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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "SkLumaXfermode.h" | |
| 9 #include "SkColorPriv.h" | |
| 10 #include "SkFlattenableBuffers.h" | |
| 11 #include "SkString.h" | |
| 12 | |
| 13 #if SK_SUPPORT_GPU | |
| 14 #include "gl/GrGLEffect.h" | |
| 15 #include "gl/GrGLEffectMatrix.h" | |
| 16 #include "GrContext.h" | |
| 17 #include "GrTBackendEffectFactory.h" | |
| 18 #endif | |
| 19 | |
| 20 static inline SkPMColor luma_proc(const SkPMColor a, const SkPMColor b) { | |
| 21 unsigned luma = SkComputeLuminance(SkGetPackedR32(b), | |
|
reed1
2013/08/22 18:35:51
Is the spec cool with computing luminance on the p
f(malita)
2013/08/22 19:25:52
Actually they explicitly mention non-premultiplied
| |
| 22 SkGetPackedG32(b), | |
| 23 SkGetPackedB32(b)); | |
| 24 return SkAlphaMulQ(a, SkAlpha255To256(luma)); | |
| 25 } | |
| 26 | |
| 27 template <typename T> | |
| 28 static inline const T* lumaOpA(SkXfermode::Mode mode, | |
| 29 const T* src, const T* dst) { | |
| 30 return SkXfermode::kSrcIn_Mode == mode ? src : dst; | |
| 31 } | |
| 32 | |
| 33 template <typename T> | |
| 34 static inline const T* lumaOpB(SkXfermode::Mode mode, | |
| 35 const T* src, const T* dst) { | |
| 36 return SkXfermode::kSrcIn_Mode == mode ? dst : src; | |
| 37 } | |
| 38 | |
| 39 SkXfermode* SkLumaMaskXfermode::Create(SkXfermode::Mode mode) { | |
| 40 return SkNEW_ARGS(SkLumaMaskXfermode, (mode)); | |
| 41 } | |
| 42 | |
| 43 SkLumaMaskXfermode::SkLumaMaskXfermode(SkXfermode::Mode mode) | |
| 44 : fMode(mode) { | |
| 45 SkASSERT(kSrcIn_Mode == mode || kDstIn_Mode == mode); | |
| 46 } | |
| 47 | |
| 48 SkLumaMaskXfermode::SkLumaMaskXfermode(SkFlattenableReadBuffer& buffer) | |
| 49 : INHERITED(buffer) | |
| 50 , fMode((SkXfermode::Mode)buffer.readUInt()) { | |
| 51 SkASSERT(kSrcIn_Mode == fMode || kDstIn_Mode == fMode); | |
| 52 } | |
| 53 | |
| 54 void SkLumaMaskXfermode::flatten(SkFlattenableWriteBuffer& buffer) const { | |
| 55 INHERITED::flatten(buffer); | |
| 56 buffer.writeUInt(fMode); | |
| 57 } | |
| 58 | |
| 59 SkPMColor SkLumaMaskXfermode::xferColor(SkPMColor src, SkPMColor dst) const { | |
| 60 const SkPMColor* a = lumaOpA<SkPMColor>(fMode, &src, &dst); | |
| 61 const SkPMColor* b = lumaOpB<SkPMColor>(fMode, &src, &dst); | |
| 62 return luma_proc(*a, *b); | |
| 63 } | |
| 64 | |
| 65 void SkLumaMaskXfermode::xfer32(SkPMColor dst[], const SkPMColor src[], | |
| 66 int count, const SkAlpha aa[]) const { | |
| 67 const SkPMColor* a = lumaOpA<SkPMColor>(fMode, src, dst); | |
| 68 const SkPMColor* b = lumaOpB<SkPMColor>(fMode, src, dst); | |
| 69 | |
| 70 if (aa) { | |
| 71 for (int i = 0; i < count; ++i) { | |
| 72 unsigned cov = aa[i]; | |
| 73 if (cov) { | |
| 74 unsigned resC = luma_proc(a[i], b[i]); | |
| 75 if (cov < 255) { | |
| 76 resC = SkAlphaMulQ(resC, SkAlpha255To256(cov)); | |
| 77 } | |
| 78 dst[i] = resC; | |
| 79 } | |
| 80 } | |
| 81 } else { | |
| 82 for (int i = 0; i < count; ++i) { | |
| 83 dst[i] = luma_proc(a[i], b[i]); | |
| 84 } | |
| 85 } | |
| 86 } | |
| 87 | |
| 88 #ifdef SK_DEVELOPER | |
| 89 void SkLumaMaskXfermode::toString(SkString* str) const { | |
| 90 str->printf("SkLumaMaskXfermode: mode: %s", | |
| 91 fMode == kSrcIn_Mode ? "SRC_IN" : "DST_IN"); | |
| 92 } | |
| 93 #endif | |
| 94 | |
| 95 #if SK_SUPPORT_GPU | |
| 96 ////////////////////////////////////////////////////////////////////////////// | |
| 97 | |
| 98 class GrGLLumaMaskEffect : public GrGLEffect { | |
| 99 public: | |
| 100 GrGLLumaMaskEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | |
| 101 virtual ~GrGLLumaMaskEffect(); | |
| 102 | |
| 103 virtual void emitCode(GrGLShaderBuilder*, | |
| 104 const GrDrawEffect&, | |
| 105 EffectKey, | |
| 106 const char* outputColor, | |
| 107 const char* inputColor, | |
| 108 const TextureSamplerArray&) SK_OVERRIDE; | |
| 109 | |
| 110 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | |
| 111 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; | |
| 112 | |
| 113 private: | |
| 114 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType; | |
| 115 GrGLEffectMatrix fBackgroundEffectMatrix; | |
| 116 | |
| 117 typedef GrGLEffect INHERITED; | |
| 118 }; | |
| 119 | |
| 120 class GrLumaMaskEffect : public GrEffect { | |
| 121 public: | |
| 122 static GrEffectRef* Create(SkXfermode::Mode mode, GrTexture* background) { | |
| 123 AutoEffectUnref effect(SkNEW_ARGS(GrLumaMaskEffect, (mode, background))) ; | |
| 124 return CreateEffectRef(effect); | |
| 125 } | |
| 126 | |
| 127 virtual ~GrLumaMaskEffect(); | |
| 128 | |
| 129 typedef GrGLLumaMaskEffect GLEffect; | |
| 130 static const char* Name() { return "LumaMask"; } | |
| 131 GrTexture* backgroundTexture() const { return fBackgroundAccess.getTexture() ; } | |
| 132 | |
| 133 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
| 134 virtual void getConstantColorComponents(GrColor*, uint32_t*) const SK_OVERRI DE; | |
| 135 | |
| 136 SkXfermode::Mode getMode() const { return fMode; } | |
| 137 | |
| 138 private: | |
| 139 GrLumaMaskEffect(SkXfermode::Mode, GrTexture*); | |
| 140 | |
| 141 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; | |
| 142 | |
| 143 SkXfermode::Mode fMode; | |
| 144 GrTextureAccess fBackgroundAccess; | |
| 145 }; | |
| 146 | |
| 147 ////////////////////////////////////////////////////////////////////////////// | |
| 148 | |
| 149 GrGLLumaMaskEffect::GrGLLumaMaskEffect(const GrBackendEffectFactory& factory, | |
| 150 const GrDrawEffect&) | |
| 151 : INHERITED(factory) | |
| 152 , fBackgroundEffectMatrix(kCoordsType) { | |
| 153 } | |
| 154 | |
| 155 GrGLLumaMaskEffect::~GrGLLumaMaskEffect() { | |
| 156 } | |
| 157 | |
| 158 void GrGLLumaMaskEffect::emitCode(GrGLShaderBuilder* builder, | |
| 159 const GrDrawEffect& drawEffect, | |
| 160 EffectKey key, | |
| 161 const char* outputColor, | |
| 162 const char* inputColor, | |
| 163 const TextureSamplerArray& samplers) { | |
| 164 | |
| 165 const GrLumaMaskEffect& lumaEffect = drawEffect.castEffect<GrLumaMaskEffect> (); | |
| 166 GrTexture* backgroundTex = lumaEffect.backgroundTexture(); | |
| 167 const char* dstColor; | |
| 168 if (backgroundTex) { | |
| 169 const char* bgCoords; | |
| 170 GrSLType bgCoordsType = fBackgroundEffectMatrix.emitCode(builder, | |
| 171 key, | |
| 172 &bgCoords, | |
| 173 NULL, | |
| 174 "BG"); | |
| 175 builder->fsCodeAppend("\t\tvec4 bgColor = "); | |
| 176 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, | |
| 177 samplers[0], | |
| 178 bgCoords, | |
| 179 bgCoordsType); | |
| 180 builder->fsCodeAppendf(";\n"); | |
| 181 dstColor = "bgColor"; | |
| 182 } else { | |
| 183 dstColor = builder->dstColor(); | |
| 184 } | |
| 185 | |
| 186 SkASSERT(NULL != dstColor); | |
| 187 | |
| 188 if (NULL == inputColor) { | |
| 189 inputColor = GrGLSLOnesVecf(4); | |
| 190 } | |
| 191 | |
| 192 const char *opA = lumaOpA<char>(lumaEffect.getMode(), inputColor, dstColor); | |
| 193 const char *opB = lumaOpB<char>(lumaEffect.getMode(), inputColor, dstColor); | |
| 194 | |
| 195 builder->fsCodeAppendf("\t\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb); \n", | |
| 196 SK_ITU_BT709_LUM_COEFF_R, | |
| 197 SK_ITU_BT709_LUM_COEFF_G, | |
| 198 SK_ITU_BT709_LUM_COEFF_B, | |
| 199 opB); | |
| 200 builder->fsCodeAppendf("\t\t%s = %s * luma;\n", outputColor, opA); | |
| 201 } | |
| 202 | |
| 203 GrGLEffect::EffectKey GrGLLumaMaskEffect::GenKey(const GrDrawEffect& drawEffect, | |
| 204 const GrGLCaps&) { | |
| 205 const GrLumaMaskEffect& effect = drawEffect.castEffect<GrLumaMaskEffect>(); | |
| 206 EffectKey modeKey = effect.getMode(); | |
| 207 GrTexture* bgTex = effect.backgroundTexture(); | |
| 208 EffectKey matrixKey = 0; | |
| 209 if (bgTex) { | |
| 210 matrixKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix( bgTex), | |
| 211 drawEffect, | |
| 212 GrGLLumaMaskEffect::kCoordsType, | |
| 213 bgTex); | |
| 214 } | |
| 215 | |
| 216 return (modeKey << GrGLEffectMatrix::kKeyBits) | matrixKey; | |
| 217 } | |
| 218 | |
| 219 void GrGLLumaMaskEffect::setData(const GrGLUniformManager& uman, | |
| 220 const GrDrawEffect& drawEffect) { | |
| 221 const GrLumaMaskEffect& luma = drawEffect.castEffect<GrLumaMaskEffect>(); | |
| 222 GrTexture* bgTex = luma.backgroundTexture(); | |
| 223 if (bgTex) { | |
| 224 fBackgroundEffectMatrix.setData(uman, | |
| 225 GrEffect::MakeDivByTextureWHMatrix(bgTex ), | |
| 226 drawEffect, | |
| 227 bgTex); | |
| 228 } | |
| 229 } | |
| 230 | |
| 231 ////////////////////////////////////////////////////////////////////////////// | |
| 232 | |
| 233 GrLumaMaskEffect::GrLumaMaskEffect(SkXfermode::Mode mode, GrTexture* bg) | |
| 234 : fMode(mode) { | |
| 235 if (bg) { | |
| 236 fBackgroundAccess.reset(bg); | |
| 237 this->addTextureAccess(&fBackgroundAccess); | |
| 238 } else { | |
| 239 this->setWillReadDstColor(); | |
| 240 } | |
| 241 } | |
| 242 | |
| 243 GrLumaMaskEffect::~GrLumaMaskEffect() { | |
| 244 } | |
| 245 | |
| 246 const GrBackendEffectFactory& GrLumaMaskEffect::getFactory() const { | |
| 247 return GrTBackendEffectFactory<GrLumaMaskEffect>::getInstance(); | |
| 248 } | |
| 249 | |
| 250 void GrLumaMaskEffect::getConstantColorComponents(GrColor*, uint32_t *validFlags ) const { | |
| 251 *validFlags = 0; | |
| 252 } | |
| 253 | |
| 254 bool GrLumaMaskEffect::onIsEqual(const GrEffect& sBase) const { | |
| 255 const GrLumaMaskEffect& s = CastEffect<GrLumaMaskEffect>(sBase); | |
| 256 return fMode == s.fMode && | |
| 257 fBackgroundAccess.getTexture() == s.fBackgroundAccess.getTexture(); | |
| 258 } | |
| 259 | |
| 260 ////////////////////////////////////////////////////////////////////////////// | |
| 261 | |
| 262 bool SkLumaMaskXfermode::asNewEffectOrCoeff(GrContext*, GrEffectRef** effect, | |
| 263 Coeff*, Coeff*, | |
| 264 GrTexture* background) const { | |
| 265 if (effect) { | |
| 266 *effect = GrLumaMaskEffect::Create(fMode, background); | |
| 267 } | |
| 268 return true; | |
| 269 } | |
| 270 | |
| 271 #endif // SK_SUPPORT_GPU | |
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