Index: src/utils/SkShadowPaintFilterCanvas.cpp |
diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp |
index e4308709edf49ed0bd7f1c4734f0a0c1b8abfc54..e122db5060c909b92b4336489bd2836a53e88668 100644 |
--- a/src/utils/SkShadowPaintFilterCanvas.cpp |
+++ b/src/utils/SkShadowPaintFilterCanvas.cpp |
@@ -50,7 +50,6 @@ bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty |
SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth, |
int width, int height) { |
- SkASSERT(light.type() != SkLights::Light::kAmbient_LightType); |
if (light.type() != SkLights::Light::kDirectional_LightType) { |
return SkISize::Make(width *2 , height * 2); |
} |
@@ -79,7 +78,7 @@ void SkShadowPaintFilterCanvas::updateMatrix() { |
// It is up to the user to set the 0th light in fLights to |
// the light the want to render the depth map with. |
- if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType) { |
+ if (SkLights::Light::kDirectional_LightType == this->fLights->light(0).type()) { |
robertphillips
2016/08/26 19:16:02
This test was actually fine the way it was b.c. ".
vjiaoblack
2016/08/26 19:25:17
Acknowledged.
|
const SkVector3& lightDir = this->fLights->light(0).dir(); |
SkScalar x = lightDir.fX * this->getZ(); |
SkScalar y = lightDir.fY * this->getZ(); |