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Unified Diff: tests/SkSLGLSLTest.cpp

Issue 2288033003: Turned on SkSL->GLSL compiler (Closed)
Patch Set: changed <iostream> to <ostream> Created 4 years, 2 months ago
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Index: tests/SkSLGLSLTest.cpp
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index 3906f671152993e0540a6b5407a6202e22e0e858..dedddad1f8a6a9ce07daebcf15e33d4f61227256 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -26,46 +26,52 @@ static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, cons
}
}
+static SkSL::GLCaps default_caps() {
+ return {
+ 400,
+ SkSL::GLCaps::kGL_Standard,
+ false, // isCoreProfile
+ false, // usesPrecisionModifiers;
+ false, // mustDeclareFragmentShaderOutput
+ true // canUseMinAndAbsTogether
+ };
+}
+
DEF_TEST(SkSLHelloWorld, r) {
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
test(r,
- "out vec4 fragColor; void main() { fragColor = vec4(0.75); }",
- caps,
+ "void main() { sk_FragColor = vec4(0.75); }",
+ default_caps(),
"#version 400\n"
- "out vec4 fragColor;\n"
"void main() {\n"
- " fragColor = vec4(0.75);\n"
+ " gl_FragColor = vec4(0.75);\n"
"}\n");
}
DEF_TEST(SkSLControl, r) {
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
test(r,
- "out vec4 fragColor;"
"void main() {"
- "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }"
+ "if (1 + 2 + 3 > 5) { sk_FragColor = vec4(0.75); } else { discard; }"
"int i = 0;"
- "while (i < 10) fragColor *= 0.5;"
- "do { fragColor += 0.01; } while (fragColor.x < 0.7);"
+ "while (i < 10) sk_FragColor *= 0.5;"
+ "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.7);"
"for (int i = 0; i < 10; i++) {"
"if (i % 0 == 1) break; else continue;"
"}"
"return;"
"}",
- caps,
+ default_caps(),
"#version 400\n"
- "out vec4 fragColor;\n"
"void main() {\n"
" if ((1 + 2) + 3 > 5) {\n"
- " fragColor = vec4(0.75);\n"
+ " gl_FragColor = vec4(0.75);\n"
" } else {\n"
" discard;\n"
" }\n"
" int i = 0;\n"
- " while (i < 10) fragColor *= 0.5;\n"
+ " while (i < 10) gl_FragColor *= 0.5;\n"
" do {\n"
- " fragColor += 0.01;\n"
- " } while (fragColor.x < 0.7);\n"
+ " gl_FragColor += 0.01;\n"
+ " } while (gl_FragColor.x < 0.7);\n"
" for (int i = 0;i < 10; i++) {\n"
" if (i % 0 == 1) break; else continue;\n"
" }\n"
@@ -74,34 +80,30 @@ DEF_TEST(SkSLControl, r) {
}
DEF_TEST(SkSLFunctions, r) {
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
test(r,
- "out vec4 fragColor;"
"float foo(float v[2]) { return v[0] * v[1]; }"
"void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
- "void main() { float x = 10; bar(x); fragColor = vec4(x); }",
- caps,
+ "void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }",
+ default_caps(),
"#version 400\n"
- "out vec4 fragColor;\n"
- "float foo(in float[2] v) {\n"
+ "float foo(in float v[2]) {\n"
" return v[0] * v[1];\n"
"}\n"
"void bar(inout float x) {\n"
" float y[2], z;\n"
" y[0] = x;\n"
- " y[1] = x * 2;\n"
+ " y[1] = x * 2.0;\n"
" z = foo(y);\n"
" x = z;\n"
"}\n"
"void main() {\n"
- " float x = 10;\n"
+ " float x = 10.0;\n"
" bar(x);\n"
- " fragColor = vec4(x);\n"
+ " gl_FragColor = vec4(x);\n"
"}\n");
}
DEF_TEST(SkSLOperators, r) {
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
test(r,
"void main() {"
"float x = 1, y = 2;"
@@ -123,17 +125,17 @@ DEF_TEST(SkSLOperators, r) {
"z <<= 4;"
"z %= 5;"
"}",
- caps,
+ default_caps(),
"#version 400\n"
"void main() {\n"
- " float x = 1, y = 2;\n"
+ " float x = 1.0, y = 2.0;\n"
" int z = 3;\n"
" x = x + ((y * float(z)) * x) * (y - float(z));\n"
" y = (x / y) / float(z);\n"
" z = (((z / 2) % 3 << 4) >> 2) << 1;\n"
- " bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\n"
- " x += 12;\n"
- " x -= 12;\n"
+ " bool b = x > 4.0 == x < 2.0 || (2 >= 5 && y <= float(z)) && 12 != 11;\n"
+ " x += 12.0;\n"
+ " x -= 12.0;\n"
" x *= (y /= float(z = 10));\n"
" b ||= false;\n"
" b &&= true;\n"
@@ -148,7 +150,6 @@ DEF_TEST(SkSLOperators, r) {
}
DEF_TEST(SkSLMatrices, r) {
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
test(r,
"void main() {"
"mat2x4 x = mat2x4(1);"
@@ -157,19 +158,18 @@ DEF_TEST(SkSLMatrices, r) {
"vec3 v1 = mat3(1) * vec3(1);"
"vec3 v2 = vec3(1) * mat3(1);"
"}",
- caps,
+ default_caps(),
"#version 400\n"
"void main() {\n"
- " mat2x4 x = mat2x4(1);\n"
- " mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n"
+ " mat2x4 x = mat2x4(1.0);\n"
+ " mat3x2 y = mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
" mat3x4 z = x * y;\n"
- " vec3 v1 = mat3(1) * vec3(1);\n"
- " vec3 v2 = vec3(1) * mat3(1);\n"
+ " vec3 v1 = mat3(1.0) * vec3(1.0);\n"
+ " vec3 v2 = vec3(1.0) * mat3(1.0);\n"
"}\n");
}
DEF_TEST(SkSLInterfaceBlock, r) {
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
test(r,
"uniform testBlock {"
"float x;"
@@ -179,12 +179,12 @@ DEF_TEST(SkSLInterfaceBlock, r) {
"};"
"void main() {"
"}",
- caps,
+ default_caps(),
"#version 400\n"
"uniform testBlock {\n"
" float x;\n"
" float[2] y;\n"
- " layout (binding = 12)mat3x2 z;\n"
+ " layout (binding = 12) mat3x2 z;\n"
" bool w;\n"
"};\n"
"void main() {\n"
@@ -192,7 +192,6 @@ DEF_TEST(SkSLInterfaceBlock, r) {
}
DEF_TEST(SkSLStructs, r) {
- SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
test(r,
"struct A {"
"int x;"
@@ -207,7 +206,7 @@ DEF_TEST(SkSLStructs, r) {
"B b1, b2, b3;"
"void main() {"
"}",
- caps,
+ default_caps(),
"#version 400\n"
"struct A {\n"
" int x;\n"
@@ -218,10 +217,151 @@ DEF_TEST(SkSLStructs, r) {
"struct B {\n"
" float x;\n"
" float[2] y;\n"
- " layout (binding = 1)A z;\n"
+ " layout (binding = 1) A z;\n"
"}\n"
" b1, b2, b3;\n"
"void main() {\n"
"}\n");
+}
+
+DEF_TEST(SkSLVersion, r) {
+ SkSL::GLCaps caps = default_caps();
+ caps.fVersion = 450;
+ caps.fIsCoreProfile = true;
+ test(r,
+ "in float test; void main() { sk_FragColor = vec4(0.75); }",
+ caps,
+ "#version 450 core\n"
+ "in float test;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(0.75);\n"
+ "}\n");
+ caps.fVersion = 110;
+ caps.fIsCoreProfile = false;
+ test(r,
+ "in float test; void main() { sk_FragColor = vec4(0.75); }",
+ caps,
+ "#version 110\n"
+ "varying float test;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(0.75);\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLDeclareOutput, r) {
+ SkSL::GLCaps caps = default_caps();
+ caps.fMustDeclareFragmentShaderOutput = true;
+ test(r,
+ "void main() { sk_FragColor = vec4(0.75); }",
+ caps,
+ "#version 400\n"
+ "out vec4 sk_FragColor;\n"
+ "void main() {\n"
+ " sk_FragColor = vec4(0.75);\n"
+ "}\n");
+}
+DEF_TEST(SkSLUsesPrecisionModifiers, r) {
+ SkSL::GLCaps caps = default_caps();
+ test(r,
+ "void main() { float x = 0.75; highp float y = 1; }",
+ caps,
+ "#version 400\n"
+ "void main() {\n"
+ " float x = 0.75;\n"
+ " float y = 1.0;\n"
+ "}\n");
+ caps.fStandard = SkSL::GLCaps::kGLES_Standard;
+ caps.fUsesPrecisionModifiers = true;
+ test(r,
+ "void main() { float x = 0.75; highp float y = 1; }",
+ caps,
+ "#version 400 es\n"
+ "precision highp float;\n"
+ "void main() {\n"
+ " float x = 0.75;\n"
+ " highp float y = 1.0;\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLMinAbs, r) {
+ test(r,
+ "void main() {"
+ "float x = -5;"
+ "x = min(abs(x), 6);"
+ "}",
+ default_caps(),
+ "#version 400\n"
+ "void main() {\n"
+ " float x = -5.0;\n"
+ " x = min(abs(x), 6.0);\n"
+ "}\n");
+
+ SkSL::GLCaps caps = default_caps();
+ caps.fCanUseMinAndAbsTogether = false;
+ test(r,
+ "void main() {"
+ "float x = -5.0;"
+ "x = min(abs(x), 6.0);"
+ "}",
+ caps,
+ "#version 400\n"
+ "void main() {\n"
+ " float minAbsHackVar0;\n"
+ " float minAbsHackVar1;\n"
+ " float x = -5.0;\n"
+ " x = ((minAbsHackVar0 = abs(x)) < (minAbsHackVar1 = 6.0) ? minAbsHackVar0 : "
+ "minAbsHackVar1);\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLModifiersDeclaration, r) {
+ test(r,
+ "layout(blend_support_all_equations) out;"
+ "void main() { }",
+ default_caps(),
+ "#version 400\n"
+ "layout (blend_support_all_equations) out ;\n"
+ "void main() {\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLHex, r) {
+ test(r,
+ "void main() {"
+ "int i1 = 0x0;"
+ "int i2 = 0x1234abcd;"
+ "int i3 = 0x7fffffff;"
+ "int i4 = 0xffffffff;"
+ "int i5 = -0xbeef;"
+ "uint u1 = 0x0;"
+ "uint u2 = 0x1234abcd;"
+ "uint u3 = 0x7fffffff;"
+ "uint u4 = 0xffffffff;"
+ "}",
+ default_caps(),
+ "#version 400\n"
+ "void main() {\n"
+ " int i1 = 0;\n"
+ " int i2 = 305441741;\n"
+ " int i3 = 2147483647;\n"
+ " int i4 = -1;\n"
+ " int i5 = -48879;\n"
+ " uint u1 = 0u;\n"
+ " uint u2 = 305441741u;\n"
+ " uint u3 = 2147483647u;\n"
+ " uint u4 = 4294967295u;\n"
+ "}\n");
+}
+
+DEF_TEST(SkSLArrayConstructors, r) {
+ test(r,
+ "float test1[] = float[](1, 2, 3, 4);"
+ "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));"
+ "mat4 test3[] = mat4[]();",
+ default_caps(),
+ "#version 400\n"
+ "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
+ "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
+ "mat4 test3[] = mat4[]();\n");
}
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