Index: tests/SkSLGLSLTest.cpp |
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp |
index 3906f671152993e0540a6b5407a6202e22e0e858..dedddad1f8a6a9ce07daebcf15e33d4f61227256 100644 |
--- a/tests/SkSLGLSLTest.cpp |
+++ b/tests/SkSLGLSLTest.cpp |
@@ -26,46 +26,52 @@ static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, cons |
} |
} |
+static SkSL::GLCaps default_caps() { |
+ return { |
+ 400, |
+ SkSL::GLCaps::kGL_Standard, |
+ false, // isCoreProfile |
+ false, // usesPrecisionModifiers; |
+ false, // mustDeclareFragmentShaderOutput |
+ true // canUseMinAndAbsTogether |
+ }; |
+} |
+ |
DEF_TEST(SkSLHelloWorld, r) { |
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
test(r, |
- "out vec4 fragColor; void main() { fragColor = vec4(0.75); }", |
- caps, |
+ "void main() { sk_FragColor = vec4(0.75); }", |
+ default_caps(), |
"#version 400\n" |
- "out vec4 fragColor;\n" |
"void main() {\n" |
- " fragColor = vec4(0.75);\n" |
+ " gl_FragColor = vec4(0.75);\n" |
"}\n"); |
} |
DEF_TEST(SkSLControl, r) { |
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
test(r, |
- "out vec4 fragColor;" |
"void main() {" |
- "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }" |
+ "if (1 + 2 + 3 > 5) { sk_FragColor = vec4(0.75); } else { discard; }" |
"int i = 0;" |
- "while (i < 10) fragColor *= 0.5;" |
- "do { fragColor += 0.01; } while (fragColor.x < 0.7);" |
+ "while (i < 10) sk_FragColor *= 0.5;" |
+ "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.7);" |
"for (int i = 0; i < 10; i++) {" |
"if (i % 0 == 1) break; else continue;" |
"}" |
"return;" |
"}", |
- caps, |
+ default_caps(), |
"#version 400\n" |
- "out vec4 fragColor;\n" |
"void main() {\n" |
" if ((1 + 2) + 3 > 5) {\n" |
- " fragColor = vec4(0.75);\n" |
+ " gl_FragColor = vec4(0.75);\n" |
" } else {\n" |
" discard;\n" |
" }\n" |
" int i = 0;\n" |
- " while (i < 10) fragColor *= 0.5;\n" |
+ " while (i < 10) gl_FragColor *= 0.5;\n" |
" do {\n" |
- " fragColor += 0.01;\n" |
- " } while (fragColor.x < 0.7);\n" |
+ " gl_FragColor += 0.01;\n" |
+ " } while (gl_FragColor.x < 0.7);\n" |
" for (int i = 0;i < 10; i++) {\n" |
" if (i % 0 == 1) break; else continue;\n" |
" }\n" |
@@ -74,34 +80,30 @@ DEF_TEST(SkSLControl, r) { |
} |
DEF_TEST(SkSLFunctions, r) { |
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
test(r, |
- "out vec4 fragColor;" |
"float foo(float v[2]) { return v[0] * v[1]; }" |
"void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" |
- "void main() { float x = 10; bar(x); fragColor = vec4(x); }", |
- caps, |
+ "void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }", |
+ default_caps(), |
"#version 400\n" |
- "out vec4 fragColor;\n" |
- "float foo(in float[2] v) {\n" |
+ "float foo(in float v[2]) {\n" |
" return v[0] * v[1];\n" |
"}\n" |
"void bar(inout float x) {\n" |
" float y[2], z;\n" |
" y[0] = x;\n" |
- " y[1] = x * 2;\n" |
+ " y[1] = x * 2.0;\n" |
" z = foo(y);\n" |
" x = z;\n" |
"}\n" |
"void main() {\n" |
- " float x = 10;\n" |
+ " float x = 10.0;\n" |
" bar(x);\n" |
- " fragColor = vec4(x);\n" |
+ " gl_FragColor = vec4(x);\n" |
"}\n"); |
} |
DEF_TEST(SkSLOperators, r) { |
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
test(r, |
"void main() {" |
"float x = 1, y = 2;" |
@@ -123,17 +125,17 @@ DEF_TEST(SkSLOperators, r) { |
"z <<= 4;" |
"z %= 5;" |
"}", |
- caps, |
+ default_caps(), |
"#version 400\n" |
"void main() {\n" |
- " float x = 1, y = 2;\n" |
+ " float x = 1.0, y = 2.0;\n" |
" int z = 3;\n" |
" x = x + ((y * float(z)) * x) * (y - float(z));\n" |
" y = (x / y) / float(z);\n" |
" z = (((z / 2) % 3 << 4) >> 2) << 1;\n" |
- " bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" |
- " x += 12;\n" |
- " x -= 12;\n" |
+ " bool b = x > 4.0 == x < 2.0 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" |
+ " x += 12.0;\n" |
+ " x -= 12.0;\n" |
" x *= (y /= float(z = 10));\n" |
" b ||= false;\n" |
" b &&= true;\n" |
@@ -148,7 +150,6 @@ DEF_TEST(SkSLOperators, r) { |
} |
DEF_TEST(SkSLMatrices, r) { |
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
test(r, |
"void main() {" |
"mat2x4 x = mat2x4(1);" |
@@ -157,19 +158,18 @@ DEF_TEST(SkSLMatrices, r) { |
"vec3 v1 = mat3(1) * vec3(1);" |
"vec3 v2 = vec3(1) * mat3(1);" |
"}", |
- caps, |
+ default_caps(), |
"#version 400\n" |
"void main() {\n" |
- " mat2x4 x = mat2x4(1);\n" |
- " mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n" |
+ " mat2x4 x = mat2x4(1.0);\n" |
+ " mat3x2 y = mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n" |
" mat3x4 z = x * y;\n" |
- " vec3 v1 = mat3(1) * vec3(1);\n" |
- " vec3 v2 = vec3(1) * mat3(1);\n" |
+ " vec3 v1 = mat3(1.0) * vec3(1.0);\n" |
+ " vec3 v2 = vec3(1.0) * mat3(1.0);\n" |
"}\n"); |
} |
DEF_TEST(SkSLInterfaceBlock, r) { |
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
test(r, |
"uniform testBlock {" |
"float x;" |
@@ -179,12 +179,12 @@ DEF_TEST(SkSLInterfaceBlock, r) { |
"};" |
"void main() {" |
"}", |
- caps, |
+ default_caps(), |
"#version 400\n" |
"uniform testBlock {\n" |
" float x;\n" |
" float[2] y;\n" |
- " layout (binding = 12)mat3x2 z;\n" |
+ " layout (binding = 12) mat3x2 z;\n" |
" bool w;\n" |
"};\n" |
"void main() {\n" |
@@ -192,7 +192,6 @@ DEF_TEST(SkSLInterfaceBlock, r) { |
} |
DEF_TEST(SkSLStructs, r) { |
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
test(r, |
"struct A {" |
"int x;" |
@@ -207,7 +206,7 @@ DEF_TEST(SkSLStructs, r) { |
"B b1, b2, b3;" |
"void main() {" |
"}", |
- caps, |
+ default_caps(), |
"#version 400\n" |
"struct A {\n" |
" int x;\n" |
@@ -218,10 +217,151 @@ DEF_TEST(SkSLStructs, r) { |
"struct B {\n" |
" float x;\n" |
" float[2] y;\n" |
- " layout (binding = 1)A z;\n" |
+ " layout (binding = 1) A z;\n" |
"}\n" |
" b1, b2, b3;\n" |
"void main() {\n" |
"}\n"); |
+} |
+ |
+DEF_TEST(SkSLVersion, r) { |
+ SkSL::GLCaps caps = default_caps(); |
+ caps.fVersion = 450; |
+ caps.fIsCoreProfile = true; |
+ test(r, |
+ "in float test; void main() { sk_FragColor = vec4(0.75); }", |
+ caps, |
+ "#version 450 core\n" |
+ "in float test;\n" |
+ "void main() {\n" |
+ " gl_FragColor = vec4(0.75);\n" |
+ "}\n"); |
+ caps.fVersion = 110; |
+ caps.fIsCoreProfile = false; |
+ test(r, |
+ "in float test; void main() { sk_FragColor = vec4(0.75); }", |
+ caps, |
+ "#version 110\n" |
+ "varying float test;\n" |
+ "void main() {\n" |
+ " gl_FragColor = vec4(0.75);\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLDeclareOutput, r) { |
+ SkSL::GLCaps caps = default_caps(); |
+ caps.fMustDeclareFragmentShaderOutput = true; |
+ test(r, |
+ "void main() { sk_FragColor = vec4(0.75); }", |
+ caps, |
+ "#version 400\n" |
+ "out vec4 sk_FragColor;\n" |
+ "void main() {\n" |
+ " sk_FragColor = vec4(0.75);\n" |
+ "}\n"); |
+} |
+DEF_TEST(SkSLUsesPrecisionModifiers, r) { |
+ SkSL::GLCaps caps = default_caps(); |
+ test(r, |
+ "void main() { float x = 0.75; highp float y = 1; }", |
+ caps, |
+ "#version 400\n" |
+ "void main() {\n" |
+ " float x = 0.75;\n" |
+ " float y = 1.0;\n" |
+ "}\n"); |
+ caps.fStandard = SkSL::GLCaps::kGLES_Standard; |
+ caps.fUsesPrecisionModifiers = true; |
+ test(r, |
+ "void main() { float x = 0.75; highp float y = 1; }", |
+ caps, |
+ "#version 400 es\n" |
+ "precision highp float;\n" |
+ "void main() {\n" |
+ " float x = 0.75;\n" |
+ " highp float y = 1.0;\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLMinAbs, r) { |
+ test(r, |
+ "void main() {" |
+ "float x = -5;" |
+ "x = min(abs(x), 6);" |
+ "}", |
+ default_caps(), |
+ "#version 400\n" |
+ "void main() {\n" |
+ " float x = -5.0;\n" |
+ " x = min(abs(x), 6.0);\n" |
+ "}\n"); |
+ |
+ SkSL::GLCaps caps = default_caps(); |
+ caps.fCanUseMinAndAbsTogether = false; |
+ test(r, |
+ "void main() {" |
+ "float x = -5.0;" |
+ "x = min(abs(x), 6.0);" |
+ "}", |
+ caps, |
+ "#version 400\n" |
+ "void main() {\n" |
+ " float minAbsHackVar0;\n" |
+ " float minAbsHackVar1;\n" |
+ " float x = -5.0;\n" |
+ " x = ((minAbsHackVar0 = abs(x)) < (minAbsHackVar1 = 6.0) ? minAbsHackVar0 : " |
+ "minAbsHackVar1);\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLModifiersDeclaration, r) { |
+ test(r, |
+ "layout(blend_support_all_equations) out;" |
+ "void main() { }", |
+ default_caps(), |
+ "#version 400\n" |
+ "layout (blend_support_all_equations) out ;\n" |
+ "void main() {\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLHex, r) { |
+ test(r, |
+ "void main() {" |
+ "int i1 = 0x0;" |
+ "int i2 = 0x1234abcd;" |
+ "int i3 = 0x7fffffff;" |
+ "int i4 = 0xffffffff;" |
+ "int i5 = -0xbeef;" |
+ "uint u1 = 0x0;" |
+ "uint u2 = 0x1234abcd;" |
+ "uint u3 = 0x7fffffff;" |
+ "uint u4 = 0xffffffff;" |
+ "}", |
+ default_caps(), |
+ "#version 400\n" |
+ "void main() {\n" |
+ " int i1 = 0;\n" |
+ " int i2 = 305441741;\n" |
+ " int i3 = 2147483647;\n" |
+ " int i4 = -1;\n" |
+ " int i5 = -48879;\n" |
+ " uint u1 = 0u;\n" |
+ " uint u2 = 305441741u;\n" |
+ " uint u3 = 2147483647u;\n" |
+ " uint u4 = 4294967295u;\n" |
+ "}\n"); |
+} |
+ |
+DEF_TEST(SkSLArrayConstructors, r) { |
+ test(r, |
+ "float test1[] = float[](1, 2, 3, 4);" |
+ "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));" |
+ "mat4 test3[] = mat4[]();", |
+ default_caps(), |
+ "#version 400\n" |
+ "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n" |
+ "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n" |
+ "mat4 test3[] = mat4[]();\n"); |
} |