Index: include/core/SkLights.h |
diff --git a/include/core/SkLights.h b/include/core/SkLights.h |
index 329e5d387dc926b2a7ca709377c753fb576e52d6..70ee98cd0b9510a0d044685bb15bca1212717154 100644 |
--- a/include/core/SkLights.h |
+++ b/include/core/SkLights.h |
@@ -22,7 +22,6 @@ public: |
class Light { |
public: |
enum LightType { |
- kAmbient_LightType, // only 'fColor' is used |
kDirectional_LightType, |
kPoint_LightType |
}; |
@@ -30,25 +29,21 @@ public: |
Light(const Light& other) |
: fType(other.fType) |
, fColor(other.fColor) |
- , fDirection(other.fDirection) |
+ , fDirOrPos(other.fDirOrPos) |
, fShadowMap(other.fShadowMap) { |
} |
Light(Light&& other) |
: fType(other.fType) |
, fColor(other.fColor) |
- , fDirection(other.fDirection) |
+ , fDirOrPos(other.fDirOrPos) |
, fShadowMap(std::move(other.fShadowMap)) { |
} |
- static Light MakeAmbient(const SkColor3f& color) { |
- return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f)); |
- } |
- |
static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir) { |
Light light(kDirectional_LightType, color, dir); |
- if (!light.fDirection.normalize()) { |
- light.fDirection.set(0.0f, 0.0f, 1.0f); |
+ if (!light.fDirOrPos.normalize()) { |
+ light.fDirOrPos.set(0.0f, 0.0f, 1.0f); |
} |
return light; |
} |
@@ -60,12 +55,12 @@ public: |
LightType type() const { return fType; } |
const SkColor3f& color() const { return fColor; } |
const SkVector3& dir() const { |
robertphillips
2016/08/26 16:08:05
keep as yoda-speak. The changeable variable is put
|
- SkASSERT(kDirectional_LightType == fType); |
- return fDirection; |
+ SkASSERT(fType == kDirectional_LightType); |
+ return fDirOrPos; |
} |
const SkPoint3& pos() const { |
robertphillips
2016/08/26 16:08:05
same here
|
- SkASSERT(kPoint_LightType == fType); |
- return fDirection; |
+ SkASSERT(fType == kPoint_LightType); |
+ return fDirOrPos; |
} |
void setShadowMap(sk_sp<SkImage> shadowMap) { |
@@ -83,7 +78,7 @@ public: |
fColor = b.fColor; |
fType = b.fType; |
- fDirection = b.fDirection; |
+ fDirOrPos = b.fDirOrPos; |
fShadowMap = b.fShadowMap; |
return *this; |
} |
@@ -95,7 +90,7 @@ public: |
return (fColor == b.fColor) && |
(fType == b.fType) && |
- (fDirection == b.fDirection) && |
+ (fDirOrPos == b.fDirOrPos) && |
(fShadowMap == b.fShadowMap); |
} |
@@ -104,16 +99,16 @@ public: |
private: |
LightType fType; |
SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. |
robertphillips
2016/08/26 16:08:05
line up comment
|
- SkVector3 fDirection; // For directional lights, holds the direction towards the |
+ SkVector3 fDirOrPos; // For directional lights, holds the direction towards the |
// light (+Z is out of the screen). |
// If degenerate, it will be replaced with (0, 0, 1). |
// For point lights, holds location of point light |
sk_sp<SkImage> fShadowMap; |
- Light(LightType type, const SkColor3f& color, const SkVector3& dir) { |
+ Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos) { |
fType = type; |
fColor = color; |
- fDirection = dir; |
+ fDirOrPos = dirOrPos; |
} |
}; |
@@ -122,15 +117,15 @@ public: |
Builder() : fLights(new SkLights) { } |
void add(const Light& light) { |
robertphillips
2016/08/26 16:08:05
keep if test in case the caller tries to add stuff
vjiaoblack
2016/08/26 17:24:25
Done.
|
- if (fLights) { |
- fLights->fLights.push_back(light); |
- } |
+ fLights->fNonAmbLights.push_back(light); |
} |
void add(Light&& light) { |
robertphillips
2016/08/26 16:08:05
here too
vjiaoblack
2016/08/26 17:24:25
Done.
|
- if (fLights) { |
- fLights->fLights.push_back(std::move(light)); |
- } |
+ fLights->fNonAmbLights.push_back(std::move(light)); |
+ } |
+ |
+ void setAmbientLightColor(const SkColor3f& color) { |
+ fLights->fAmbientLight = color; |
} |
sk_sp<SkLights> finish() { |
@@ -142,15 +137,19 @@ public: |
}; |
int numLights() const { |
- return fLights.count(); |
+ return fNonAmbLights.count(); |
} |
const Light& light(int index) const { |
- return fLights[index]; |
+ return fNonAmbLights[index]; |
} |
Light& light(int index) { |
- return fLights[index]; |
+ return fNonAmbLights[index]; |
+ } |
+ |
+ const SkColor3f& ambientLightColor() const { |
+ return fAmbientLight; |
} |
static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf); |
@@ -159,7 +158,8 @@ public: |
private: |
SkLights() {} |
- SkTArray<Light> fLights; |
+ SkTArray<Light> fNonAmbLights; |
robertphillips
2016/08/26 16:08:05
fAmbientLightColor
|
+ SkColor3f fAmbientLight; |
typedef SkRefCnt INHERITED; |
}; |