| Index: ui/android/resources/resource_manager_impl.cc
|
| diff --git a/ui/android/resources/resource_manager_impl.cc b/ui/android/resources/resource_manager_impl.cc
|
| index 61c7bdad554d3f7999494da3fad752f8e48e2726..4dd8d25cac6c1ffff53f5c8f7170726e46b8500e 100644
|
| --- a/ui/android/resources/resource_manager_impl.cc
|
| +++ b/ui/android/resources/resource_manager_impl.cc
|
| @@ -14,6 +14,9 @@
|
| #include "base/trace_event/trace_event.h"
|
| #include "cc/resources/scoped_ui_resource.h"
|
| #include "jni/ResourceManager_jni.h"
|
| +#include "third_party/skia/include/core/SkBitmap.h"
|
| +#include "third_party/skia/include/core/SkCanvas.h"
|
| +#include "third_party/skia/include/core/SkColorFilter.h"
|
| #include "ui/android/resources/ui_resource_provider.h"
|
| #include "ui/android/window_android.h"
|
| #include "ui/gfx/android/java_bitmap.h"
|
| @@ -24,6 +27,13 @@ using base::android::JavaRef;
|
|
|
| namespace ui {
|
|
|
| +namespace {
|
| +// The maximum number of tinted variations of a single resource.
|
| +// TODO(mdjones): Implement real caching logic; something similar to priority
|
| +// that is used by the thumbnails.
|
| +const int kMaxTintResourceCount = 4;
|
| +} // namespace
|
| +
|
| // static
|
| ResourceManagerImpl* ResourceManagerImpl::FromJavaObject(jobject jobj) {
|
| return reinterpret_cast<ResourceManagerImpl*>(
|
| @@ -73,6 +83,79 @@ ResourceManager::Resource* ResourceManagerImpl::GetResource(
|
| return resource;
|
| }
|
|
|
| +ResourceManager::Resource* ResourceManagerImpl::GetStaticResourceWithTint(
|
| + int res_id,
|
| + int tint_color,
|
| + int default_color) {
|
| + int color = tint_color;
|
| + ResourceMap* resource_map = tinted_resources_.Lookup(color);
|
| +
|
| + // If the cache is too large, use the default color for the resource.
|
| + if (!resource_map && tinted_resources_.size() >= kMaxTintResourceCount) {
|
| + color = default_color;
|
| + resource_map = tinted_resources_.Lookup(color);
|
| + }
|
| +
|
| + if (!resource_map) {
|
| + resource_map = new ResourceMap();
|
| + tinted_resources_.AddWithID(resource_map, color);
|
| + }
|
| +
|
| + Resource* tinted_resource = resource_map->Lookup(res_id);
|
| +
|
| + // If the resource is already cached, use it.
|
| + if (tinted_resource)
|
| + return tinted_resource;
|
| +
|
| + ResourceManager::Resource* base_image =
|
| + GetResource(ANDROID_RESOURCE_TYPE_STATIC, res_id);
|
| + if (!base_image)
|
| + return nullptr;
|
| +
|
| + SkBitmap tinted_bitmap;
|
| + tinted_bitmap.allocPixels(SkImageInfo::MakeN32Premul(base_image->size.width(),
|
| + base_image->size.height()));
|
| +
|
| + SkCanvas canvas(tinted_bitmap);
|
| + canvas.clear(SK_ColorTRANSPARENT);
|
| +
|
| + // Build a color filter to use on the base resource. This filter multiplies
|
| + // the RGB components by the components of the new color but retains the
|
| + // alpha of the original image.
|
| + SkPaint color_filter;
|
| + SkScalar color_matrix[] = {
|
| + SkColorGetR(color) / 255.0f, 0, 0, 0, 0,
|
| + 0, SkColorGetG(color) / 255.0f, 0, 0, 0,
|
| + 0, 0, SkColorGetB(color) / 255.0f, 0, 0,
|
| + 0, 0, 0, 1.0f, 0
|
| + };
|
| + color_filter.setColorFilter(
|
| + SkColorFilter::MakeMatrixFilterRowMajor255(color_matrix));
|
| +
|
| + // Draw the resource and make it immutable.
|
| + base_image->ui_resource->GetBitmap(base_image->ui_resource->id(), false)
|
| + .DrawToCanvas(&canvas, &color_filter);
|
| + tinted_bitmap.setImmutable();
|
| +
|
| + // Create a UI resource from the new bitmap.
|
| + tinted_resource = new Resource();
|
| + tinted_resource->size = gfx::Size(base_image->size);
|
| + tinted_resource->padding = gfx::Rect(base_image->padding);
|
| + tinted_resource->aperture = gfx::Rect(base_image->aperture);
|
| + tinted_resource->tint = color;
|
| + tinted_resource->ui_resource = cc::ScopedUIResource::Create(host_,
|
| + cc::UIResourceBitmap(tinted_bitmap));
|
| +
|
| + resource_map->AddWithID(tinted_resource, res_id);
|
| +
|
| + return tinted_resource;
|
| +}
|
| +
|
| +void ResourceManagerImpl::ClearTintedResourceCache(JNIEnv* env,
|
| + const JavaRef<jobject>& jobj) {
|
| + tinted_resources_.Clear();
|
| +}
|
| +
|
| void ResourceManagerImpl::PreloadResource(AndroidResourceType res_type,
|
| int res_id) {
|
| DCHECK_GE(res_type, ANDROID_RESOURCE_TYPE_FIRST);
|
|
|