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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPathEffect.h" | 8 #include "SkPathEffect.h" |
9 #include "SkShadowPaintFilterCanvas.h" | 9 #include "SkShadowPaintFilterCanvas.h" |
10 | 10 |
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43 newPaint.setColor(color); | 43 newPaint.setColor(color); |
44 | 44 |
45 *paint->writable() = newPaint; | 45 *paint->writable() = newPaint; |
46 } | 46 } |
47 | 47 |
48 return true; | 48 return true; |
49 } | 49 } |
50 | 50 |
51 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li ght, int maxDepth, | 51 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li ght, int maxDepth, |
52 int width, int height) { | 52 int width, int height) { |
53 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType); | |
54 if (light.type() != SkLights::Light::kDirectional_LightType) { | 53 if (light.type() != SkLights::Light::kDirectional_LightType) { |
55 return SkISize::Make(width *2 , height * 2); | 54 return SkISize::Make(width *2 , height * 2); |
56 } | 55 } |
57 | 56 |
58 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, | 57 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, |
59 width * 2); | 58 width * 2); |
60 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, | 59 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, |
61 height * 2); | 60 height * 2); |
62 return SkISize::Make(dMapWidth, dMapHeight); | 61 return SkISize::Make(dMapWidth, dMapHeight); |
63 } | 62 } |
64 | 63 |
65 void SkShadowPaintFilterCanvas::setShadowParams(const SkShadowParams ¶ms) { | 64 void SkShadowPaintFilterCanvas::setShadowParams(const SkShadowParams ¶ms) { |
66 fShadowParams = params; | 65 fShadowParams = params; |
67 } | 66 } |
68 | 67 |
69 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk Matrix *matrix, | 68 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk Matrix *matrix, |
70 const SkPaint *paint) { | 69 const SkPaint *paint) { |
71 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); | 70 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); |
72 if (this->onFilter(&filteredPaint, kPicture_Type)) { | 71 if (this->onFilter(&filteredPaint, kPicture_Type)) { |
73 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); | 72 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); |
74 } | 73 } |
75 } | 74 } |
76 | 75 |
77 void SkShadowPaintFilterCanvas::updateMatrix() { | 76 void SkShadowPaintFilterCanvas::updateMatrix() { |
78 this->save(); | 77 this->save(); |
79 | 78 |
80 // It is up to the user to set the 0th light in fLights to | 79 // It is up to the user to set the 0th light in fLights to |
81 // the light the want to render the depth map with. | 80 // the light the want to render the depth map with. |
82 if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightTyp e) { | 81 if (SkLights::Light::kDirectional_LightType == this->fLights->light(0).type( )) { |
robertphillips
2016/08/26 19:16:02
This test was actually fine the way it was b.c. ".
vjiaoblack
2016/08/26 19:25:17
Acknowledged.
| |
83 const SkVector3& lightDir = this->fLights->light(0).dir(); | 82 const SkVector3& lightDir = this->fLights->light(0).dir(); |
84 SkScalar x = lightDir.fX * this->getZ(); | 83 SkScalar x = lightDir.fX * this->getZ(); |
85 SkScalar y = lightDir.fY * this->getZ(); | 84 SkScalar y = lightDir.fY * this->getZ(); |
86 | 85 |
87 this->translate(x, y); | 86 this->translate(x, y); |
88 } | 87 } |
89 } | 88 } |
90 | 89 |
91 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { | 90 void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) { |
92 this->updateMatrix(); | 91 this->updateMatrix(); |
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243 } | 242 } |
244 | 243 |
245 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y, | 244 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y, |
246 const SkPaint &paint) { | 245 const SkPaint &paint) { |
247 this->updateMatrix(); | 246 this->updateMatrix(); |
248 this->INHERITED::onDrawTextBlob(blob, x, y, paint); | 247 this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
249 this->restore(); | 248 this->restore(); |
250 } | 249 } |
251 | 250 |
252 #endif | 251 #endif |
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