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Side by Side Diff: tests/SkSLGLSLTest.cpp

Issue 2288033003: Turned on SkSL->GLSL compiler (Closed)
Patch Set: changed <iostream> to <ostream> Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSLCompiler.h" 8 #include "SkSLCompiler.h"
9 9
10 #include "Test.h" 10 #include "Test.h"
11 11
12 static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, cons t char* expected) { 12 static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, cons t char* expected) {
13 SkSL::Compiler compiler; 13 SkSL::Compiler compiler;
14 std::string output; 14 std::string output;
15 bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &out put); 15 bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &out put);
16 if (!result) { 16 if (!result) {
17 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText(). c_str()); 17 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText(). c_str());
18 } 18 }
19 REPORTER_ASSERT(r, result); 19 REPORTER_ASSERT(r, result);
20 if (result) { 20 if (result) {
21 if (output != expected) { 21 if (output != expected) {
22 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived :\n'%s'", src, 22 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived :\n'%s'", src,
23 expected, output.c_str()); 23 expected, output.c_str());
24 } 24 }
25 REPORTER_ASSERT(r, output == expected); 25 REPORTER_ASSERT(r, output == expected);
26 } 26 }
27 } 27 }
28 28
29 static SkSL::GLCaps default_caps() {
30 return {
31 400,
32 SkSL::GLCaps::kGL_Standard,
33 false, // isCoreProfile
34 false, // usesPrecisionModifiers;
35 false, // mustDeclareFragmentShaderOutput
36 true // canUseMinAndAbsTogether
37 };
38 }
39
29 DEF_TEST(SkSLHelloWorld, r) { 40 DEF_TEST(SkSLHelloWorld, r) {
30 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
31 test(r, 41 test(r,
32 "out vec4 fragColor; void main() { fragColor = vec4(0.75); }", 42 "void main() { sk_FragColor = vec4(0.75); }",
33 caps, 43 default_caps(),
34 "#version 400\n" 44 "#version 400\n"
35 "out vec4 fragColor;\n"
36 "void main() {\n" 45 "void main() {\n"
37 " fragColor = vec4(0.75);\n" 46 " gl_FragColor = vec4(0.75);\n"
38 "}\n"); 47 "}\n");
39 } 48 }
40 49
41 DEF_TEST(SkSLControl, r) { 50 DEF_TEST(SkSLControl, r) {
42 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
43 test(r, 51 test(r,
44 "out vec4 fragColor;"
45 "void main() {" 52 "void main() {"
46 "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }" 53 "if (1 + 2 + 3 > 5) { sk_FragColor = vec4(0.75); } else { discard; }"
47 "int i = 0;" 54 "int i = 0;"
48 "while (i < 10) fragColor *= 0.5;" 55 "while (i < 10) sk_FragColor *= 0.5;"
49 "do { fragColor += 0.01; } while (fragColor.x < 0.7);" 56 "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.7);"
50 "for (int i = 0; i < 10; i++) {" 57 "for (int i = 0; i < 10; i++) {"
51 "if (i % 0 == 1) break; else continue;" 58 "if (i % 0 == 1) break; else continue;"
52 "}" 59 "}"
53 "return;" 60 "return;"
54 "}", 61 "}",
55 caps, 62 default_caps(),
56 "#version 400\n" 63 "#version 400\n"
57 "out vec4 fragColor;\n"
58 "void main() {\n" 64 "void main() {\n"
59 " if ((1 + 2) + 3 > 5) {\n" 65 " if ((1 + 2) + 3 > 5) {\n"
60 " fragColor = vec4(0.75);\n" 66 " gl_FragColor = vec4(0.75);\n"
61 " } else {\n" 67 " } else {\n"
62 " discard;\n" 68 " discard;\n"
63 " }\n" 69 " }\n"
64 " int i = 0;\n" 70 " int i = 0;\n"
65 " while (i < 10) fragColor *= 0.5;\n" 71 " while (i < 10) gl_FragColor *= 0.5;\n"
66 " do {\n" 72 " do {\n"
67 " fragColor += 0.01;\n" 73 " gl_FragColor += 0.01;\n"
68 " } while (fragColor.x < 0.7);\n" 74 " } while (gl_FragColor.x < 0.7);\n"
69 " for (int i = 0;i < 10; i++) {\n" 75 " for (int i = 0;i < 10; i++) {\n"
70 " if (i % 0 == 1) break; else continue;\n" 76 " if (i % 0 == 1) break; else continue;\n"
71 " }\n" 77 " }\n"
72 " return;\n" 78 " return;\n"
73 "}\n"); 79 "}\n");
74 } 80 }
75 81
76 DEF_TEST(SkSLFunctions, r) { 82 DEF_TEST(SkSLFunctions, r) {
77 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
78 test(r, 83 test(r,
79 "out vec4 fragColor;"
80 "float foo(float v[2]) { return v[0] * v[1]; }" 84 "float foo(float v[2]) { return v[0] * v[1]; }"
81 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = f oo(y); x = z; }" 85 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = f oo(y); x = z; }"
82 "void main() { float x = 10; bar(x); fragColor = vec4(x); }", 86 "void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }",
83 caps, 87 default_caps(),
84 "#version 400\n" 88 "#version 400\n"
85 "out vec4 fragColor;\n" 89 "float foo(in float v[2]) {\n"
86 "float foo(in float[2] v) {\n"
87 " return v[0] * v[1];\n" 90 " return v[0] * v[1];\n"
88 "}\n" 91 "}\n"
89 "void bar(inout float x) {\n" 92 "void bar(inout float x) {\n"
90 " float y[2], z;\n" 93 " float y[2], z;\n"
91 " y[0] = x;\n" 94 " y[0] = x;\n"
92 " y[1] = x * 2;\n" 95 " y[1] = x * 2.0;\n"
93 " z = foo(y);\n" 96 " z = foo(y);\n"
94 " x = z;\n" 97 " x = z;\n"
95 "}\n" 98 "}\n"
96 "void main() {\n" 99 "void main() {\n"
97 " float x = 10;\n" 100 " float x = 10.0;\n"
98 " bar(x);\n" 101 " bar(x);\n"
99 " fragColor = vec4(x);\n" 102 " gl_FragColor = vec4(x);\n"
100 "}\n"); 103 "}\n");
101 } 104 }
102 105
103 DEF_TEST(SkSLOperators, r) { 106 DEF_TEST(SkSLOperators, r) {
104 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
105 test(r, 107 test(r,
106 "void main() {" 108 "void main() {"
107 "float x = 1, y = 2;" 109 "float x = 1, y = 2;"
108 "int z = 3;" 110 "int z = 3;"
109 "x = x + y * z * x * (y - z);" 111 "x = x + y * z * x * (y - z);"
110 "y = x / y / z;" 112 "y = x / y / z;"
111 "z = (z / 2 % 3 << 4) >> 2 << 1;" 113 "z = (z / 2 % 3 << 4) >> 2 << 1;"
112 "bool b = (x > 4) == x < 2 || 2 >= 5 && y <= z && 12 != 11;" 114 "bool b = (x > 4) == x < 2 || 2 >= 5 && y <= z && 12 != 11;"
113 "x += 12;" 115 "x += 12;"
114 "x -= 12;" 116 "x -= 12;"
115 "x *= y /= z = 10;" 117 "x *= y /= z = 10;"
116 "b ||= false;" 118 "b ||= false;"
117 "b &&= true;" 119 "b &&= true;"
118 "b ^^= false;" 120 "b ^^= false;"
119 "z |= 0;" 121 "z |= 0;"
120 "z &= -1;" 122 "z &= -1;"
121 "z ^= 0;" 123 "z ^= 0;"
122 "z >>= 2;" 124 "z >>= 2;"
123 "z <<= 4;" 125 "z <<= 4;"
124 "z %= 5;" 126 "z %= 5;"
125 "}", 127 "}",
126 caps, 128 default_caps(),
127 "#version 400\n" 129 "#version 400\n"
128 "void main() {\n" 130 "void main() {\n"
129 " float x = 1, y = 2;\n" 131 " float x = 1.0, y = 2.0;\n"
130 " int z = 3;\n" 132 " int z = 3;\n"
131 " x = x + ((y * float(z)) * x) * (y - float(z));\n" 133 " x = x + ((y * float(z)) * x) * (y - float(z));\n"
132 " y = (x / y) / float(z);\n" 134 " y = (x / y) / float(z);\n"
133 " z = (((z / 2) % 3 << 4) >> 2) << 1;\n" 135 " z = (((z / 2) % 3 << 4) >> 2) << 1;\n"
134 " bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\ n" 136 " bool b = x > 4.0 == x < 2.0 || (2 >= 5 && y <= float(z)) && 12 != 11;\n"
135 " x += 12;\n" 137 " x += 12.0;\n"
136 " x -= 12;\n" 138 " x -= 12.0;\n"
137 " x *= (y /= float(z = 10));\n" 139 " x *= (y /= float(z = 10));\n"
138 " b ||= false;\n" 140 " b ||= false;\n"
139 " b &&= true;\n" 141 " b &&= true;\n"
140 " b ^^= false;\n" 142 " b ^^= false;\n"
141 " z |= 0;\n" 143 " z |= 0;\n"
142 " z &= -1;\n" 144 " z &= -1;\n"
143 " z ^= 0;\n" 145 " z ^= 0;\n"
144 " z >>= 2;\n" 146 " z >>= 2;\n"
145 " z <<= 4;\n" 147 " z <<= 4;\n"
146 " z %= 5;\n" 148 " z %= 5;\n"
147 "}\n"); 149 "}\n");
148 } 150 }
149 151
150 DEF_TEST(SkSLMatrices, r) { 152 DEF_TEST(SkSLMatrices, r) {
151 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
152 test(r, 153 test(r,
153 "void main() {" 154 "void main() {"
154 "mat2x4 x = mat2x4(1);" 155 "mat2x4 x = mat2x4(1);"
155 "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));" 156 "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));"
156 "mat3x4 z = x * y;" 157 "mat3x4 z = x * y;"
157 "vec3 v1 = mat3(1) * vec3(1);" 158 "vec3 v1 = mat3(1) * vec3(1);"
158 "vec3 v2 = vec3(1) * mat3(1);" 159 "vec3 v2 = vec3(1) * mat3(1);"
159 "}", 160 "}",
160 caps, 161 default_caps(),
161 "#version 400\n" 162 "#version 400\n"
162 "void main() {\n" 163 "void main() {\n"
163 " mat2x4 x = mat2x4(1);\n" 164 " mat2x4 x = mat2x4(1.0);\n"
164 " mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n" 165 " mat3x2 y = mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
165 " mat3x4 z = x * y;\n" 166 " mat3x4 z = x * y;\n"
166 " vec3 v1 = mat3(1) * vec3(1);\n" 167 " vec3 v1 = mat3(1.0) * vec3(1.0);\n"
167 " vec3 v2 = vec3(1) * mat3(1);\n" 168 " vec3 v2 = vec3(1.0) * mat3(1.0);\n"
168 "}\n"); 169 "}\n");
169 } 170 }
170 171
171 DEF_TEST(SkSLInterfaceBlock, r) { 172 DEF_TEST(SkSLInterfaceBlock, r) {
172 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
173 test(r, 173 test(r,
174 "uniform testBlock {" 174 "uniform testBlock {"
175 "float x;" 175 "float x;"
176 "float y[2];" 176 "float y[2];"
177 "layout(binding=12) mat3x2 z;" 177 "layout(binding=12) mat3x2 z;"
178 "bool w;" 178 "bool w;"
179 "};" 179 "};"
180 "void main() {" 180 "void main() {"
181 "}", 181 "}",
182 caps, 182 default_caps(),
183 "#version 400\n" 183 "#version 400\n"
184 "uniform testBlock {\n" 184 "uniform testBlock {\n"
185 " float x;\n" 185 " float x;\n"
186 " float[2] y;\n" 186 " float[2] y;\n"
187 " layout (binding = 12)mat3x2 z;\n" 187 " layout (binding = 12) mat3x2 z;\n"
188 " bool w;\n" 188 " bool w;\n"
189 "};\n" 189 "};\n"
190 "void main() {\n" 190 "void main() {\n"
191 "}\n"); 191 "}\n");
192 } 192 }
193 193
194 DEF_TEST(SkSLStructs, r) { 194 DEF_TEST(SkSLStructs, r) {
195 SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard };
196 test(r, 195 test(r,
197 "struct A {" 196 "struct A {"
198 "int x;" 197 "int x;"
199 "int y;" 198 "int y;"
200 "} a1, a2;" 199 "} a1, a2;"
201 "A a3;" 200 "A a3;"
202 "struct B {" 201 "struct B {"
203 "float x;" 202 "float x;"
204 "float y[2];" 203 "float y[2];"
205 "layout(binding=1) A z;" 204 "layout(binding=1) A z;"
206 "};" 205 "};"
207 "B b1, b2, b3;" 206 "B b1, b2, b3;"
208 "void main() {" 207 "void main() {"
209 "}", 208 "}",
210 caps, 209 default_caps(),
211 "#version 400\n" 210 "#version 400\n"
212 "struct A {\n" 211 "struct A {\n"
213 " int x;\n" 212 " int x;\n"
214 " int y;\n" 213 " int y;\n"
215 "}\n" 214 "}\n"
216 " a1, a2;\n" 215 " a1, a2;\n"
217 "A a3;\n" 216 "A a3;\n"
218 "struct B {\n" 217 "struct B {\n"
219 " float x;\n" 218 " float x;\n"
220 " float[2] y;\n" 219 " float[2] y;\n"
221 " layout (binding = 1)A z;\n" 220 " layout (binding = 1) A z;\n"
222 "}\n" 221 "}\n"
223 " b1, b2, b3;\n" 222 " b1, b2, b3;\n"
224 "void main() {\n" 223 "void main() {\n"
225 "}\n"); 224 "}\n");
225 }
226 226
227 DEF_TEST(SkSLVersion, r) {
228 SkSL::GLCaps caps = default_caps();
229 caps.fVersion = 450;
230 caps.fIsCoreProfile = true;
231 test(r,
232 "in float test; void main() { sk_FragColor = vec4(0.75); }",
233 caps,
234 "#version 450 core\n"
235 "in float test;\n"
236 "void main() {\n"
237 " gl_FragColor = vec4(0.75);\n"
238 "}\n");
239 caps.fVersion = 110;
240 caps.fIsCoreProfile = false;
241 test(r,
242 "in float test; void main() { sk_FragColor = vec4(0.75); }",
243 caps,
244 "#version 110\n"
245 "varying float test;\n"
246 "void main() {\n"
247 " gl_FragColor = vec4(0.75);\n"
248 "}\n");
227 } 249 }
250
251 DEF_TEST(SkSLDeclareOutput, r) {
252 SkSL::GLCaps caps = default_caps();
253 caps.fMustDeclareFragmentShaderOutput = true;
254 test(r,
255 "void main() { sk_FragColor = vec4(0.75); }",
256 caps,
257 "#version 400\n"
258 "out vec4 sk_FragColor;\n"
259 "void main() {\n"
260 " sk_FragColor = vec4(0.75);\n"
261 "}\n");
262 }
263
264 DEF_TEST(SkSLUsesPrecisionModifiers, r) {
265 SkSL::GLCaps caps = default_caps();
266 test(r,
267 "void main() { float x = 0.75; highp float y = 1; }",
268 caps,
269 "#version 400\n"
270 "void main() {\n"
271 " float x = 0.75;\n"
272 " float y = 1.0;\n"
273 "}\n");
274 caps.fStandard = SkSL::GLCaps::kGLES_Standard;
275 caps.fUsesPrecisionModifiers = true;
276 test(r,
277 "void main() { float x = 0.75; highp float y = 1; }",
278 caps,
279 "#version 400 es\n"
280 "precision highp float;\n"
281 "void main() {\n"
282 " float x = 0.75;\n"
283 " highp float y = 1.0;\n"
284 "}\n");
285 }
286
287 DEF_TEST(SkSLMinAbs, r) {
288 test(r,
289 "void main() {"
290 "float x = -5;"
291 "x = min(abs(x), 6);"
292 "}",
293 default_caps(),
294 "#version 400\n"
295 "void main() {\n"
296 " float x = -5.0;\n"
297 " x = min(abs(x), 6.0);\n"
298 "}\n");
299
300 SkSL::GLCaps caps = default_caps();
301 caps.fCanUseMinAndAbsTogether = false;
302 test(r,
303 "void main() {"
304 "float x = -5.0;"
305 "x = min(abs(x), 6.0);"
306 "}",
307 caps,
308 "#version 400\n"
309 "void main() {\n"
310 " float minAbsHackVar0;\n"
311 " float minAbsHackVar1;\n"
312 " float x = -5.0;\n"
313 " x = ((minAbsHackVar0 = abs(x)) < (minAbsHackVar1 = 6.0) ? minAbsHa ckVar0 : "
314 "minAbsHackVar1);\n"
315 "}\n");
316 }
317
318 DEF_TEST(SkSLModifiersDeclaration, r) {
319 test(r,
320 "layout(blend_support_all_equations) out;"
321 "void main() { }",
322 default_caps(),
323 "#version 400\n"
324 "layout (blend_support_all_equations) out ;\n"
325 "void main() {\n"
326 "}\n");
327 }
328
329 DEF_TEST(SkSLHex, r) {
330 test(r,
331 "void main() {"
332 "int i1 = 0x0;"
333 "int i2 = 0x1234abcd;"
334 "int i3 = 0x7fffffff;"
335 "int i4 = 0xffffffff;"
336 "int i5 = -0xbeef;"
337 "uint u1 = 0x0;"
338 "uint u2 = 0x1234abcd;"
339 "uint u3 = 0x7fffffff;"
340 "uint u4 = 0xffffffff;"
341 "}",
342 default_caps(),
343 "#version 400\n"
344 "void main() {\n"
345 " int i1 = 0;\n"
346 " int i2 = 305441741;\n"
347 " int i3 = 2147483647;\n"
348 " int i4 = -1;\n"
349 " int i5 = -48879;\n"
350 " uint u1 = 0u;\n"
351 " uint u2 = 305441741u;\n"
352 " uint u3 = 2147483647u;\n"
353 " uint u4 = 4294967295u;\n"
354 "}\n");
355 }
356
357 DEF_TEST(SkSLArrayConstructors, r) {
358 test(r,
359 "float test1[] = float[](1, 2, 3, 4);"
360 "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));"
361 "mat4 test3[] = mat4[]();",
362 default_caps(),
363 "#version 400\n"
364 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
365 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
366 "mat4 test3[] = mat4[]();\n");
367 }
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