids the AdvanceCursor
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| +// being called erroneously.
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| +class DecodeBufferSubset : public DecodeBuffer {
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| + public:
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| +  DecodeBufferSubset(DecodeBuffer* base, size_t subset_len)
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| +      : DecodeBuffer(base->cursor(), base->MinLengthRemaining(subset_len)),
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| +#ifndef NDEBUG
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| +        start_base_offset_(base->Offset()),
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| +        max_base_offset_(start_base_offset_ + FullSize()),
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| +#endif
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| +        base_buffer_(base) {
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| +#ifndef NDEBUG
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| +    DCHECK_LE(max_base_offset_, base->FullSize());
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| +    set_subset_of_base(base_buffer_, this);
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| +#endif
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| +  }
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| +
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| +  ~DecodeBufferSubset() {
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| +    size_t offset = Offset();
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| +#ifndef NDEBUG
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| +    clear_subset_of_base(base_buffer_, this);
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| +    DCHECK_LE(Offset(), FullSize());
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| +    DCHECK_EQ(start_base_offset_, base_buffer_->Offset())
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| +        << "The base buffer was modified";
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| +    DCHECK_LE(offset, FullSize());
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| +    DCHECK_LE(start_base_offset_ + offset, base_buffer_->FullSize());
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| +#endif
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| +    base_buffer_->AdvanceCursor(offset);
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| +#ifndef NDEBUG
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| +    DCHECK_GE(max_base_offset_, base_buffer_->Offset());
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| +#endif
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| +  }
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| +
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| + private:
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| +#ifndef NDEBUG
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| +  const size_t start_base_offset_;  // Used for DCHECKs.
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| +  const size_t max_base_offset_;    // Used for DCHECKs.
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| +#endif
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| +  DecodeBuffer* const base_buffer_;
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| +
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| +  DISALLOW_COPY_AND_ASSIGN(DecodeBufferSubset);
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| +};
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| +
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| +}  // namespace net
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| +
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| +#endif  // NET_HTTP2_DECODER_DECODE_BUFFER_H_
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| 
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