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Unified Diff: src/effects/SkLumaXfermode.cpp

Issue 22918012: Add luminance mask transfer modes. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Fix VS builds (no named variadic macro params support) Created 7 years, 4 months ago
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Index: src/effects/SkLumaXfermode.cpp
diff --git a/src/effects/SkLumaXfermode.cpp b/src/effects/SkLumaXfermode.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..c2f29009b79fddf7f0a99820df17508210ea0f5c
--- /dev/null
+++ b/src/effects/SkLumaXfermode.cpp
@@ -0,0 +1,271 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkLumaXfermode.h"
+#include "SkColorPriv.h"
+#include "SkFlattenableBuffers.h"
+#include "SkString.h"
+
+#if SK_SUPPORT_GPU
+#include "gl/GrGLEffect.h"
+#include "gl/GrGLEffectMatrix.h"
+#include "GrContext.h"
+#include "GrTBackendEffectFactory.h"
+#endif
+
+static inline SkPMColor luma_proc(const SkPMColor a, const SkPMColor b) {
+ unsigned luma = SkComputeLuminance(SkGetPackedR32(b),
reed1 2013/08/22 18:35:51 Is the spec cool with computing luminance on the p
f(malita) 2013/08/22 19:25:52 Actually they explicitly mention non-premultiplied
+ SkGetPackedG32(b),
+ SkGetPackedB32(b));
+ return SkAlphaMulQ(a, SkAlpha255To256(luma));
+}
+
+template <typename T>
+static inline const T* lumaOpA(SkXfermode::Mode mode,
+ const T* src, const T* dst) {
+ return SkXfermode::kSrcIn_Mode == mode ? src : dst;
+}
+
+template <typename T>
+static inline const T* lumaOpB(SkXfermode::Mode mode,
+ const T* src, const T* dst) {
+ return SkXfermode::kSrcIn_Mode == mode ? dst : src;
+}
+
+SkXfermode* SkLumaMaskXfermode::Create(SkXfermode::Mode mode) {
+ return SkNEW_ARGS(SkLumaMaskXfermode, (mode));
+}
+
+SkLumaMaskXfermode::SkLumaMaskXfermode(SkXfermode::Mode mode)
+ : fMode(mode) {
+ SkASSERT(kSrcIn_Mode == mode || kDstIn_Mode == mode);
+}
+
+SkLumaMaskXfermode::SkLumaMaskXfermode(SkFlattenableReadBuffer& buffer)
+ : INHERITED(buffer)
+ , fMode((SkXfermode::Mode)buffer.readUInt()) {
+ SkASSERT(kSrcIn_Mode == fMode || kDstIn_Mode == fMode);
+}
+
+void SkLumaMaskXfermode::flatten(SkFlattenableWriteBuffer& buffer) const {
+ INHERITED::flatten(buffer);
+ buffer.writeUInt(fMode);
+}
+
+SkPMColor SkLumaMaskXfermode::xferColor(SkPMColor src, SkPMColor dst) const {
+ const SkPMColor* a = lumaOpA<SkPMColor>(fMode, &src, &dst);
+ const SkPMColor* b = lumaOpB<SkPMColor>(fMode, &src, &dst);
+ return luma_proc(*a, *b);
+}
+
+void SkLumaMaskXfermode::xfer32(SkPMColor dst[], const SkPMColor src[],
+ int count, const SkAlpha aa[]) const {
+ const SkPMColor* a = lumaOpA<SkPMColor>(fMode, src, dst);
+ const SkPMColor* b = lumaOpB<SkPMColor>(fMode, src, dst);
+
+ if (aa) {
+ for (int i = 0; i < count; ++i) {
+ unsigned cov = aa[i];
+ if (cov) {
+ unsigned resC = luma_proc(a[i], b[i]);
+ if (cov < 255) {
+ resC = SkAlphaMulQ(resC, SkAlpha255To256(cov));
+ }
+ dst[i] = resC;
+ }
+ }
+ } else {
+ for (int i = 0; i < count; ++i) {
+ dst[i] = luma_proc(a[i], b[i]);
+ }
+ }
+}
+
+#ifdef SK_DEVELOPER
+void SkLumaMaskXfermode::toString(SkString* str) const {
+ str->printf("SkLumaMaskXfermode: mode: %s",
+ fMode == kSrcIn_Mode ? "SRC_IN" : "DST_IN");
+}
+#endif
+
+#if SK_SUPPORT_GPU
+//////////////////////////////////////////////////////////////////////////////
+
+class GrGLLumaMaskEffect : public GrGLEffect {
+public:
+ GrGLLumaMaskEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+ virtual ~GrGLLumaMaskEffect();
+
+ virtual void emitCode(GrGLShaderBuilder*,
+ const GrDrawEffect&,
+ EffectKey,
+ const char* outputColor,
+ const char* inputColor,
+ const TextureSamplerArray&) SK_OVERRIDE;
+
+ static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+
+private:
+ static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
+ GrGLEffectMatrix fBackgroundEffectMatrix;
+
+ typedef GrGLEffect INHERITED;
+};
+
+class GrLumaMaskEffect : public GrEffect {
+public:
+ static GrEffectRef* Create(SkXfermode::Mode mode, GrTexture* background) {
+ AutoEffectUnref effect(SkNEW_ARGS(GrLumaMaskEffect, (mode, background)));
+ return CreateEffectRef(effect);
+ }
+
+ virtual ~GrLumaMaskEffect();
+
+ typedef GrGLLumaMaskEffect GLEffect;
+ static const char* Name() { return "LumaMask"; }
+ GrTexture* backgroundTexture() const { return fBackgroundAccess.getTexture(); }
+
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+ virtual void getConstantColorComponents(GrColor*, uint32_t*) const SK_OVERRIDE;
+
+ SkXfermode::Mode getMode() const { return fMode; }
+
+private:
+ GrLumaMaskEffect(SkXfermode::Mode, GrTexture*);
+
+ virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
+
+ SkXfermode::Mode fMode;
+ GrTextureAccess fBackgroundAccess;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+GrGLLumaMaskEffect::GrGLLumaMaskEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect&)
+ : INHERITED(factory)
+ , fBackgroundEffectMatrix(kCoordsType) {
+}
+
+GrGLLumaMaskEffect::~GrGLLumaMaskEffect() {
+}
+
+void GrGLLumaMaskEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TextureSamplerArray& samplers) {
+
+ const GrLumaMaskEffect& lumaEffect = drawEffect.castEffect<GrLumaMaskEffect>();
+ GrTexture* backgroundTex = lumaEffect.backgroundTexture();
+ const char* dstColor;
+ if (backgroundTex) {
+ const char* bgCoords;
+ GrSLType bgCoordsType = fBackgroundEffectMatrix.emitCode(builder,
+ key,
+ &bgCoords,
+ NULL,
+ "BG");
+ builder->fsCodeAppend("\t\tvec4 bgColor = ");
+ builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
+ samplers[0],
+ bgCoords,
+ bgCoordsType);
+ builder->fsCodeAppendf(";\n");
+ dstColor = "bgColor";
+ } else {
+ dstColor = builder->dstColor();
+ }
+
+ SkASSERT(NULL != dstColor);
+
+ if (NULL == inputColor) {
+ inputColor = GrGLSLOnesVecf(4);
+ }
+
+ const char *opA = lumaOpA<char>(lumaEffect.getMode(), inputColor, dstColor);
+ const char *opB = lumaOpB<char>(lumaEffect.getMode(), inputColor, dstColor);
+
+ builder->fsCodeAppendf("\t\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb); \n",
+ SK_ITU_BT709_LUM_COEFF_R,
+ SK_ITU_BT709_LUM_COEFF_G,
+ SK_ITU_BT709_LUM_COEFF_B,
+ opB);
+ builder->fsCodeAppendf("\t\t%s = %s * luma;\n", outputColor, opA);
+}
+
+GrGLEffect::EffectKey GrGLLumaMaskEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
+ const GrLumaMaskEffect& effect = drawEffect.castEffect<GrLumaMaskEffect>();
+ EffectKey modeKey = effect.getMode();
+ GrTexture* bgTex = effect.backgroundTexture();
+ EffectKey matrixKey = 0;
+ if (bgTex) {
+ matrixKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(bgTex),
+ drawEffect,
+ GrGLLumaMaskEffect::kCoordsType,
+ bgTex);
+ }
+
+ return (modeKey << GrGLEffectMatrix::kKeyBits) | matrixKey;
+}
+
+void GrGLLumaMaskEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ const GrLumaMaskEffect& luma = drawEffect.castEffect<GrLumaMaskEffect>();
+ GrTexture* bgTex = luma.backgroundTexture();
+ if (bgTex) {
+ fBackgroundEffectMatrix.setData(uman,
+ GrEffect::MakeDivByTextureWHMatrix(bgTex),
+ drawEffect,
+ bgTex);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+GrLumaMaskEffect::GrLumaMaskEffect(SkXfermode::Mode mode, GrTexture* bg)
+ : fMode(mode) {
+ if (bg) {
+ fBackgroundAccess.reset(bg);
+ this->addTextureAccess(&fBackgroundAccess);
+ } else {
+ this->setWillReadDstColor();
+ }
+}
+
+GrLumaMaskEffect::~GrLumaMaskEffect() {
+}
+
+const GrBackendEffectFactory& GrLumaMaskEffect::getFactory() const {
+ return GrTBackendEffectFactory<GrLumaMaskEffect>::getInstance();
+}
+
+void GrLumaMaskEffect::getConstantColorComponents(GrColor*, uint32_t *validFlags) const {
+ *validFlags = 0;
+}
+
+bool GrLumaMaskEffect::onIsEqual(const GrEffect& sBase) const {
+ const GrLumaMaskEffect& s = CastEffect<GrLumaMaskEffect>(sBase);
+ return fMode == s.fMode &&
+ fBackgroundAccess.getTexture() == s.fBackgroundAccess.getTexture();
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+bool SkLumaMaskXfermode::asNewEffectOrCoeff(GrContext*, GrEffectRef** effect,
+ Coeff*, Coeff*,
+ GrTexture* background) const {
+ if (effect) {
+ *effect = GrLumaMaskEffect::Create(fMode, background);
+ }
+ return true;
+}
+
+#endif // SK_SUPPORT_GPU

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